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Darth Maul


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Posted

Yeah, so PNG file size will probably be bigger, which doesn't really matter much. Anyone would prefer quality over the disk space. :P

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Posted

Just realised it doesn't have red/blue team skins, do you want some made for it?

Lol, it'd be interesting to see Maul with blue head tattoos instead of red.

JKG Developer

Posted

Lol, it'd be interesting to see Maul with blue head tattoos instead of red.

I was thinking of making parts of the robes blue/red too, as the head alone wouldn't be very much

Posted

dy14cZB.png

wat-meme.jpg

 

have not checked ingame yet but that looks "kinda" off O.o might want to look into that

Also : did you take your normal map , grayscaled it and overlayed that along with the AO bake over your textures?

Kinda looks like that. I'd suggest replacing the normal map with a curvature map in that case

 

EDIT : Strangely the horn misplacement appears to have fixed itself after I resaved the ehad texture O.o did oyu probably save your PNG as interlaced ?

Tempust85 likes this
Posted

@@Ruxith That's exactly what I did mate , the alignment is correct now though , probably modview was just acting up , after resaving & reloading the textures everything matched up again

 

Also : a suggestion for Teamskins , could aswell give you these if you wish , default added for comparison

vH9ccs4.png3DnKNlj.png9SdDePL.png

katanamaru and Bek like this
Posted

Ah good. I think with team skins you need to exaggerate rather than being conservative on what areas you make blue/red. I'd suggest making the horns coloured,  the 2 "down arrows?" on his boots,  some of the patches on them too, and possibly parts of his lower robe. I see it as making the team differentiation as obvious as possible without making the whole skin blue or red xD

 

This is just my opinion though.

 

Also @@DT85 is it me or does one of his front horns looks oddly shaped? The left one.

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