Tempust85 Posted March 10, 2017 Author Share Posted March 10, 2017 No human word can describe that awesomeness.I'll give it a go... HOLY SHIT! Seriously that to me looks close to something outta UE4, fantastic work SomaZ! SomaZ and Ramikad like this Link to comment
Archangel35757 Posted March 10, 2017 Share Posted March 10, 2017 @@SomaZ - you mean Albedo is missing, correct? Keep up the great work! SomaZ likes this Link to comment
SomaZ Posted March 10, 2017 Share Posted March 10, 2017 @@SomaZ - you mean Albedo is missing, correct? Keep up the great work!Nope, I mean the diffuse part of the IBL ( Image based lighting). IBL is split into diffuse irradiance and specular reflectance. But thats nothing an artist hast to worry about. You see the albedo part working, because the objects are colored by a texture right? Tempust85 likes this Link to comment
Archangel35757 Posted March 10, 2017 Share Posted March 10, 2017 Thanks for the schooling... SomaZ likes this Link to comment
Almightygir Posted March 10, 2017 Share Posted March 10, 2017 haha awesome dude! now for the fun part: Spherical harmonics SomaZ likes this Link to comment
Archangel35757 Posted March 10, 2017 Share Posted March 10, 2017 Why is Anakin not reflected in the shiny mirror-like object? Also, somebody needs to re-texture that anakin... as his clothing looks made out of rubber. (or use another PBR model). Maybe ask Scerendo to upgrade his Aayla Secura and/or Quinlan Voss models with PBR materials Link to comment
Xycaleth Posted March 10, 2017 Share Posted March 10, 2017 Reflections are another can of worms they don't just happen automatically SomaZ likes this Link to comment
Archangel35757 Posted March 10, 2017 Share Posted March 10, 2017 Reflections are another can of worms they don't just happen automatically...but when he ignites the lightsaber at start, he does appear vaguely in the middle, duller spheroid object (or was that only the saber blade? ...hard to tell)-- so why is that? Hmm... maybe Anakin is a Vampire (and doesn't cast reflections)? Link to comment
Ramikad Posted March 10, 2017 Share Posted March 10, 2017 ...but when he ignites the lightsaber at start, he does appear vaguely in the middle, duller spheroid object (or was that only the saber blade? ...hard to tell)-- so why is that? Hmm... maybe Anakin is a Vampire (and doesn't cast reflections)? Seems to be the effect of the lightsaber's dynamic lighting. So that's probably env / cube mapping. Link to comment
Xycaleth Posted March 10, 2017 Share Posted March 10, 2017 ...but when he ignites the lightsaber at start, he does appear vaguely in the middle, duller spheroid object (or was that only the saber blade? ...hard to tell)-- so why is that? Hmm... maybe Anakin is a Vampire (and doesn't cast reflections)?That's a specular highlight Link to comment
Tempust85 Posted March 11, 2017 Author Share Posted March 11, 2017 Anything that isn't textured with PBR in mind will look wrong. My Kyle for instance, is uber shiny like he just got out of a bowling ball polisher. Sure hope other SP/MP projects will want to use GL2, it can easily be ported. I'd like to see GL1 completely scrapped for JKA at some point, as it already is for this project. minilogoguy18 likes this Link to comment
minilogoguy18 Posted March 11, 2017 Share Posted March 11, 2017 Like I posted in another thread but it probably went right over peoples heads, there is so much frankensteining going on with old models that they're pumping all these "new" models out using the old render engine with probably no idea that it's all going to be outdated very soon. Link to comment
AshuraDX Posted March 11, 2017 Share Posted March 11, 2017 Like I posted in another thread but it probably went right over peoples heads, there is so much frankensteining going on with old models that they're pumping all these "new" models out using the old render engine with probably no idea that it's all going to be outdated very soon.Allready looking forward to the flood of Frankensteiners going "Y it luk bäd?" After realising frankensteined JKA models won't cut it for GL2. Archangel35757, SomaZ and Tempust85 like this Link to comment
Tempust85 Posted March 11, 2017 Author Share Posted March 11, 2017 So after you're done with EVERYTHING you're wanting to do @@SomaZ, what's next? Physics? minilogoguy18 likes this Link to comment
Ramikad Posted March 11, 2017 Share Posted March 11, 2017 So after you're done with EVERYTHING you're wanting to do @@SomaZ, what's next? Physics? That's one for a proper Force Throw! Link to comment
minilogoguy18 Posted March 12, 2017 Share Posted March 12, 2017 I kinda wanna pick his brain about this http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/examples/Addons/XSIGame/netview_XSIGame.htm Rather than booting up the game to preview models why not just run OpenGL2 in a SI viewport? Link to comment
Tempust85 Posted March 12, 2017 Author Share Posted March 12, 2017 Better yet - trick out modview with GL2 so everyone benefits, even those who use Blender. minilogoguy18 and Archangel35757 like this Link to comment
minilogoguy18 Posted March 12, 2017 Share Posted March 12, 2017 That was talked about before but not really pursued, any reason? Link to comment
Tempust85 Posted March 12, 2017 Author Share Posted March 12, 2017 No one wanted to/knew how to/had time to do it. Link to comment
Archangel35757 Posted March 12, 2017 Share Posted March 12, 2017 No one wanted to/knew how to/had time to do it. ...but then came along @@SomaZ -- nice thing is... he can take @@Xycaleth's new ModView repo as a baseline to start from. I would suggest this after the renderer is considered complete or stable. Link to comment
SomaZ Posted March 12, 2017 Share Posted March 12, 2017 Hm, the list for gl2 in my head is quite long. Never thought of whats after finishing it, cause it will take alot of time. Pushing gl2 into modview sounds most reasonable. Link to comment
Archangel35757 Posted March 12, 2017 Share Posted March 12, 2017 any chance you could push what you have now and set up to build concurrently? Link to comment
SomaZ Posted March 12, 2017 Share Posted March 12, 2017 I will update my build on GitHub, when its more cleaned up. I could provide a DL link then. Maybe just go with DF2 test build. The latest stable version is there, I guess. Link to comment
Archangel35757 Posted March 12, 2017 Share Posted March 12, 2017 ...oh, naturally I was meaning you-- not me. I wouldn't know where to start. Link to comment
Tempust85 Posted March 12, 2017 Author Share Posted March 12, 2017 When SomaZ has uploaded it, I'll merge it into the main df2 code. Btw @@SomaZ did you fix the cascaded shadows mess up you did when porting the 4th cascade? Link to comment
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