Psyk0Sith Posted January 29, 2016 Author Posted January 29, 2016 Glad you like it, peeps. @@Metatronicks No just small companies. I did get an offer to work on Halo 5 but couldnt due to schedule conflict. @@AshuraDX Don't worry, the glow shader is there, i switch stuff around and sometimes it's not in the screenshots, if you look at the orange version the glow is there. Metatronicks likes this
JAWSFreelao Posted January 29, 2016 Posted January 29, 2016 Glad you like it, peeps. @@Metatronicks No just small companies. I did get an offer to work on Halo 5 but couldnt due to schedule conflict. @@AshuraDX Don't worry, the glow shader is there, i switch stuff around and sometimes it's not in the screenshots, if you look at the orange version the glow is there.When you say things like Halo and small in the same sentence...
CommanderXeph Posted January 29, 2016 Posted January 29, 2016 Glad you like it, peeps. @@Metatronicks No just small companies. I did get an offer to work on Halo 5 but couldnt due to schedule conflict. @@AshuraDX Don't worry, the glow shader is there, i switch stuff around and sometimes it's not in the screenshots, if you look at the orange version the glow is there.foking professional m8 JAWSFreelao likes this
Psyk0Sith Posted January 30, 2016 Author Posted January 30, 2016 Let's not get carried away, i knew someone in a good position for that to happen
Darth Sion Posted January 30, 2016 Posted January 30, 2016 Hipster cape<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=2fe5a232356c4455bbfedd5e4ba2b0d7&app=forums&module=ajax§ion=topics&do=quote&t=6362&p=101318&md5check=bdd0f5f0ebdd1a4a36083685a1184406&isRte=1,WBVWiKOfFl,true,false,MI1LGRmCvoc'); //]]></script>&&0 Orange paint job Actual NPC size (yeah they're supposed to be tall) Truly excellent work, Psyk! Your time and effort have really paid off with this. If only Raven/LucasArts had you around back in the day, to design models and content for them. The attention to detail is incredible! The model does remind me quite a lot of the Magna-guards from the prequels (I dunno if that's where the inspiration for this particular model/character came from) Now, I wanna go up against two of these mother-fucka's, in-game . Metatronicks, Langerd and JAWSFreelao like this
Daedra Posted January 30, 2016 Posted January 30, 2016 Truly excellent work, Psyk! Your time and effort have really paid off with this. If only Raven/LucasArts had you around back in the day, to design models and content for them. The attention to detail is incredible! The model does remind me quite a lot of the Magna-guards from the prequels (I dunno if that's where the inspiration for this particular model/character came from) Now, I wanna go up against two of these mother-fucka's, in-game . Well this droid is actually from the same time the prequels were set. You can read his origin biography here:http://starwars.wikia.com/wiki/EG-07 This roid is involved with General Greivous the same as the Magna Guards are, so there are a few similarities.
Psyk0Sith Posted February 13, 2016 Author Posted February 13, 2016 Nope, working on LODs dark_apprentice likes this
Metatronicks Posted February 23, 2016 Posted February 23, 2016 @Pskyk0Sith When it does is finished ?
Darth Sion Posted February 23, 2016 Posted February 23, 2016 @@Psyk0Sith Do you think this would work well in Single Player, on the Coruscant mission where you have to capture the Crime Lord and are faced with about 4 Droids (A replacement for each one of those Droids)?That was one of the earlier ideas I had for this mod, when I saw the most recent build."Excellent work, my master."
Daedra Posted February 23, 2016 Posted February 23, 2016 @@Psyk0Sith Do you think this would work well in Single Player, on the Coruscant mission where you have to capture the Crime Lord and are faced with about 4 Droids (A replacement for each one of those Droids)?That was one of the earlier ideas I had for this mod, when I saw the most recent build. "Excellent work, my master." The actual story of the droid is that it is an EG series, meaning more than one probably went into production, though the only versions we see is the EG-05 and the EG-07 droids, which are both similar in style and appearance. The EG-07 speaks but does not make any pain sounds, but the EG-05 does not speak at all, yet it does makes pain sounds. Having 4 of these EG droids would be rather ridiculous, it would be much better as a sub-boss for the level you speak of, having only 1 EG droid and having 3 different helper droids much like the story where you only face one iteration of him at any time.
Psyk0Sith Posted February 24, 2016 Author Posted February 24, 2016 1.When it's done 2.Swap a robot for another robot, i don't see why it wouldnt work Darth Sion likes this
Psyk0Sith Posted March 10, 2016 Author Posted March 10, 2016 Model released, pending approval:https://jkhub.org/files/file/2763-eg-5-jedi-hunter-droid/ Darth Sion and Kualan like this
Darth Sion Posted March 10, 2016 Posted March 10, 2016 Awesome news! So what's your next project @@Psyk0Sith.. Or are you keeping that under-wraps? . I know there's probably still a lot of people (including myself), who'd love to see you take your Kylo Ren helmet work, further and progress with that, with (hopefully) a full-blown model.
Psyk0Sith Posted March 10, 2016 Author Posted March 10, 2016 Good question, i think Scerendo is planning a Kylo Ren so there's a good chance you'll see a proper model if i don't do it myself. As for other choices...it could be Shaak Ti (TFU version), Darth Sion, an aqualish merc thug, a barabel, Xesh, Dash Rendar, a prequel character...who knows. AshuraDX, Delmi, Daedra and 1 other like this
AshuraDX Posted March 10, 2016 Posted March 10, 2016 @@Psyk0Sith after taking a look at the textures I have to ask: did you do it all in photoshop? if so - do you use a lazy/smooth mouse plugin to get those super clean strokes along edges? edit: you also have some unused textures in your pk3, namely red&blue_reflect
Psyk0Sith Posted March 10, 2016 Author Posted March 10, 2016 I don't use lazy smooth, altho i have bought a tool for that. The clean lines come from normal maps processed in crazy bump, so you can isolate cavity and edges quite easily. I suppose i forgot to remove them textures when i was testing out different glossy paint effects.
AshuraDX Posted March 10, 2016 Posted March 10, 2016 I see, they appeared fairly thick, I assume you used a blur + levels to make the edge lines that thick?what tool btw, Lazy Nezumi?
Psyk0Sith Posted March 11, 2016 Author Posted March 11, 2016 Yeah Lazy nezumi but i've never used it. The thickness comes from crazybump settings.
AkainuTAMAKI Posted April 14, 2016 Posted April 14, 2016 Hey ! I would like use this Playermodel on Garry's Mod.I ask your permission for porting. yeyo JK likes this
Psyk0Sith Posted April 14, 2016 Author Posted April 14, 2016 Only if i get 99% of the credits and a few screenshots of the port when it's done. I will also accept paypal donations, they can be sent to psykopat@geocities.com can't blame a guy for trying!
AkainuTAMAKI Posted April 14, 2016 Posted April 14, 2016 xDDSo, you agree?No Problem for Credits and few Screenshots
Psyk0Sith Posted April 15, 2016 Author Posted April 15, 2016 xDDSo, you agree?No Problem for Credits and few Screenshots Yes i agree.
AkainuTAMAKI Posted April 17, 2016 Posted April 17, 2016 Ongoing, not yet finished Smoo, KyleKatarn1995, DarthStiv and 1 other like this
AkainuTAMAKI Posted April 19, 2016 Posted April 19, 2016 Done ! http://steamcommunity.com/sharedfiles/filedetails/?id=668821867 Psyk0Sith likes this
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