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Hologram Skins


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Posted

So back when I was making movies I had to make some Hologram skins. Ive done 8 skins in total: Aayla, Ki-Adi-Mundi, Cody, (2) Plo Koons, (2) Yoda's and Count Dooku.

 

Im in the process of getting them ready for a release to the public.

 

For those that wish to beta test the skins here is the link to download: https://www.dropbox.com/s/0vh8oged50cymuz/holo_skinsv1.pk3?dl=0

 

 

 

Screen Shots:

 

 

HtxVUAj.jpg

 

iswrDFw.jpg

 

5FQWSBC.jpg

 

GCpymwu.jpg

 

TLvburY.jpg

 

GjXkBRG.jpg

 

JtZI0k0.jpg

 

 

Delmi, Luckxzs, krkarr and 7 others like this
Posted

Very nice! Please do release them, @@Zappa_0. Do you have any shader effect on them at the moment? I may have a shader I made a long time ago that would suit this purpose well.

Posted

yea im using shaders on them. Im currently using:

 

 

blendFunc add

rgbGen lightingDiffuse
depthWrite

 

but if you have any other suggestions im open to them.

Posted

Nice work. My suggestions would be to make them more blue than green and add some scan lines, noise, or other digital artifacts to make them look more like holograms. At this point they look more like ghosts or spirits to me.

dark_apprentice and Onysfx like this
Posted

I have a princess leia hologram in one of my levels. 2 part shader.

 

 

models/map_objects/rb/Leia_Slave/arms

{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/arms
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/hands       
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/hands
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/head
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/head
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/headface2
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/headface2
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/hips_drape
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/hips_drape
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/hips_skirttop
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/hips_skirttop
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/legs
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/legs
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/torso
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/torso
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/torso_bra
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/torso_bra
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/torso_bra_trim
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/torso_bra_trim
        blendFunc add
    }
    {
        map models/map_objects/rb/Leia_Slave/holo_scroll
        blendFunc add
        tcMod scroll 0 1
    }
}
 
models/map_objects/rb/Leia_Slave/headface
{
 surfaceparm trans
 q3map_nolightmap
        q3map_onlyvertexlighting
 cull disable
    {
        map models/map_objects/rb/Leia_Slave/headface
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/eyelashes
{
    {
        map models/map_objects/rb/Leia_Slave/eyelashes
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/arm_band
{
    {
        map models/map_objects/rb/Leia_Slave/arm_band
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/headbraid
{
    {
        map models/map_objects/rb/Leia_Slave/headbraid
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/chain
{
    {
        map models/map_objects/rb/Leia_Slave/chain
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/collar
{
    {
        map models/map_objects/rb/Leia_Slave/collar
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/head_hairpiece
{
    {
        map models/map_objects/rb/Leia_Slave/head_hairpiece
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/wristcuff
{
    {
        map models/map_objects/rb/Leia_Slave/wristcuff
        blendFunc GL_ONE GL_ONE
    }
}
 
models/map_objects/rb/Leia_Slave/torso_strap
{
    {
        map models/map_objects/rb/Leia_Slave/torso_strap
        blendFunc GL_ONE GL_ONE
    }
}

 

 

I tried adding it, changed the names and everything but wouldnt work.

Posted

Why just don't use JKO shader and texture used for Morgan?

 

actually never thought about looking into that.

  • 2 months later...
Posted

I was checking the files page for this, I thought for some reason it had been released already. I'm glad I was only half crazy.

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