Archangel35757 Posted February 19, 2014 Posted February 19, 2014 So how many polys will your LOD0 mesh be? How many LODs are you planning to have? What's your workflow for creating LODs?
Almightygir Posted February 19, 2014 Author Posted February 19, 2014 I won't have any LOD's. and i'll be including a minimum spec in the files because i'm hoping to do some shader wizardry
Almightygir Posted February 20, 2014 Author Posted February 20, 2014 It'll at the very least be "Rend2 ready", in that i'll be producing (in the first pass) all the same maps that the default rend2 shaders use. I'll probably need to change those maps for a base jk release though, even if i can do some magic with the base jk shaders. Tempust85 likes this
Almightygir Posted February 20, 2014 Author Posted February 20, 2014 http://www.youtube.com/watch?v=ooKYs9lP36w Bek and katanamaru like this
Circa Posted February 20, 2014 Posted February 20, 2014 I hate the t-shirt robes in TOR. They look ridiculous. Nice work though!
Almightygir Posted February 23, 2014 Author Posted February 23, 2014 retopoing like a boss... he's not even finished and he's over 30k triangles hahahaha. gonna have to optimize so hard for the jka version, sadly jka just won't live up to my vision for this guy i don't think. but i'll do my best! Tempust85 and Boothand like this
Tempust85 Posted February 23, 2014 Posted February 23, 2014 Teach me your ways of retopo & hair, oh almighty gir see what I did thar?
Almightygir Posted February 23, 2014 Author Posted February 23, 2014 hahaha, the hair has been uh... fun! i've basically made my own zbrush hair IMM brush, the downside to that is that it doesn't UV any of the hair strips, they still need to be UV'd manually. my next task will be writing a script that does that for me, but that won't be easy at all. until then i'll have to do it the good ol' fashioned way (which is what i've done). everything you see there is UV'd already, i'm UVing as i retopo. =]
Tempust85 Posted February 23, 2014 Posted February 23, 2014 1) Can I please haz the hair brush? 2) Do you retopo in Zbrush or Max?
Psyk0Sith Posted February 23, 2014 Posted February 23, 2014 UV's on the hair can be done in a few seconds with textools (and even without), just select all, hit iron, relax and then pack...flat planes are the easiest thing to unwrap
Zappa_0 Posted February 24, 2014 Posted February 24, 2014 After watching the time lapse videos I must say WOW. I myself never seen modelling in progress like that before and it gives me even more respect for what all goes into the process of making a model.
Almightygir Posted February 24, 2014 Author Posted February 24, 2014 Hey guys, thanks for all the support, and especially things like @@Zappa_0, I wish i could share all of my processes and tools but some of them are under NDA which sucks. The funny thing is though Zappa, i've worked maybe 12 hours on the high poly... which is crazy fast and if this were a freelance job i'd have taken a lot longer and polished out a lot more. Typically a character model for current gen takes ~4 weeks to complete, with an entire week (40 hours) dedicated to the high poly alone. Progress is going to be a bit slow this week, an uncle of mine passed away this weekend and the funeral is on friday. I'm going to be using Substance Designer, and Substance Painter (currently in beta) for the texturing.
Almightygir Posted February 25, 2014 Author Posted February 25, 2014 Here's the base textures generated from Substance Designer. solid base to start from definitely! will finish up in Substance Painter =] Circa, Tempust85, Bane_Ross and 3 others like this
hleV Posted February 25, 2014 Posted February 25, 2014 So is this how Revan looked before getting the Mandalorian mask? Or did you came up with that look yourself? I know his face is present in SWTOR, I'm just wondering how much of the rest is based off of official images of him and how much is your own touch.
Almightygir Posted February 25, 2014 Author Posted February 25, 2014 just about all of the stuff before he went darkside just shows him wearing a short sleeved jedi robe with some kind of armouring underneath, so i've had to come up with something aesthetically pleasing. the greaves/bracers are based on images i posted further back. I'll be making the mask as well, it's just not a priority at this point. I also need to add facial hair, and belt buckles etc... And i think i want to change the cloth around the belt a bit as well, i'm really not happy with it. Once the jedi version is done i'll move on to the sith version, which is where i'll be making the helmet. It should all fit together in a way that you can switch between naked head and helmet head even on the jedi model. Bek likes this
Almightygir Posted March 1, 2014 Author Posted March 1, 2014 had a bit of time to play around with the Substance Painter beta software: Bane_Ross, Tempust85, GamingPrince83 and 4 others like this
Almightygir Posted March 2, 2014 Author Posted March 2, 2014 another update: if anyone has anything to say about the cloth style, colourings etc. now is the time to do it, because i'll be wrapping everything up soon! Bane_Ross and Bek like this
eezstreet Posted March 2, 2014 Posted March 2, 2014 All I can say is, it should be interesting to compare this with what actually shows up in the game.
Lizfizz Posted March 2, 2014 Posted March 2, 2014 Something about the belt looks a bit weird to me..but I cant really place what it is.
Omicron Posted March 2, 2014 Posted March 2, 2014 Something about the belt looks a bit weird to me..but I cant really place what it is.No belt buckle perhaps?
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