Silverfang Posted August 27, 2012 Share Posted August 27, 2012 And finally here's the most recent dev screenshot: AradorasXeon likes this Link to comment
therfiles Posted August 27, 2012 Share Posted August 27, 2012 You guys are really doing great work...really excited for Phase 1! Will there still be credits used in Phase 1, I though it was more action then RP at that point? Link to comment
Turquoise Dragon Posted August 28, 2012 Share Posted August 28, 2012 Pure awesomesauce, and a 55-gallon drum of it at that. Link to comment
eezstreet Posted August 28, 2012 Share Posted August 28, 2012 You guys are really doing great work...really excited for Phase 1! Will there still be credits used in Phase 1, I though it was more action then RP at that point?No comment. Link to comment
minilogoguy18 Posted August 28, 2012 Share Posted August 28, 2012 It's an amazing mod but how well do you think you can compete against the real thing considering you can play SWG for free now? Link to comment
Jango40 Posted August 28, 2012 Share Posted August 28, 2012 Anti-aliasing is really needed in this one Link to comment
Silverfang Posted August 28, 2012 Author Share Posted August 28, 2012 Anti-aliasing is really needed in this one Yeah, That newest screenshot was taken by me and my computer can't handle anti-aliasing in games. Link to comment
eezstreet Posted August 28, 2012 Share Posted August 28, 2012 It's an amazing mod but how well do you think you can compete against the real thing considering you can play SWG for free now?SWG was shut down, unless you're referring to SWGEmu; in both cases, I think we'll do fine considering the combat is richer and the graphics are much nicer. Link to comment
Silverfang Posted August 28, 2012 Author Share Posted August 28, 2012 Plus although the original aim of the project was to more or less copy SWG, the project has (in my opinion) evolved to something much more than that. The combat is much more personal, the feel is obviously a first person shooter than you have complete control over your character, whereas SWG has an auto-combat system with some skills you can use. Admittedly I've only briefly played SWGEmu but I think JKG will become something much better (in a different fashion of course, they're very different and unique in different areas). Link to comment
Szico VII Posted August 29, 2012 Share Posted August 29, 2012 Picture 2's cliffs are dying from a lack of phong shader support. Link to comment
afi Posted August 29, 2012 Share Posted August 29, 2012 No comment. I actually think that's an interesting question therfiles likes this Link to comment
eezstreet Posted August 29, 2012 Share Posted August 29, 2012 I actually think that's an interesting questionI didn't put a quesion mark at the end of my response... Link to comment
afi Posted August 29, 2012 Share Posted August 29, 2012 I didn't put a quesion mark at the end of my response... Not sure if serious.... Ehm... I meant therfiles question therfiles likes this Link to comment
Silverfang Posted September 2, 2012 Author Share Posted September 2, 2012 Picture 2's cliffs are dying from a lack of phong shader support. Not even the final texture, Dantooine is pretty heavily WIP. Link to comment
Silverfang Posted September 12, 2012 Author Share Posted September 12, 2012 The easy-to-use and functional Jedi Knight Galaxies Launcher will be your ticket into JKG next week, here's a sneak peek! Link and therfiles like this Link to comment
CaptainChar Posted September 18, 2012 Share Posted September 18, 2012 this is JA still right? Silverfang likes this Link to comment
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