Zappa_0 Posted April 25, 2015 Posted April 25, 2015 So back when I was making movies I had to make some Hologram skins. Ive done 8 skins in total: Aayla, Ki-Adi-Mundi, Cody, (2) Plo Koons, (2) Yoda's and Count Dooku. Im in the process of getting them ready for a release to the public. For those that wish to beta test the skins here is the link to download: https://www.dropbox.com/s/0vh8oged50cymuz/holo_skinsv1.pk3?dl=0 Screen Shots: Delmi, Luckxzs, krkarr and 7 others like this
Cerez Posted April 26, 2015 Posted April 26, 2015 Very nice! Please do release them, @@Zappa_0. Do you have any shader effect on them at the moment? I may have a shader I made a long time ago that would suit this purpose well.
Zappa_0 Posted April 26, 2015 Author Posted April 26, 2015 yea im using shaders on them. Im currently using: blendFunc addrgbGen lightingDiffusedepthWrite but if you have any other suggestions im open to them.
Botdra Posted April 29, 2015 Posted April 29, 2015 Nice work. My suggestions would be to make them more blue than green and add some scan lines, noise, or other digital artifacts to make them look more like holograms. At this point they look more like ghosts or spirits to me. dark_apprentice and Onysfx like this
RAILBACK Posted April 29, 2015 Posted April 29, 2015 I have a princess leia hologram in one of my levels. 2 part shader. Zappa_0 likes this
Zappa_0 Posted April 30, 2015 Author Posted April 30, 2015 I have a princess leia hologram in one of my levels. 2 part shader. I will check them out!
Zappa_0 Posted April 30, 2015 Author Posted April 30, 2015 I have a princess leia hologram in one of my levels. 2 part shader. models/map_objects/rb/Leia_Slave/arms{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/arms blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/hands { surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/hands blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/head{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/head blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/headface2{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/headface2 blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/hips_drape{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/hips_drape blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/hips_skirttop{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/hips_skirttop blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/legs{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/legs blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/torso{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/torso blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/torso_bra{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/torso_bra blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/torso_bra_trim{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/torso_bra_trim blendFunc add } { map models/map_objects/rb/Leia_Slave/holo_scroll blendFunc add tcMod scroll 0 1 }} models/map_objects/rb/Leia_Slave/headface{ surfaceparm trans q3map_nolightmap q3map_onlyvertexlighting cull disable { map models/map_objects/rb/Leia_Slave/headface blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/eyelashes{ { map models/map_objects/rb/Leia_Slave/eyelashes blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/arm_band{ { map models/map_objects/rb/Leia_Slave/arm_band blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/headbraid{ { map models/map_objects/rb/Leia_Slave/headbraid blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/chain{ { map models/map_objects/rb/Leia_Slave/chain blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/collar{ { map models/map_objects/rb/Leia_Slave/collar blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/head_hairpiece{ { map models/map_objects/rb/Leia_Slave/head_hairpiece blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/wristcuff{ { map models/map_objects/rb/Leia_Slave/wristcuff blendFunc GL_ONE GL_ONE }} models/map_objects/rb/Leia_Slave/torso_strap{ { map models/map_objects/rb/Leia_Slave/torso_strap blendFunc GL_ONE GL_ONE }} I tried adding it, changed the names and everything but wouldnt work.
z3filus Posted April 30, 2015 Posted April 30, 2015 Awesome looking skins, ideal for making JKA "movies" :D
Grab Posted April 30, 2015 Posted April 30, 2015 Why just don't use JKO shader and texture used for Morgan? Cerez and Langerd like this
Zappa_0 Posted April 30, 2015 Author Posted April 30, 2015 Why just don't use JKO shader and texture used for Morgan? actually never thought about looking into that.
dark_apprentice Posted May 2, 2015 Posted May 2, 2015 Ben Kenobi would be nice to see as both a hologram and a ghost ^^
ZanderNao Posted July 22, 2015 Posted July 22, 2015 I was checking the files page for this, I thought for some reason it had been released already. I'm glad I was only half crazy.
Psyk0Sith Posted July 22, 2015 Posted July 22, 2015 Use the updated Ki-Adi-Mundi version (revamped textures) if you haven't already...textures look like the old ones? or maybe that's just the shader. ZanderNao likes this
ZanderNao Posted July 22, 2015 Posted July 22, 2015 Is the Twi'lek at the top Aayla Secura? Scerendo's clone wars version is pretty darn nice in design too if we're revamping textures.
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