Teancum Posted April 25, 2016 Author Posted April 25, 2016 I think it is.Its like your meant to be fighting those two on the map in this continuation of the mod. Are we still going to fight Fett on Coruscant as a boss.Yes. All of the original boss fights will stay, I just want to expand on things. As far as the expanded story goes Zuckuss and 4-LOM will just be working security detail for the smugglers.
swegmaster Posted April 25, 2016 Posted April 25, 2016 Yes. All of the original boss fights will stay, I just want to expand on things. As far as the expanded story goes Zuckuss and 4-LOM will just be working security detail for the smugglers.just wondering, will there be any new voice acting for them, with a special opening cutscene centered on them?
Teancum Posted April 25, 2016 Author Posted April 25, 2016 just wondering, will there be any new voice acting for them, with a special opening cutscene centered on them?Dunno just yet. I'd like to do a cutscene for the final version where one of the head smugglers says something to Zuckuss/4-LOM like "Hey, we've got company, take care of him!" and then Kyle runs in the room. That's a long way off though.
KyleKatarn1995 Posted April 25, 2016 Posted April 25, 2016 Check this out, guys! I found a couple of Dark Forces models on this website archive that were once made by Infinity Blade! I wonder if we'll be able to use Jan Ors and Crix Madine in the Dark Forces mod? http://web.archive.org/web/20040418203109/http://www.geocities.com/infinity_blade/
Teancum Posted April 25, 2016 Author Posted April 25, 2016 You can try to contact him via infinity_blade@yahoo.com but the email address is almost 13 years old.
TheWhitePhoenix Posted April 25, 2016 Posted April 25, 2016 You can try to contact him via infinity_blade@yahoo.com but the email address is almost 13 years old.You won't know, unless you try. Right?
Teancum Posted April 25, 2016 Author Posted April 25, 2016 You won't know, unless you try. Right?Yeah, but I'm not really concerned about it at. Crix Madine can be improved with a Luke reskin, and Jan to me will look fine in her JO outfit. I agree that his look better, but I have to make sure I'm not spreading myself too thin trying to get all this stuff. I mean for now I'm just going to use place holder models where I don't have better ones. That's why I was hoping other people would contribute, even if it's just emailing someone else. I'm swamped. KyleKatarn1995 and TheWhitePhoenix like this
KyleKatarn1995 Posted April 26, 2016 Posted April 26, 2016 Yeah, but I'm not really concerned about it at. Crix Madine can be improved with a Luke reskin, and Jan to me will look fine in her JO outfit. I agree that his look better, but I have to make sure I'm not spreading myself too thin trying to get all this stuff. I mean for now I'm just going to use place holder models where I don't have better ones. That's why I was hoping other people would contribute, even if it's just emailing someone else. I'm swamped.Hm, Jan Ors in her Jedi Outcast outfit in a Dark Forces mod doesn't look accurate to me. I still rather prefer the original outfit she was wearing in Dark Forces. In that game, she's got the radio transceiver on her shoulder and the prosthetic thing on her right thigh. Her torso outfit feels more like an Imperial Officer's outfit but with the sleeves are cut and has a pull down zipper on the front of her outfit. Here's a screenshot of her in the original Dark Forces.
Teancum Posted April 26, 2016 Author Posted April 26, 2016 I get that accuracy would be great, but as I said above I'm swamped. I'd be grateful if you guys tried to hunt down the model, or see if you or someone else can make it. In the meantime if I get to level 10 and need a Jan model I'll have to use the default. TheWhitePhoenix and KyleKatarn1995 like this
Teancum Posted April 26, 2016 Author Posted April 26, 2016 Primary fire for the Mortar Gun is now done. Still working on secondary. The Fusion Cutter's secondary fire will be working once I get vectors figured out. TheWhitePhoenix, KyleKatarn1995 and swegmaster like this
Tempust85 Posted April 26, 2016 Posted April 26, 2016 Guys, Infinity Blade passed away some years ago so he isn't contactable.
TheWhitePhoenix Posted April 26, 2016 Posted April 26, 2016 Guys, Infinity Blade passed away some years ago so he isn't contactable.We know, DT.
DrXann Posted April 27, 2016 Posted April 27, 2016 From what exactly I wonder.I'm not trying to get into someone else's personal privacy but what happened to him.
Teancum Posted April 27, 2016 Author Posted April 27, 2016 Ugh, the Fusion Cutter code is so completely frustrating. If push comes to shove I'll just make a single-barrel version of it or something.
ensiform Posted April 27, 2016 Posted April 27, 2016 Or allow someone else to work on it and just have it fire one shot for now yes. Teancum and swegmaster like this
Teancum Posted April 27, 2016 Author Posted April 27, 2016 That would be great. It will make such a difference to have that off my plate. I really need to get Git installed.
swegmaster Posted April 27, 2016 Posted April 27, 2016 if we get openjk support with the df mod, first we need the music stuck on action track bug fixed, which is once the music transits to action music, it doesn't transit back to the explore music unless using the music command in game or loading the map from a point where no enemies are encountered TheWhitePhoenix likes this
TheWhitePhoenix Posted April 27, 2016 Posted April 27, 2016 if we get openjk support with the df mod, first we need the music stuck on action track bug fixed, which is once the music transits to action music, it doesn't transit back to the explore music unless using the music command in game or loading the map from a point where no enemies are encounteredThat happened to me using my OpenJK.
swegmaster Posted April 27, 2016 Posted April 27, 2016 i remember using a version of openjk, quite an old version, from 2015 and the bug didn't happen to me
Teancum Posted April 27, 2016 Author Posted April 27, 2016 I have forked OpenJK to DarkJedi (Dark Forces + Jedi Academy). http://github.com/GTTeancum/DarkJedi I have not uploaded any changes yet. I have to figure out the local Git app, but I did update Readme.md on GitHub to reflect what it's goals are. swegmaster likes this
TheWhitePhoenix Posted April 27, 2016 Posted April 27, 2016 I have forked OpenJK to DarkJedi (Dark Forces + Jedi Academy). http://github.com/GTTeancum/DarkJedi I have not uploaded any changes yet. I have to figure out the local Git app, but I did update Readme.md on GitHub to reflect what it's goals are.As long as I'll be able to use JK Enhanced with the mod.
swegmaster Posted April 27, 2016 Posted April 27, 2016 As long as I'll be able to use JK Enhanced with the mod. yee , love it for its full readded use of the true bryar pistol and new force powers , as well as sfx sabers
Teancum Posted April 27, 2016 Author Posted April 27, 2016 As long as I'll be able to use JK Enhanced with the mod. JKE will be totally separate, as it's a different fork of OpenJK. They won't be compatible, sorry.
TheWhitePhoenix Posted April 27, 2016 Posted April 27, 2016 JKE will be totally separate, as it's a different fork of OpenJK. They won't be compatible, sorry.Well, good thing OpenJK does allow you to easily add more sabercolors via one of the sites tutorials. So, no worries, dude.
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