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Holonews Studio


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Posted

I've dabbled in mapping for about a year or so, never released anything publicly as I've just used prefabs and whatever textures have been in my base..

 

That said decided I want to release something, so have come up with a Holonews Studio concept sort of this, sort of like an all morning show.. the ones where they present the news, sit on couches and have cooking segments..

 

Appreciate there are some borrowed textures, but all these will be changed by the time release comes round or permission acquired!

 

Some screens for now.. comments and criticism welcome, just bare in mind my first real mapping project :)

 

shot2017_01_29_19_22_34.jpg

shot2017_01_29_19_22_47.jpg

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shot2017_01_29_19_22_58.jpg

 

Plan is

- One studio (News Desk, Couch Area, Kitchen and Weather Section)

- One control room

- One green room

- Two dressing rooms

- One reception area.

ZanderNao, Kualan, DTIII and 9 others like this
Posted

Freakin' love this. Have dabbled with making my own 'HoloNews Studio' style map awhile ago (screenshots are buried somewhere in my WIP thread) but it's great to see the idea being realised by others too. I'd love to use something like this in future editions of my comic.

  • 1 month later...
Posted

2017 has been hitting seriously hard, so not made nearly as much progress with this as I would of liked, but that said managed to get a spare few hours tonight.

 

Messing about with electrical wiring

shot2017_03_09_22_17_32.jpg

 

 

Started the lighting but didn't like the way that lights I'd chosen always seemed 'on' so messed about with a texture and made it toggle quite nicely.

shot2017_03_09_22_16_48.jpg

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shot2017_03_09_22_17_23.jpg

 

Did the exact same with the kitchen and news desk glows

shot2017_03_09_22_15_49.jpg

shot2017_03_09_22_16_07.jpg

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shot2017_03_09_22_16_29.jpg

Posted

Maybe it's stupid to ask but how did you make the texture lighting toggle?

 

Not at all, this is probably where someone will tell me an easier way :D.

 

  1. Create the lighting unit (which is just a rectangle brush)
  2. Apply the texture of the off bulbs on one face.
  3. Duplicate the brush and move it down slightly before shrinking the width so it's 1 grid square thick (think like a piece of paper)
  4. Caulk all the sides of this new thin brush
  5. Apply the 'light on' texture to the face of the thin brush
  6. Turn the thin brush into a func_wall
  7. Use the trigger you use for the lights to also toggle the func_wall. So when the light entity turns on the thin brush also appears.

If you use the thinnest grid size (from the menu, not the 0 - 9 hotkeys) it isn't noticeable that it's slightly infront at all.

 

If this isn't clear, let me know and I'll see if I can do a screen recording or something.

Posted

Did a bit of work on the reception area.

 

shot2017_03_12_17_57_11.jpg

shot2017_03_12_18_02_41.jpg

shot2017_03_12_17_57_23.jpg

shot2017_03_12_17_57_01.jpg

 

 

Featuring a piece of set from 'Rixes: Jungle Warrior of Endor' and the Original Wampa costume from 'Wampas Revenge XVII'

 

The wampa pod has falling snow, and I'm going to sort the grate at the top and the blackened side of the rock :)

 

All artwork on the walls is just filler artwork for now too

swegmaster and Merek like this

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