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Circular Shaders


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@@Cameron007

 

I have struggled with that as well designing the training room floor from TFU

 

I did find the solution though... The rotate tool in photoshop

 

Something like this? 

 

http://www.bittbox.com/illustrator/complex-circular-design-techniques

 

Not exactly of course, but it should give you the rough idea

I think you two might have misunderstood me. I want to know how to make the orange light shader go circular on the brush. I already know how to make the BRUSH circular.

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Use a patch to bend the flat texture, I think is what he's getting at. 

 

To make the patch more circular as opposed to Bezier, bring in the corner control vertices a bit from their corner.

 

Like so:

 

https://jkhub.org/images/F1MxwKA.png

 

It will look a bit pointy at the corner in radiant, but appears fine ingame.

Could you be a bit more specific? By the way, how do you get the brushes in a four piece circle?

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http://jkhub.org/tutorials/article/91-creating-curved-corner-cylinders/page-3?

 

There you go, then you just need to "Fit" your texture to the patch and it will bend it to fit the patch. Much easier than making a round texture, especially as radiant round curves aren't actually perfectly round so never match up with a texture that is.

Well, I got the patch part figured out, but the texture still isn't fitting properly.

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Some images would probably be helpful at this point. Did you do SHift +S and then hit "Fit" or try set and you can do like 2x1 or 3x1 instead of fit (1x1)

I'm not sure how to do this. When I pull up "Set" and mess with it, it keeps going back to its original state.

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I threw this together in a hurry just now, because I have to go, but it might be something to play around with. It's not the solution however, as far as I know because I can't seem to cap it. But I can't think of any other way to do it, than to actually bend the texture with the brush. Maybe you could use the cap you already have and build this around it. Don't know how it will look in the middle though.

 

http://www.youtube.com/watch?v=xL3c6H2YHdc

 

 

 

PS. I hope I didn't pronounce "bevels" the wrong way. I might have. Haha!

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Fit is working as it should - you just need to rotate it 90 degrees by pressing the rotate left or right button twice (when its set at 45 step) to make it go around the curve of the patch. Set will allow you to do things like 2x3, 2x4, 1x2 e.t.c as fit is auto 1x1

 

If you want them going straight (in relation to the walls) then cap, as you already saw, works for that.

 

As for save and compile issues, id be tempted to swap to radiant 1.6.4 (see downloads) or use a q3map2 frontend like q3map2tools (also on the download section)

 

NB: The horizontal and vertical stretch arrows will increase/decrease the texture size from whatever you have set it to using fit/set/cap e.t.c

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