Seven Posted June 17, 2016 Share Posted June 17, 2016 Here are the Revenge of the Sith sound effects from the Ps2 version: http://www.mediafire.com/download/xugkxh923iphgdu/Revenge+of+the+Sith+Ps2+sound+effects.zipDoes this include any spoken lines? Link to comment
GamingPrince83 Posted June 17, 2016 Share Posted June 17, 2016 Does this include any spoken lines?For the Spoken lines i have to extract them again, so give me some time. Seven likes this Link to comment
swegmaster Posted June 17, 2016 Share Posted June 17, 2016 now i'm wondering if someone could extract all the star wars character sounds from disney infinity, since the game gets discontinued after june, 2016 Link to comment
Seven Posted June 17, 2016 Share Posted June 17, 2016 now i'm wondering if someone could extract all the star wars character sounds from disney infinity, since the game gets discontinued after june, 2016I've been waiting, and I decided that I don't know how to trigger all the sounds effectively enough to just record gameplay. Link to comment
Daedra Posted June 17, 2016 Author Share Posted June 17, 2016 I've been waiting, and I decided that I don't know how to trigger all the sounds effectively enough to just record gameplay. I got the Disney Infinity Kylo Ren soundpack by doing the following: With PC Version of Disney Infinity, buy the character (so you can select to play as the character). Then you go to the settings, disable Sound Effects and Music volumes, leaving the voice volume at maximum. Then you can record with Audacity or whichever program you prefer, and run around entering different areas playing as the character, each time you enter a new space the character will speak a different sentence. You can run, jump, double jump, and battle for all of the pain sounds etc. Finally you can play the Star Wars levels to obtain all character audio from the cutscenes they appear in. swegmaster likes this Link to comment
swegmaster Posted June 17, 2016 Share Posted June 17, 2016 isn't there finn and rey sounds in the tfa playset, as well as poe? Link to comment
Daedra Posted June 17, 2016 Author Share Posted June 17, 2016 isn't there finn and rey sounds in the tfa playset, as well as poe? Yes, there is. There's also BB-8, Han and Chewie, though the BB-8 voice is part of the Sound Effects, not the Voice. swegmaster likes this Link to comment
swegmaster Posted June 17, 2016 Share Posted June 17, 2016 Yes, there is. There's also BB-8, Han and Chewie, though the BB-8 voice is part of the Sound Effects, not the Voice.i can't buy the game on my pc, and even if i could, i wouldn't have the space to install, could you possibly get the sounds for the characters, it might take some time, but could you? Link to comment
Seven Posted June 17, 2016 Share Posted June 17, 2016 Maybe at some point. I have all the force awakens characters except chewbacca and poe. But really only Darth Maul and TFA characters are worth getting sound from because all the others from the original trilogy have barely decent voice actors. swegmaster likes this Link to comment
Daedra Posted June 17, 2016 Author Share Posted June 17, 2016 i can't buy the game on my pc, and even if i could, i wouldn't have the space to install, could you possibly get the sounds for the characters, it might take some time, but could you? I don't have the game anymore. And @@Seven is right, the voice acting is pretty terrible, the only good ones worth getting are the TFA ones and Darth Maul. Link to comment
swegmaster Posted June 17, 2016 Share Posted June 17, 2016 obi-wan, anakin, ashoka, and padme aren't too bad, as the voices are from the tcw tv show, plo koons sucks balls though, and fuck jar jar, grievous, nah, mace, unsure, aayla, has a rather frenchy accent Link to comment
GamingPrince83 Posted June 18, 2016 Share Posted June 18, 2016 Does this include any spoken lines?Here you go, you have Anakin, Obiwan, Yoda, Windu, Dooku, Vader, Ben Kenobi and several generic Jedi Knights Speech sounds plus the Clone Troopers and more. Link:http://www.mediafire.com/download/nkn8kom3s3pv60z/Rots+Ps2+Speech.zip swegmaster likes this Link to comment
Daedra Posted June 18, 2016 Author Share Posted June 18, 2016 Here you go, you have Anakin, Obiwan, Yoda, Windu, Dooku, Vader, Ben Kenobi and several generic Jedi Knights Speech sounds plus the Clone Troopers and more. Link:http://www.mediafire.com/download/nkn8kom3s3pv60z/Rots+Ps2+Speech.zip @@AshuraDX Wasn't you needing a Clone Trooper soundpack? Here's your sounds. Link to comment
swegmaster Posted June 18, 2016 Share Posted June 18, 2016 @@AshuraDX Wasn't you needing a Clone Trooper soundpack? Here's your sounds.no, don't use the clone sounds in the rots char sounds, the voice acting on some of the characters are just bad, e.g. vader, ben, the clone too, and i released a file that added clone sounds to his pack Link to comment
Seven Posted June 18, 2016 Share Posted June 18, 2016 no, don't use the clone sounds in the rots char sounds, the voice acting on some of the characters are just bad, e.g. vader, ben, the clone too, and i released a file that added clone sounds to his packI haven't heard the sounds yet, but ben is the same voice as tfu Link to comment
swegmaster Posted June 18, 2016 Share Posted June 18, 2016 I haven't heard the sounds yet, but ben is the same voice as tfureally, they don't seem to sound the same, the tfu version sounds a bit better once you listen to ben from the rots game Link to comment
swegmaster Posted June 20, 2016 Share Posted June 20, 2016 rots game voices, organized into folders and containing more sounds: https://www.mediafire.com/?fnk70idz1dwjus9 GamingPrince83 likes this Link to comment
swegmaster Posted June 20, 2016 Share Posted June 20, 2016 @@SaberBlade83 help, theres one file i haven't included because i couldn't find it, its one of the cutscene sound files, where Serra says "you shouldn't have come here" then anakin replies "Serra, Cin Drallig's greatest pupil has come to greet me" with some music in the background, i think i remember you included it in the rots sound effects file, but it was in a different language Link to comment
Seven Posted June 20, 2016 Share Posted June 20, 2016 rots game voices, organized into folders and containing more sounds: https://www.mediafire.com/?fnk70idz1dwjus9Damn I did that too. Good work. swegmaster likes this Link to comment
swegmaster Posted June 20, 2016 Share Posted June 20, 2016 ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc: NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc anger(1,2,3): lines that are played by npcs when you are spotted chase(1,2,3): lines that are played by npcs when an enemy tries to run away choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away confuse(1,2,3): lines that are played by npcs when mind trick is used on them death(1,2,3): lines that are played by both npcs and players when they are killed deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them drown: line that is played by npcs and players when they choke and die underwater escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them falling(1): line that is played by both npcs and players when they fall to their death giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp gurp(1,2): lines that i think are played by both npcs and players when they choke underwater jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc. jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs jump(1): line that is played by both npcs and players when they jump or roll land(1): line that is played by both npcs and players when they take fall damage look(1,2,maybe 3): lines that are played by npcs when they think they saw something lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line outflank(1,2,3): lines that are played by npcs when they try to surround the player pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push pushfail: line that is played by npcs when they resist force push sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player Seven and Coolin like this Link to comment
Seven Posted June 20, 2016 Share Posted June 20, 2016 ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc: NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc anger(1,2,3): lines that are played by npcs when you are spotted chase(1,2,3): lines that are played by npcs when an enemy tries to run away choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away confuse(1,2,3): lines that are played by npcs when mind trick is used on them death(1,2,3): lines that are played by both npcs and players when they are killed deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them drown: line that is played by npcs and players when they choke and die underwater escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them falling(1): line that is played by both npcs and players when they fall to their death giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp gurp(1,2): lines that i think are played by both npcs and players when they choke underwater jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc. jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs jump(1): line that is played by both npcs and players when they jump or roll land(1): line that is played by both npcs and players when they take fall damage look(1,2,maybe 3): lines that are played by npcs when they think they saw something lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line outflank(1,2,3): lines that are played by npcs when they try to surround the player pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push pushfail: line that is played by npcs when they resist force push sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the playerYou should really put this up as a tutorial. Fuse294 likes this Link to comment
swegmaster Posted June 20, 2016 Share Posted June 20, 2016 You should really put this up as a tutorial.heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them Link to comment
Daedra Posted June 20, 2016 Author Share Posted June 20, 2016 ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc: NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc anger(1,2,3): lines that are played by npcs when you are spotted chase(1,2,3): lines that are played by npcs when an enemy tries to run away choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away confuse(1,2,3): lines that are played by npcs when mind trick is used on them death(1,2,3): lines that are played by both npcs and players when they are killed deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them drown: line that is played by npcs and players when they choke and die underwater escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them falling(1): line that is played by both npcs and players when they fall to their death giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp gurp(1,2): lines that i think are played by both npcs and players when they choke underwater jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc. jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs jump(1): line that is played by both npcs and players when they jump or roll land(1): line that is played by both npcs and players when they take fall damage look(1,2,maybe 3): lines that are played by npcs when they think they saw something lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line outflank(1,2,3): lines that are played by npcs when they try to surround the player pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push pushfail: line that is played by npcs when they resist force push sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player In addition, these sounds will not work with an NPC if they are not called for in the NPC file. There are different Groups, named as the following: sndsndcombatsndextra (There are probably more but these are from the top of my head). These are enabled specifically for certain NPCs, for example, the base Stormtrooper will use sndextra, which contains all of the flank sounds, suspicious sounds if they hear footsteps. A regular Jedi NPC or Sith NPC would not use these sounds, since the sndextra sounds are commonly used with gun wielding NPCs only.heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them I am certain it would be added to the Wikia for everyone to access at some point. It's a pretty major part of modding. It will need A LOT of detail though and would need to be very in-depth. Link to comment
GamingPrince83 Posted June 20, 2016 Share Posted June 20, 2016 In addition, these sounds will not work with an NPC if they are not called for in the NPC file. There are different Groups, named as the following: sndsndcombatsndextra (There are probably more but these are from the top of my head). These are enabled specifically for certain NPCs, for example, the base Stormtrooper will use sndextra, which contains all of the flank sounds, suspicious sounds if they hear footsteps. A regular Jedi NPC or Sith NPC would not use these sounds, since the sndextra sounds are commonly used with gun wielding NPCs only. I am certain it would be added to the Wikia for everyone to access at some point. It's a pretty major part of modding. It will need A LOT of detail though and would need to be very in-depth.Let me add this: snd, sndcombat, sndextra and sndjedi. Link to comment
swegmaster Posted June 20, 2016 Share Posted June 20, 2016 ok i've submitted my soundpack tutorial for approval, now i shall wait and see what happens, i've made it as detailed as i possibly could Link to comment
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