Langerd Posted July 12, 2015 Share Posted July 12, 2015 The caps in the model are just caps. I figured that they show only after the saber really dismember the body part. Here is my question:Is it possible to make it to show the other part of the model? For example if i chop some guys head off the cap will show but from this cap we will also see a bone shaped model. Kinda like here:The bone is not i am looking for though. I am just thinking about the material. For example we chop the guys torso off and the game loads the cap texture on the player model but also the burned material texture of the robe .This would be help some modders and could deal with the flat look of them.Drawn with the mouse XD i prefer pencil Link to comment
mrwonko Posted July 12, 2015 Share Posted July 12, 2015 The cap surface is hidden until dismemberment occurs, at which point it's made visible. I don't see why it couldn't contain modeled bones etc., I've had that idea myself at some point. Just keep in mind that since it's a single surface you can only use a single texture, so some nice UV mapping is in order. Langerd likes this Link to comment
Langerd Posted July 12, 2015 Author Share Posted July 12, 2015 The cap surface is hidden until dismemberment occurs, at which point it's made visible. I don't see why it couldn't contain modeled bones etc., I've had that idea myself at some point. Just keep in mind that since it's a single surface you can only use a single texture, so some nice UV mapping is in order.Hmm but we can parent the other model to the cap part. Like we parent the head to the torso etc. Would that work? Link to comment
minilogoguy18 Posted July 12, 2015 Share Posted July 12, 2015 No, you cannot have anything child to the cap. It can easily be done still though, I don't see how it would even be hard. The caps are just more "realistic" in a sense that a lightsaber would burn and instantly cauterize a wound. Tempust85, Archangel35757 and Cerez like this Link to comment
Tempust85 Posted July 13, 2015 Share Posted July 13, 2015 Yeah just model the bone sticking out of the cap, but make it all part of the same texture sheet as Wonko said. What I would like to know is, does the game's code have set cap names or does it search the model's surfaces for words like "off" or "cap" ? Link to comment
mrwonko Posted July 13, 2015 Share Posted July 13, 2015 What I would like to know is, does the game's code have set cap names or does it search the model's surfaces for words like "off" or "cap" ? Looks pretty set in stone to me. You only get to have torsoa, l_armb etc. variations for customizable models, but other than that it appears to be fixed. Link to comment
Delmi Posted July 13, 2015 Share Posted July 13, 2015 You wouldn't see bones hanging out after a slash from a lightsaber anyways. Archangel35757 likes this Link to comment
Langerd Posted July 13, 2015 Author Share Posted July 13, 2015 You wouldn't see bones hanging out after a slash from a lightsaber anyways.Hee like is said - I am not looking for bones. I just wanted to know is it possible For medieval mod it would be nice. Not a big dog shaped bone but a destroyed shape of bone. Or if Somebody want to make the gore effect there could be flesh model or something. Link to comment
Asgarath83 Posted August 8, 2015 Share Posted August 8, 2015 Hee like is said - I am not looking for bones. I just wanted to know is it possible For medieval mod it would be nice. Not a big dog shaped bone but a destroyed shape of bone. Or if Somebody want to make the gore effect there could be flesh model or something. Well, the fastest way to do that without a coding hacking or a long model work + coding support i think is to edit the mode_default. .SKIN file of the model. you can change the path of the textures of the caps, and init your custom textures path name. the next step is to edit the caps textured and making the cutted bone and the bleeding flesh into the caps texture. Link to comment
minilogoguy18 Posted August 9, 2015 Share Posted August 9, 2015 Dunno what's so hard to understand, YES it's very easily doable, just make sure the mesh being shown is ONE mesh with ONE texture sheet and name it just like any other cap, SIMPLE. mrwonko likes this Link to comment
Langerd Posted August 9, 2015 Author Share Posted August 9, 2015 Dunno what's so hard to understand, YES it's very easily doable, just make sure the mesh being shown is ONE mesh with ONE texture sheet and name it just like any other cap, SIMPLE.Emm ... I have already made it O.O ? Take it easy... (like 4-5 weeks ago) Link to comment
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