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**OFFICIAL** Dark Forces Mod revival topic


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Posted

I think it is.Its like your meant to be fighting those two on the map in this continuation of the mod. Are we still going to fight Fett on Coruscant as a boss.

Yes. All of the original boss fights will stay, I just want to expand on things. As far as the expanded story goes Zuckuss and 4-LOM will just be working security detail for the smugglers.

Posted

Yes. All of the original boss fights will stay, I just want to expand on things. As far as the expanded story goes Zuckuss and 4-LOM will just be working security detail for the smugglers.

just wondering, will there be any new voice acting for them, with a special opening cutscene centered on them?

Posted

just wondering, will there be any new voice acting for them, with a special opening cutscene centered on them?

Dunno just yet. I'd like to do a cutscene for the final version where one of the head smugglers says something to Zuckuss/4-LOM like "Hey, we've got company, take care of him!" and then Kyle runs in the room. That's a long way off though.

Posted

You won't know, unless you try. Right?

Yeah, but I'm not really concerned about it at. Crix Madine can be improved with a Luke reskin, and Jan to me will look fine in her JO outfit. I agree that his look better, but I have to make sure I'm not spreading myself too thin trying to get all this stuff. I mean for now I'm just going to use place holder models where I don't have better ones. That's why I was hoping other people would contribute, even if it's just emailing someone else. I'm swamped.

Posted

Yeah, but I'm not really concerned about it at. Crix Madine can be improved with a Luke reskin, and Jan to me will look fine in her JO outfit. I agree that his look better, but I have to make sure I'm not spreading myself too thin trying to get all this stuff. I mean for now I'm just going to use place holder models where I don't have better ones. That's why I was hoping other people would contribute, even if it's just emailing someone else. I'm swamped.

Hm, Jan Ors in her Jedi Outcast outfit in a Dark Forces mod doesn't look accurate to me. I still rather prefer the original outfit she was wearing in Dark Forces. In that game, she's got the radio transceiver on her shoulder and the prosthetic thing on her right thigh. Her torso outfit feels more like an Imperial Officer's outfit but with the sleeves are cut and has a pull down zipper on the front of her outfit. Here's a screenshot of her in the original Dark Forces.

 

tumblr_o687x8OCFy1s7zy0eo1_540.png

Posted

I get that accuracy would be great, but as I said above I'm swamped. I'd be grateful if you guys tried to hunt down the model, or see if you or someone else can make it. In the meantime if I get to level 10 and need a Jan model I'll have to use the default.

Posted

From what exactly I wonder.I'm not trying to get into someone else's  personal privacy but what happened to him.

Posted

Ugh, the Fusion Cutter code is so completely frustrating. If push comes to shove I'll just make a single-barrel version of it or something.

Posted

That would be great. It will make such a difference to have that off my plate. I really need to get Git installed.

Posted

if we get openjk support with the df mod, first we need the music stuck on action track bug fixed, which is once the music transits to action music, it doesn't transit back to the explore music unless using the music command in game or loading the map from a point where no enemies are encountered

TheWhitePhoenix likes this
Posted

if we get openjk support with the df mod, first we need the music stuck on action track bug fixed, which is once the music transits to action music, it doesn't transit back to the explore music unless using the music command in game or loading the map from a point where no enemies are encountered

That happened to me using my OpenJK.

Posted

As long as I'll be able to use JK Enhanced with the mod. :D

yee :D, love it for its full readded use of the true bryar pistol and new force powers :), as well as sfx sabers

Posted

As long as I'll be able to use JK Enhanced with the mod. :D

JKE will be totally separate, as it's a different fork of OpenJK. They won't be compatible, sorry.

Posted

JKE will be totally separate, as it's a different fork of OpenJK. They won't be compatible, sorry.

Well, good thing OpenJK does allow you to easily add more sabercolors via one of the sites tutorials. So, no worries, dude. :)

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