Maui Posted May 20, 2015 Posted May 20, 2015 Heya jkhub, I've recently downloaded a jetpack mod but there's an issue with it. The fire ain't coming from underneath, but from the back. It has a RocketTrooper Jetpack and the fires come out further away from the jetpack (so you have a opening between the jetpack and the fire) and instead of going straight, it goes in the wrong angle. What can I do to fix the fire?
Noodle Posted May 20, 2015 Posted May 20, 2015 I have no idea why does that happen, but if I had to guess, I'd think that maybe it's related to the fact that it's using the common jetpack's efx and not the rocket trooper's one.
Ruxith Posted May 20, 2015 Posted May 20, 2015 Replace it with another .efx file? Or find a jetpack mod which uses a different effect or none at all, and use that .efx file.
Maui Posted May 21, 2015 Author Posted May 21, 2015 Didn't fix it, I tried the default jetpack efx but eh..
Asgarath83 Posted May 23, 2015 Posted May 23, 2015 mmmm i suppose is a tag orientation problem of the model. you can set an efx for a specific jet direction of the particles, but need to be an efx make for the particular tag angles.it's like the error of the bad orientation of the tag_blade1 in a new saber model. the "cutting blade trace" can be oriented at 90° right or also, opposite to the blade model... i guess the better fix is to check and edit the model and its tag orientation and re export it.but it's a strong work because you need to know EXACTLY the correct orientation. it can require a large amount of try and errors.
Maui Posted May 23, 2015 Author Posted May 23, 2015 Can you give me a link to a good efx tutorial?I tried to find it here but I couldn't find it. I'd like to learn about weapon making, vehicles, and efx files
Langerd Posted May 24, 2015 Posted May 24, 2015 I know that You can change the origin placement in efx file. But i am not 100% sure it would work for the whole effect
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