eezstreet Posted May 8, 2016 Posted May 8, 2016 Well I don't think that's a real problem because the game loaded the old model which like I said if you open the animation.cfg it's different.I am digging through the ATST code right now actually. Do you have a PK3 of this AT-ST that I can check?
minilogoguy18 Posted May 8, 2016 Author Posted May 8, 2016 https://jkhub.org/files/file/2812-high-resolution-at-st/ It's been released for some time @@eezstreet. It is probably some sort of glitch with his save file if you're referring to what @@GLTh3Pr0 was talking about since I recently experienced some save file loading issues when swapping pk3 files out of the base that were there and on screen when the game was saved.
eezstreet Posted May 8, 2016 Posted May 8, 2016 It's been released for some time @@eezstreet. It is probably some sort of glitch with his save file if you're referring to what @@GLTh3Pr0 was talking about since I recently experienced some save file loading issues when swapping pk3 files out of the base that were there and on screen when the game was saved. Ahh, yeah.Mind if I have permission to modify it and include it as part of my JK2:Enhanced mod? I have added some additional changes, like hardcoding the mucky one to only appear on yavin_canyon and an altered animsounds.cfg to have footstep and head turning sound effects.
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