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Single Player Voice Chat


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Posted

Okay, so I've been attempting to add Voice Chat to Single Player. Don't ask why, I just am. But for some reason, whenever I open it, this floods the console:

 

https://ibb.co/dWbC7k

 

Here's the vchat.menu file:

 

 

Any ideas on what could be causing it? BTW I used the /play command because /voice_cmd doesn't work in Single Player.

 

EDIT: For some reason It's too long to put in here, even with a spoiler :/

Posted

The screenshot shows that you're trying to use some UI scripts that are only for multiplayer. That might be related to the problem in question. 

Posted

You can still achieve something similar to what you want, the main difference will be the lack of a message in a non existant chat room. 

 

 

I created a script file that's like this

sound ( CHAN_ANNOUNCER, "sound/chars/mp_generic_male/misc/att_attack" );

And the button on your menu must have this action

 

exec "runscript voicechatfolder/vc1"

 

vc1 is the name of the script with that command. 

 

Have fun!

therfiles likes this
Posted

To create an .IBI file you need to use Icarus. It's a very simple software that allows you to create scripts. I highly recommend you to learn how to use it since you can do so many things with it. 

Posted

I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands :D (or will they? :huh:)

Posted

I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands :D (or will they? :huh:)

They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience ;)

 

@@Noodle - make something like this when You are for example - targeting with Your crosshair at something. I remember there was something trigger able when You were looking at it in the gtkradiant. You can mix two together to do somethig like that ;)

the_raven and Noodle like this
Posted

They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience ;)

 

@@Noodle - make something like this when You are for example - targeting with Your crosshair at something. I remember there was something trigger able when You were looking at it in the gtkradiant. You can mix two together to do somethig like that ;)

 

I have never experimented with that, but it would surely make for a fun experience. 

 

 

I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands :D (or will they? :huh:)

 

Totally doable if you know what you're doing. 

therfiles and the_raven like this
Posted

Did some testing, and some ideas seems to work.

 

 

I might re-do the follower menu idea I had from some time ago and release it as a more open standalone mod that includes functions like the one seen above. 

 

 

They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience ;)

 

I wish there was a way to make the NPCs target what you're looking at with your crosshair. It seems that would require some coding, sadly :(

Posted

Incredible work, @@Noodle! I've been really impressed by some of your UI/Icarus wizardry lately. It's really neat stuff!

 

Sadly, I can't think of a fool-proof way to make the NPC's target what you are looking at with your cross-hair. Back in my Harry Potter mod, what I did to get around this was to give NPCs custom mind trick scripts that would be executed. So, perhaps you could use MT as a "trigger" for your commands. Each script could run on the NPC depending on which command you've selected from the menu. However, I may have forgotten if MT even affects allies, so that would bust the entire thing.

 

Anyway, keep up the excellent work! :D

Posted

Incredible work, @@Noodle! I've been really impressed by some of your UI/Icarus wizardry lately. It's really neat stuff!

 

Sadly, I can't think of a fool-proof way to make the NPC's target what you are looking at with your cross-hair. Back in my Harry Potter mod, what I did to get around this was to give NPCs custom mind trick scripts that would be executed. So, perhaps you could use MT as a "trigger" for your commands. Each script could run on the NPC depending on which command you've selected from the menu. However, I may have forgotten if MT even affects allies, so that would bust the entire thing.

 

Anyway, keep up the excellent work! :D

 

Thanks a lot, it was your work the main inspiration I had to learn how to mod the UI!

therfiles and ooeJack like this

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