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Posted

now i'm wondering if someone could extract all the star wars character sounds from disney infinity, since the game gets discontinued after june, 2016

Posted

now i'm wondering if someone could extract all the star wars character sounds from disney infinity, since the game gets discontinued after june, 2016

I've been waiting, and I decided that I don't know how to trigger all the sounds effectively enough to just record gameplay.

Posted

I've been waiting, and I decided that I don't know how to trigger all the sounds effectively enough to just record gameplay.

 

I got the Disney Infinity Kylo Ren soundpack by doing the following:

 

With PC Version of Disney Infinity, buy the character (so you can select to play as the character). Then you go to the settings, disable Sound Effects and Music volumes, leaving the voice volume at maximum. Then you can record with Audacity or whichever program you prefer, and run around entering different areas playing as the character, each time you enter a new space the character will speak a different sentence. You can run, jump, double jump, and battle for all of the pain sounds etc. Finally you can play the Star Wars levels to obtain all character audio from the cutscenes they appear in.

swegmaster likes this
Posted

isn't there finn and rey sounds in the tfa playset, as well as poe?

 

Yes, there is. There's also BB-8, Han and Chewie, though the BB-8 voice is part of the Sound Effects, not the Voice.

swegmaster likes this
Posted

Yes, there is. There's also BB-8, Han and Chewie, though the BB-8 voice is part of the Sound Effects, not the Voice.

i can't buy the game on my pc, and even if i could, i wouldn't have the space to install, could you possibly get the sounds for the characters, it might take some time, but could you?

Posted

Maybe at some point. I have all the force awakens characters except chewbacca and poe. But really only Darth Maul and TFA characters are worth getting sound from because all the others from the original trilogy have barely decent voice actors.

swegmaster likes this
Posted

i can't buy the game on my pc, and even if i could, i wouldn't have the space to install, could you possibly get the sounds for the characters, it might take some time, but could you?

 

I don't have the game anymore. And @@Seven is right, the voice acting is pretty terrible, the only good ones worth getting are the TFA ones and Darth Maul.

Posted

obi-wan, anakin, ashoka, and padme aren't too bad, as the voices are from the tcw tv show, plo koons sucks balls though, and fuck jar jar, grievous, nah, mace, unsure, aayla, has a rather frenchy accent

Posted

@@AshuraDX Wasn't you needing a Clone Trooper soundpack? Here's your sounds.

no, don't use the clone sounds in the rots char sounds, the voice acting on some of the characters are just bad, e.g. vader, ben, the clone too, and i released a file that added clone sounds to his pack

Posted

no, don't use the clone sounds in the rots char sounds, the voice acting on some of the characters are just bad, e.g. vader, ben, the clone too, and i released a file that added clone sounds to his pack

I haven't heard the sounds yet, but ben is the same voice as tfu

Posted

I haven't heard the sounds yet, but ben is the same voice as tfu

really, they don't seem to sound the same, the tfu version sounds a bit better once you listen to ben from the rots game

Posted

@@SaberBlade83 help, theres one file i haven't included because i couldn't find it, its one of the cutscene sound files, where Serra says "you shouldn't have come here" then anakin replies "Serra, Cin Drallig's greatest pupil has come to greet me" with some music in the background, i think i remember you included it in the rots sound effects file, but it was in a different language

Posted

ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc:

 

NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc

 

anger(1,2,3): lines that are played by npcs when you are spotted 

 

chase(1,2,3): lines that are played by npcs when an enemy tries to run away

 

choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip

 

combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat

 

cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away

 

confuse(1,2,3): lines that are played by npcs when mind trick is used on them

 

death(1,2,3): lines that are played by both npcs and players when they are killed

 

deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber

 

detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them

 

drown: line that is played by npcs and players when they choke and die underwater

 

escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them

 

falling(1): line that is played by both npcs and players when they fall to their death

 

giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them

 

gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp

 

gurp(1,2): lines that i think are played by both npcs and players when they choke underwater

 

jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc.

 

jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs

 

jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs

 

jump(1): line that is played by both npcs and players when they jump or roll

 

land(1): line that is played by both npcs and players when they take fall damage

 

look(1,2,maybe 3): lines that are played by npcs when they think they saw something

 

lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line

 

outflank(1,2,3): lines that are played by npcs when they try to surround the player

 

pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain 

 

pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push

 

pushfail: line that is played by npcs when they resist force push

 

sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines

 

sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound

 

suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line

 

taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank

 

victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player

Seven and Coolin like this
Posted

ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc:

 

NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc

 

anger(1,2,3): lines that are played by npcs when you are spotted 

 

chase(1,2,3): lines that are played by npcs when an enemy tries to run away

 

choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip

 

combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat

 

cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away

 

confuse(1,2,3): lines that are played by npcs when mind trick is used on them

 

death(1,2,3): lines that are played by both npcs and players when they are killed

 

deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber

 

detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them

 

drown: line that is played by npcs and players when they choke and die underwater

 

escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them

 

falling(1): line that is played by both npcs and players when they fall to their death

 

giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them

 

gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp

 

gurp(1,2): lines that i think are played by both npcs and players when they choke underwater

 

jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc.

 

jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs

 

jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs

 

jump(1): line that is played by both npcs and players when they jump or roll

 

land(1): line that is played by both npcs and players when they take fall damage

 

look(1,2,maybe 3): lines that are played by npcs when they think they saw something

 

lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line

 

outflank(1,2,3): lines that are played by npcs when they try to surround the player

 

pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain 

 

pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push

 

pushfail: line that is played by npcs when they resist force push

 

sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines

 

sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound

 

suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line

 

taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank

 

victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player

You should really put this up as a tutorial.

Fuse294 likes this
Posted

You should really put this up as a tutorial.

heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them

Posted

ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc:

 

NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc

 

anger(1,2,3): lines that are played by npcs when you are spotted 

 

chase(1,2,3): lines that are played by npcs when an enemy tries to run away

 

choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip

 

combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat

 

cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away

 

confuse(1,2,3): lines that are played by npcs when mind trick is used on them

 

death(1,2,3): lines that are played by both npcs and players when they are killed

 

deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber

 

detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them

 

drown: line that is played by npcs and players when they choke and die underwater

 

escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them

 

falling(1): line that is played by both npcs and players when they fall to their death

 

giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them

 

gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp

 

gurp(1,2): lines that i think are played by both npcs and players when they choke underwater

 

jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc.

 

jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs

 

jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs

 

jump(1): line that is played by both npcs and players when they jump or roll

 

land(1): line that is played by both npcs and players when they take fall damage

 

look(1,2,maybe 3): lines that are played by npcs when they think they saw something

 

lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line

 

outflank(1,2,3): lines that are played by npcs when they try to surround the player

 

pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain 

 

pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push

 

pushfail: line that is played by npcs when they resist force push

 

sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines

 

sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound

 

suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line

 

taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank

 

victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player

 

In addition, these sounds will not work with an NPC if they are not called for in the NPC file. There are different Groups, named as the following:

 

snd

sndcombat

sndextra

 

(There are probably more but these are from the top of my head). These are enabled specifically for certain NPCs, for example, the base Stormtrooper will use sndextra, which contains all of the flank sounds, suspicious sounds if they hear footsteps. A regular Jedi NPC or Sith NPC would not use these sounds, since the sndextra sounds are commonly used with gun wielding NPCs only.

heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them

 

I am certain it would be added to the Wikia for everyone to access at some point. It's a pretty major part of modding. It will need A LOT of detail though and would need to be very in-depth.

Posted

In addition, these sounds will not work with an NPC if they are not called for in the NPC file. There are different Groups, named as the following:

 

snd

sndcombat

sndextra

 

(There are probably more but these are from the top of my head). These are enabled specifically for certain NPCs, for example, the base Stormtrooper will use sndextra, which contains all of the flank sounds, suspicious sounds if they hear footsteps. A regular Jedi NPC or Sith NPC would not use these sounds, since the sndextra sounds are commonly used with gun wielding NPCs only.

 

I am certain it would be added to the Wikia for everyone to access at some point. It's a pretty major part of modding. It will need A LOT of detail though and would need to be very in-depth.

Let me add this: snd, sndcombat, sndextra and sndjedi.

Posted

ok i've submitted my soundpack tutorial for approval, now i shall wait and see what happens, i've made it as detailed as i possibly could

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