Botdra Posted June 29, 2012 Posted June 29, 2012 I was wondering if anyone had/could make a mod that switches between two different HUD's? One HUD when in 3rd person, another in 1st person perspective? Don't know if it's possible and may take some coding, but don't see it being TOO difficult... any ideas?
eezstreet Posted June 29, 2012 Posted June 29, 2012 Not too bad to do, I suppose. What do you need this for?
MUG Posted June 29, 2012 Posted June 29, 2012 I was wondering if anyone had/could make a mod that switches between two different HUD's? One HUD when in 3rd person, another in 1st person perspective? Don't know if it's possible and may take some coding, but don't see it being TOO difficult... any ideas?go suggest it as a ja++ feature over at japp.jkhub.org =P
Botdra Posted June 30, 2012 Author Posted June 30, 2012 (edited) Not too bad to do, I suppose. What do you need this for? Just for a bit of realism. I wanted to make a custom HUD that was similar to one you'd see in Republic Commando, Bounty Hunter or Metroid (an inside the helmet view) but didn't want it to be shown when I was in 3rd person view. Also if you are going to attempt it: http://jediknight3.filefront.com/file/Crosshair_Selection;53116 There's that, but just needs to be automatic OR just set so that the 1 key changes to that normal hud and keys 2 - 0 do the helmet hud. That being said, that isn't perfect... it would eliminate the possibility of using the "Switch Weapon Left/Right" keys and having the HUD change, or any other key configuration for that matter. Edited June 30, 2012 by Botdra
Raz0r Posted July 10, 2012 Posted July 10, 2012 Can't you use cg_hudFiles cvar to specify the .menu file to use for the HUD?That sounds exactly like the purpose of the cvar being there 8D
MUG Posted July 10, 2012 Posted July 10, 2012 Can't you use cg_hudFiles cvar to specify the .menu file to use for the HUD?That sounds exactly like the purpose of the cvar being there 8D Well yeah, but it wouldn't change automatically when changing between third and first person =P
MUG Posted July 10, 2012 Posted July 10, 2012 Aye, I suppose you could even do it on one key with vstrs.
The One and Only Posted July 11, 2012 Posted July 11, 2012 It doesn't work like that, it requires a video restart to load up a different HUD file. The only way you could do this would be through coding, but it's relatively simple to do. MUG likes this
Raz0r Posted July 12, 2012 Posted July 12, 2012 I have a feeling you can use /ui_load rather than vid_restart. Maybe.
Scooper Posted July 12, 2012 Posted July 12, 2012 I have a feeling you can use /ui_load rather than vid_restart. Maybe. I thought the same thing, so I looked into it. It doesn't reload the hud files.
Botdra Posted July 15, 2012 Author Posted July 15, 2012 Everyone says it's simple yet it seems to be offering some challenges.
eezstreet Posted July 16, 2012 Posted July 16, 2012 Everyone says it's simple yet it seems to be offering some challenges. Also nobody has made you a DLL, which would fix the problem in about 2sec. If you had a .menu I could work off of for testing, I could do that.
Botdra Posted April 30, 2013 Author Posted April 30, 2013 Also nobody has made you a DLL, which would fix the problem in about 2sec. If you had a .menu I could work off of for testing, I could do that. I'm just going to bump this since I didn't realize I had requested this ages ago, and still think it would be handy. By .menu you mean just a HUD mod to work from?
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