Vegeta Posted March 9, 2014 Posted March 9, 2014 I got an idea for an awesome vehicle, but lack the modeling skills needed to create it... Anyways, it's just the sand skiff featured in Star Wars Battlefront. I understand that it may be extremely difficult to get the vehicle working in game, but I can deal with that if anyone is willing to make the model for it. They may have to work the same way that the hoverboard mod did, by overwriting the swoop bike sitting animation with a standing one. Anyways, below is a link to the hoverboard mod for those who haven't seen it yet, and some images of the Star Wars Battlefront sand skiff. http://jediknight3.filefront.com/file/Hoverboard;76010 Bek likes this
AshuraDX Posted March 9, 2014 Posted March 9, 2014 I might give this a shot later/tomorrow but I wont include the guns as you cant have more than one player operating a vehicle in Jedi Academy , atleast as far as I know Bek likes this
Vegeta Posted March 9, 2014 Author Posted March 9, 2014 I might give this a shot later/tomorrow but I wont include the guns as you cant have more than one player operating a vehicle in Jedi Academy , atleast as far as I know You can have multiple people in a vehicle at once, but I'm pretty sure they can only be passengers... It would be nice if someone could edit the source code to have vehicles function a more like those in Star Wars Battlefront or Halo.
AshuraDX Posted March 10, 2014 Posted March 10, 2014 based at the move version Bek, Omicron and Zappa_0 like this
Vegeta Posted March 11, 2014 Author Posted March 11, 2014 Oh! that looks nice so far! Keep up the good work
AshuraDX Posted March 12, 2014 Posted March 12, 2014 a little bit of progress I made during my lunch break Omicron, Bek and NumberWan like this
Jango40 Posted March 12, 2014 Posted March 12, 2014 a little bit of progress I made during my lunch breakNice progress.
RancorSNP Posted March 12, 2014 Posted March 12, 2014 @@AshuraDX - While I can not tell if you actually CAN operate a vehicle with more than two players. It was surely meant to be so. So it just might be worth a try. For some reason I can't find it. But the the official .veh file for the Millennium Falcon , which was cut from the game, had two player accessible turrets. I'll search for it a little more, and if I find it I'll post you exact lines used in here. Of course it is possible, that the text in the *.veh file is just an unimplemented feature, and it doesn't work.
Vegeta Posted March 12, 2014 Author Posted March 12, 2014 For some reason I can't find it. But the the official .veh file for the Millennium Falcon , which was cut from the game, had two player accessible turrets. I'll search for it a little more, and if I find it I'll post you exact lines used in here. Of course it is possible, that the text in the *.veh file is just an unimplemented feature, and it doesn't work. There are so many special functions that can be added to Jedi Academy vehicles that most people don't really know about. You can definitely add passengers, and auto-turrets, but I'm not sure if the player accessible ones work. I personally have never tried adding them, but I have got auto-turrets and passengers working... Also, you can use the "astromech droid" function to add humanoid NPCs. @@AshuraDX You could probably add some astromech droid tags, like in the Arc-170, V-wing, X-wing, etc, where the turret operators would be standing, and then make the turrets into auto-turrets, like in the Y-wing or Millennium Falcon. RancorSNP likes this
RancorSNP Posted March 13, 2014 Posted March 13, 2014 @@Vegeta - Great idea! I would have never came up with this! Still it would be worth just trying these : Since I couldn't find falcon, I searched if other vehs were supposed to have player accessible turrets. Turs out Lambda shuttle had, but they // them. Most probably that means, they are not implemented, but someone could check it in the code (I don't have access to it from this computer ) //turret 1//turret1Weap rebel_laser//turret1Delay 250//turret1AmmoMax 40//turret1AmmoRechargeMS 500//turret1PitchBone r_turret_bone//turret1PitchAxis 2//turret1ClampPitchU -80//turret1ClampPitchD 0//turret1Muzzle1 5//turret1Muzzle2 6//turret1TurnSpeed 10//turret1PassengerNum 1//turret1GunnerViewTag "*turretview_r"
minilogoguy18 Posted March 13, 2014 Posted March 13, 2014 Vehicle turrets work, kinda, they're really buggy and almost unusable.
Vegeta Posted March 13, 2014 Author Posted March 13, 2014 Vehicle turrets work, kinda, they're really buggy and almost unusable. Do you mean the automatic turrets, or the player accessible ones?
AshuraDX Posted March 16, 2014 Posted March 16, 2014 skiff (click to view in 3D) I'd call the low poly model done , with rend2 upcoming I plan to create a high poly version of this and bake some normalmaps using the high poly mesh with Kyle(s) for scale Circa likes this
Vegeta Posted March 16, 2014 Author Posted March 16, 2014 Nice! It's looking really good now, and definitely has a much higher level of detail than the Star Wars Battlefront version. The lower back end of it seems to be a bit too square, just in my opinion though.
Vegeta Posted March 17, 2014 Author Posted March 17, 2014 Oh, I see. After closer examination of multiple other images of the skiff, I noticed that squarish back in them too. I also found this. The textures used on this one seem pretty good for reference.
AshuraDX Posted March 18, 2014 Posted March 18, 2014 wait until I finished my highpoly version shouldn't take too long anymoremaybe 2 or 3 days
AshuraDX Posted March 19, 2014 Posted March 19, 2014 WIP images of the Highpoly mesh I'd say it's 80-90% done minilogoguy18, Bek and Archangel35757 like this
Vegeta Posted March 20, 2014 Author Posted March 20, 2014 Wow, it's looking really good so far, especially for not quite being complete yet. This level of detail is rather impressive actually.
AshuraDX Posted March 21, 2014 Posted March 21, 2014 @@Vegeta moved the thread to from Requests to WIP I wont be able to do much work at the mesh this weekend , sadly
AshuraDX Posted March 26, 2014 Posted March 26, 2014 @@Vegeta I had a busy week and didn't have time to work on this , sadly
Vegeta Posted April 9, 2014 Author Posted April 9, 2014 @@AshuraDX Do you know when you may be able to resume progress on that skiff? It seemed to be coming along quite well a couple weeks ago.
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