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rd-rend2 (old thread)


eezstreet

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Not everyone has mad skills like you, @@DT85 :P

 

Small update: fixed a few bugs to do with dynamic glow (there were problems when using it with MSAA). I will probably look at adding weather effects back into the renderer - I started this a while ago, so I have a lot of the work done, I just need to actually make it look right now :P Last I remember of it, the rain looked like black triangles.

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@@DT85 The lightmap problem was fixed a few months ago :P

 

I don't know about a percentage, but the remaining things I have left to do (to be on feature-parity with vanilla) are:

  • Weather
  • Proper support for marks on Ghoul2 models (they're a bit odd at the moment)
  • Surface sprites
  • Flares (as in the ones you get in FFA5 on the lights)
  • Few bugs to fix regarding transparent objects
  • Refraction (for force push, invincibility ball thing around player)

Of those, weather and surface sprites are probably the longest tasks.

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Well the number changes when there's changes to the import/export tables in the renderer so if rend2 is too new for which openjk mp you are using it can also cause that too.  Changing the SP config won't affect MP.

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models/players/Duros/durosbody
{    
	{        
		map models/players/Duros/durosbody
        	rgbGen lightingdiffuseEntity
	}    
	{
	        stage normalmap
        	map models/players/Duros/durosbody-s
	}
}

durosbody-s is obviously the normalmap texture.

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