Archangel35757 Posted October 29, 2016 Posted October 29, 2016 I will make a tutorial after I successfully do it. I've had inrermittent luck.
minilogoguy18 Posted October 29, 2016 Posted October 29, 2016 It never turns out good when you try to retarget a FK skeleton to a IK rig, I don't see it working because I tried it too only for it to look terrible. Now though, if all of the JA animations were on like say my biped rig it would just be a few simple clicks and I could transfer everything over. @@DT85, I plan on just making my own rig and animations. It's something that I can't wait to do and will probably spend all my free time on so it should actually go somewhere unlike most of my personal projects lol. A genuine walk cycle as well as many other things will look much better than a retargeted human walk. Tempust85 likes this
Archangel35757 Posted October 29, 2016 Posted October 29, 2016 @@minilogoguy18 - I never said I was just going to stop at the retargeted animation. It's just a starting point it will obviously have to be tweaked.
Tempust85 Posted October 30, 2016 Posted October 30, 2016 This guy will only need 1 stance and core animations (runs, walks, crouchwalks, etc) so give retargeting a go. If it looks like complete shit, then recreate the animations. Archangel35757 and Psyk0Sith like this
Psyk0Sith Posted October 30, 2016 Author Posted October 30, 2016 I think this will work better than the doom helmet. krkarr, Bek, swegmaster and 2 others like this
Tempust85 Posted October 31, 2016 Posted October 31, 2016 Nice work. If anyone wants to check out the 11gorc level, I've updated the mod files: https://www.dropbox.com/sh/yfkp0gedbde4pl9/AABwurywhkMYamKHIoavY6Ysa?dl=0 Video has been converted and added, I've written out the objectives. No enemies or music though. minilogoguy18, swegmaster, Smoo and 2 others like this
minilogoguy18 Posted October 31, 2016 Posted October 31, 2016 @@DT85 Why did we get away from SVN? It was nice just being able to right click on the folder and hit update any time a change was made.
Tempust85 Posted October 31, 2016 Posted October 31, 2016 Space. I have 4.4gb in total on Dropbox for free. Smoo likes this
Psyk0Sith Posted November 7, 2016 Author Posted November 7, 2016 Just a quick update, i rotated the forearms as requested and added more details, i'm hoping to start on the low poly soon. Bek, swegmaster and minilogoguy18 like this
Archangel35757 Posted November 8, 2016 Posted November 8, 2016 Just a quick update, i rotated the forearms as requested and added more details, i'm hoping to start on the low poly soon. There was no pic for this update?
Tempust85 Posted November 9, 2016 Posted November 9, 2016 I would much prefer this be closer to the cinematic, but it's upto you as you're the artist. Of course this would be a non-issue if we ditched the video cinematic or part of it. Watch the mouth move on the lil one, it's horrible lol. Thoughts on this: We can have a fresh, full set of facial bones which we lip sync ripped audio and animate in max. That animation gets exported to a level-specific GLA and played along with the ripped voice via scripting. The end result would be much better than base JKAs talking and requires no extra coding. I however, do not have a lip sync plugin.
Archangel35757 Posted November 9, 2016 Posted November 9, 2016 I would much prefer this be closer to the cinematic, but it's upto you as you're the artist. Of course this would be a non-issue if we ditched the video cinematic or part of it. Watch the mouth move on the lil one, it's horrible lol.Thoughts on this:We can have a fresh, full set of facial bones which we lip sync ripped audio and animate in max. That animation gets exported to a level-specific GLA and played along with the ripped voice via scripting. The end result would be much better than base JKAs talking and requires no extra coding. I however, do not have a lip sync plugin.My facial rig I create will be able to do lip-sync... I just need to develop it.
Tempust85 Posted November 10, 2016 Posted November 10, 2016 Same with mine, but I need a good lip sync plugin for max. I don't really want to have to hand-animate it completely....
Archangel35757 Posted November 10, 2016 Posted November 10, 2016 Same with mine, but I need a good lip sync plugin for max. I don't really want to have to hand-animate it completely....I will be developing my own lip-sync plugin based on PRAAT... (because there is not a good free one) to be used in conjunction with the facial rig.
Archangel35757 Posted November 11, 2016 Posted November 11, 2016 I'll try and "source one". Well, I hope you will be able to use mine.
Psyk0Sith Posted December 3, 2016 Author Posted December 3, 2016 Baking done. minilogoguy18, NumberWan, Archangel35757 and 3 others like this
Archangel35757 Posted December 3, 2016 Posted December 3, 2016 @@Psyk0Sith - Looks awesome! Let me know when you are ready to fit a CS Biped to your model.
Tempust85 Posted December 3, 2016 Posted December 3, 2016 Why not use CAT? Also how did you bake that?
Archangel35757 Posted December 4, 2016 Posted December 4, 2016 Why not use CAT?Also how did you bake that? Never used CAT. Plus not sure how the dotXSI exporter would handle CAT skeleton-- if it would need "ignore" treatment like the CS Biped. Plus MotionBuilder is set-up to easily retarget animations onto a 3dsMax CS Biped... not so for CAT.
Psyk0Sith Posted December 4, 2016 Author Posted December 4, 2016 Why not use CAT? Also how did you bake that? Building the mesh mostly as a single piece and isolating the detached meshes when baking, plus the AO pass and using the 3 point shader to display in max 2010.
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