Droidy365 Posted June 15, 2017 Share Posted June 15, 2017 Okay, so I've been attempting to add Voice Chat to Single Player. Don't ask why, I just am. But for some reason, whenever I open it, this floods the console: https://ibb.co/dWbC7k Here's the vchat.menu file: Any ideas on what could be causing it? BTW I used the /play command because /voice_cmd doesn't work in Single Player. EDIT: For some reason It's too long to put in here, even with a spoiler :/ Link to comment
Noodle Posted June 15, 2017 Share Posted June 15, 2017 The screenshot shows that you're trying to use some UI scripts that are only for multiplayer. That might be related to the problem in question. Link to comment
Droidy365 Posted June 15, 2017 Author Share Posted June 15, 2017 Ah, ok lol. Are there any Single Player equivalents?Also, on a side note, this mod was inspired by your animation mod Link to comment
Noodle Posted June 15, 2017 Share Posted June 15, 2017 You can still achieve something similar to what you want, the main difference will be the lack of a message in a non existant chat room. I created a script file that's like this sound ( CHAN_ANNOUNCER, "sound/chars/mp_generic_male/misc/att_attack" ); And the button on your menu must have this action exec "runscript voicechatfolder/vc1" vc1 is the name of the script with that command. Have fun! therfiles likes this Link to comment
Droidy365 Posted June 16, 2017 Author Share Posted June 16, 2017 Ok, thanks! So, do I just copy and paste that and save it as an *.IBI, or is there something else involved? Link to comment
Noodle Posted June 16, 2017 Share Posted June 16, 2017 To create an .IBI file you need to use Icarus. It's a very simple software that allows you to create scripts. I highly recommend you to learn how to use it since you can do so many things with it. Link to comment
the_raven Posted June 18, 2017 Share Posted June 18, 2017 I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands (or will they? ) Link to comment
Langerd Posted June 18, 2017 Share Posted June 18, 2017 I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands (or will they? )They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience @@Noodle - make something like this when You are for example - targeting with Your crosshair at something. I remember there was something trigger able when You were looking at it in the gtkradiant. You can mix two together to do somethig like that Noodle and the_raven like this Link to comment
Noodle Posted June 18, 2017 Share Posted June 18, 2017 They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience @@Noodle - make something like this when You are for example - targeting with Your crosshair at something. I remember there was something trigger able when You were looking at it in the gtkradiant. You can mix two together to do somethig like that I have never experimented with that, but it would surely make for a fun experience. I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands (or will they? ) Totally doable if you know what you're doing. the_raven and therfiles like this Link to comment
the_raven Posted June 18, 2017 Share Posted June 18, 2017 Sounds cool then, all I'm saying is... Link to comment
Noodle Posted June 19, 2017 Share Posted June 19, 2017 Did some testing, and some ideas seems to work. I might re-do the follower menu idea I had from some time ago and release it as a more open standalone mod that includes functions like the one seen above. They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience I wish there was a way to make the NPCs target what you're looking at with your crosshair. It seems that would require some coding, sadly Langerd, Penekowski, therfiles and 1 other like this Link to comment
Droidy365 Posted June 19, 2017 Author Share Posted June 19, 2017 Wow! I'm really liking what you've done here! Link to comment
therfiles Posted June 20, 2017 Share Posted June 20, 2017 Incredible work, @@Noodle! I've been really impressed by some of your UI/Icarus wizardry lately. It's really neat stuff! Sadly, I can't think of a fool-proof way to make the NPC's target what you are looking at with your cross-hair. Back in my Harry Potter mod, what I did to get around this was to give NPCs custom mind trick scripts that would be executed. So, perhaps you could use MT as a "trigger" for your commands. Each script could run on the NPC depending on which command you've selected from the menu. However, I may have forgotten if MT even affects allies, so that would bust the entire thing. Anyway, keep up the excellent work! Link to comment
Noodle Posted June 20, 2017 Share Posted June 20, 2017 Incredible work, @@Noodle! I've been really impressed by some of your UI/Icarus wizardry lately. It's really neat stuff! Sadly, I can't think of a fool-proof way to make the NPC's target what you are looking at with your cross-hair. Back in my Harry Potter mod, what I did to get around this was to give NPCs custom mind trick scripts that would be executed. So, perhaps you could use MT as a "trigger" for your commands. Each script could run on the NPC depending on which command you've selected from the menu. However, I may have forgotten if MT even affects allies, so that would bust the entire thing. Anyway, keep up the excellent work! Thanks a lot, it was your work the main inspiration I had to learn how to mod the UI! ooeJack and therfiles like this Link to comment
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