Cameron007
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Everything posted by Cameron007
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I've posted twice and it's not showing up! And I've tried reinstalling and that didn't work either.
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Whenever I open up MB2, it works just fine, but when I start a game, I get a message that says "Jedi Academy (MP) has stopped working." This happens every single time I try to start any level. Can someone help me please?
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When I try to decompile the map "mb2_deathstar", I get a message saying "........ is not an RBSP file". I really want to decompile this map ONLY to change it to FFA, not to rip anything off and use it for myself. By the way, I used "game ja" and "game jk2". Are neither of those what Movie Battles II runs on?
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Anyone know a good decompiler for JA?
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Oh... right... Well, I didn't know what Half-Life was. So, what can decompile JA maps?
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Whenever I try to decompile a map with BSPViewer, it says "Invalid Half-Life BSP", or something like that. I want to convert this map from siege to FFA! I need help!
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XVI32 is a hex editor, but I don't know how to find the entity I want to change. Do you?
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There is a siege map that I want to turn into DFA, but I don't know how to edit with XVI32. Can someone help me?
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Really, that is my question. How do I edit an entity?
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I am trying to change a spawn point in a map but I don't know how to use XVI32.
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How do I find and change an entity in XVI32?
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I can't find that entity in XVI32. All I get is a bunch of DOS.
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And how do I do that?
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Here's a video. Maybe this will help shed some light. Ignore the second part of the video.
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When I try to play MB2 Death Star Escape on KOTF, I get a message that says "Couldn't find a spawn point." Is there a way to fix this?
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I'm not sure how to do this. When I pull up "Set" and mess with it, it keeps going back to its original state.
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Well, I got the patch part figured out, but the texture still isn't fitting properly.
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My LucasArts folder and all the other folders are read-only.
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Could you be a bit more specific? By the way, how do you get the brushes in a four piece circle?
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I think you two might have misunderstood me. I want to know how to make the orange light shader go circular on the brush. I already know how to make the BRUSH circular.
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How can I make a shader circular, like the carbon freeze platform in this picture here? http://fc02.deviantart.net/fs71/f/2012/102/9/a/sci_fi_set_14___star_wars_carbon_freezing_chamber_by_resresres-d4vgdbi.jpg Many people have suggested MUG's tutorials to me. If someone knows which tutorial of his, if any, shows how to do this, please tell me.
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It worked! Thanks a lot!
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Because it was the only version that could get past the LucasArts read-only files.
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No, this is 1.3