Circa Posted January 26, 2015 Posted January 26, 2015 So I am finally learning how to map, so I figure that I might as well make a SP mission for this project while I learn. This is my first map, bear with me here. Basically this mission will have something to do with the cultists at an old Sith temple on the planet Ilum, where lightsaber crystals are found during the films. The Jedi had a temple for Padawans to take a trial to get their crystals, I figure the Sith had a temple too, and I'm sure it had a great deal of dark side power to draw Tavion to it. This map will take place in the Sith temple, but it's more of an underground cave temple, inspired by Skyrim and KotOR. Lots of red crystals scattered throughout. Perhaps the source of the power is a giant crystal? You'll start out the mission outside a cave, in which you enter the cave (probably an ice cave, a la Skyrim) and make your way into the temple's entry. There will be the first room, with a "cleansing" trough (could be used for ancient rituals or to cleanse the crystals), and some boulders. No obvious door is visible, but an observant player will notice the wall looks odd, and can be pushed with the Force. Through that door opens another small room with crystals, a statue, and a door: the entry to the temple itself. First room of the temple will be a very large corridor with statues lined down the walls. And that's as far as I've gotten so far with the map. Here are some screenshots to show my progress (sorry for the darkness, its not that dark in-game): McGroose, Smoo, GamerRedNeck and 13 others like this
therfiles Posted January 26, 2015 Posted January 26, 2015 This looks pretty darn neat! Nice work! It feels pretty dark and spooky, and I love that the crystals are providing most of the light. Circa likes this
GPChannel Posted January 26, 2015 Posted January 26, 2015 OMG! Well done! Looks amazing! Please,somebody create a Dagobah mission too Circa likes this
AshuraDX Posted January 26, 2015 Posted January 26, 2015 pretty blocky atm, cave walls should be more "organic" as opposed to cubic with a rounded roof
Wasa Posted January 26, 2015 Posted January 26, 2015 Looks perfect but walls look too bloocky honestly, you nailed the roof though.
Circa Posted January 26, 2015 Author Posted January 26, 2015 Yeah, I'll work on making the cave part less blocky. For the actual temple though, I want it blocky because it's a carved out temple, I imagine it would be pretty squared off. And thanks guys. I regret not attempting mapping earlier. Tempust85 and therfiles like this
Ramikad Posted January 26, 2015 Posted January 26, 2015 Be mindful of the "blocky" aspect. A carved out temple shouldn't necessarily be blocky, rather "artificial". Circa likes this
Tempust85 Posted January 26, 2015 Posted January 26, 2015 Looking great so far! Squared off to a point but I'd have rocks, some dirt & cracks around. Unless they got some industrial space vacuum cleaner and went through the entire place lol. Here's my thoughts: - Make a few different rocks in Blender (or whatever 3d package you use), and scale + rotate them for variation.- Add some crack decals to help make things look a bit more natural.- Make a dirt effect that drops from the ceiling complete with a "pouring sand" sound using effectsED. You might even be able to make the screen shake which would be sweet but i'd save that for a trigger and not a frequent thing.- Use the light element in effectsED to add decent lighting to the fire EFX. It's dynamic light (like the saber blade) and will not contribute to level's lightmap. Have a look at the blaster rifle's muzzle EFX for ideas on how the light element works. JAWSFreelao, therfiles, Darth Sion and 1 other like this
Bek Posted June 16, 2015 Posted June 16, 2015 How goes the progress @@Circa? I have a lot of hope for Jk:E Darth Sion likes this
Circa Posted June 16, 2015 Author Posted June 16, 2015 How goes the progress @@Circa? I have a lot of hope for Jk:ENot going at all. I don't have a computer at the moment. Once I get my new one, I'll probably start work on this again. Bek likes this
Darth Sion Posted November 29, 2016 Posted November 29, 2016 Any recent or new progress made on this, @@Circa? GamerRedNeck likes this
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