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Posted

Agreed. As long as you have someone that knows all the different variants needed, you're golden. I think @@Barricade24 is the most knowledgable about them, though he's not a modeler, he could help with skinning probably. 

Posted

Overuse of tris, proportion inaccuracies & some UV stretching issues. But still, it's the only ones we have so can't complain too much.

 

When I'm modeling I stay away from tri's as much as i possibly can.  If i happen to make a tri then I'll spend as long as it takes to make it a quad or I just wont continue until i have.

 

Pauldrons don't look that hard to make really but, as stated, a new clone model would be ideal as well.  I've been considering making one myself but I'm too much of a perfectionist so I'm still trying to find good orthographic reference images/concept art.

 

I managed to get a few high detailed shots of the helmet from this guy on Youtube (I asked him to take specific pictures of it.) but alas they don't like up properly 100% which is a pain in the ass.

Posted

I still have that list of clone equipment if people want need it for reference. But yeah, I would love to see a new definitive clone model made. It is really needed.

Posted

When I'm modeling I stay away from tri's as much as i possibly can.  If i happen to make a tri then I'll spend as long as it takes to make it a quad or I just wont continue until i have.

 

Pauldrons don't look that hard to make really but, as stated, a new clone model would be ideal as well.  I've been considering making one myself but I'm too much of a perfectionist so I'm still trying to find good orthographic reference images/concept art.

 

I managed to get a few high detailed shots of the helmet from this guy on Youtube (I asked him to take specific pictures of it.) but alas they don't like up properly 100% which is a pain in the ass.

so would you collaborate with me on this ? if so I'd say we look for a third one and get started then

Circa likes this
Posted

so would you collaborate with me on this ? if so I'd say we look for a third one and get started then

 

Well we can discuss what needs to be done and go from there?  I don't like to say yes if I'm not even sure what I'd be required to do.

Posted

You should get a base mesh going that everyone involved agrees on, then add armor to it.

 

 

When I'm modeling I stay away from tri's as much as i possibly can.  If i happen to make a tri then I'll spend as long as it takes to make it a quad or I just wont continue until i have.

 

You don't need to make sure game ready models have just quads. You can include a few triangles for optimisation, so long as you keep the flow clean. If you're making a high poly model, then yeah you don't generally want any triangles.

 

Anyways, I said tris because the game deals with tris. :P

CaptainCrazy likes this
Posted

Just take like the basic Softimage low poly man model primitive and model armor over it, that's what I'd do. A clone model would be so crazy easy but I'd feel like I'm beating a dead horse since there's already so many out there and I'm not much of a fan of the prequels.

Tempust85 and CaptainCrazy like this
Posted

If you want to use parts of my Stormtrooper for anything, you're more than welcome to it. I doubt you would need it, but giving you the ok anyways.

Circa likes this
  • 2 months later...

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