Mr. Dinnertime Posted May 3, 2014 Posted May 3, 2014 Hi ^.^ I'm working on a replacement npc for the "ragnos" model for a bit of cheap laughs for my server.I honestly don't care about his OPness as it'll be on a makermod server where OPness is encouraged ._. As an end result, I would like him to be able to handle at the very least 4 - 5 reborn staffers My replacement code for ragnos is as follows: Ragnos { // Appearance playerModel jawa snd jedi2 sndcombat jedi2 sndjedi jedi2 scale 60 // Physique health 512 forcePowerMax 1024 forceRegenRate 128 // Awareness hfov 255 vfov 255 earshot 4096 visrange 4096 // Saber Skills weapon WP_SABER saber **** saberColor blue saberStyle 7 // Force Powers FP_HEAL 5 FP_LEVITATION 5 FP_SPEED 5 FP_PUSH 5 FP_PULL 5 FP_TELEPATHY 0 FP_GRIP 0 FP_LIGHTNING 5 FP_RAGE 3 FP_PROTECT 5 FP_ABSORB 0 FP_DRAIN 5 FP_SEE 3 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 // Personality rank captain reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 // Profession playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_REBORN // Movement yawspeed 5000 walkSpeed 55 runSpeed 200 // Aiming dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 75 } He wields a custom staff saber. The name matches up ._. I'd just prefer the staff to be hidden from the players. Yes. I'm evil. I make OP npcs and stop players from using their OP sabers. **** { // Meta name "Ragnos Saber" saberType SABER_STAFF // Models saberModel "models/weapons2/saber_dual_5/saber_dual_5.glm" // Sounds soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum1.wav" soundOff "sound/weapons/saber/saberoff.wav" // Blade Appearance numBlades 2 saberLength 100 saberRadius 6 saberColor blue brokenSaber1 desann brokenSaber2 desann // Bonuses throwable 0 singleBladeStyle tavion singleBladeThrowable 1 saberStyle staff lockBonus 75 parryBonus 75 breakParryBonus 75 disarmBonus 75 returnDamage 2147483647 // Restrictions maxChain -1 disarmable 0 notInMP 0 twoHanded 0 } He can currently handle 3 reborn staffers at the most before the damage they deal makes him flinch to the point of not fighting back.My question is... how do I make him stop flinching?If the answer is "that's impossible" then I'd like to know, if possible, how I would reduce the effects of this flinching?
Dusty Posted May 3, 2014 Posted May 3, 2014 Giving him a boss class like Desann, or Kyle may help a bit.
MoonDog Posted May 4, 2014 Posted May 4, 2014 An AI should flinch every time you walk by. If it isn't, you clearly aren't abusing it enough. Raz0r, JAWSFreelao, eezstreet and 1 other like this
Asgarath83 Posted May 8, 2014 Posted May 8, 2014 if it's for multiplayer, is better you make as a BOT, and not as an NPC.
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