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rd-rend2 (old thread)


eezstreet

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Posted

It achieves nearly the same thing while giving almost no performance hit. Not a big deal in a game as old as this, but hey. Not everyone is running a GTX 770 like myself :P

 

4_14_Antialiasing_Graph.png

 

I always forced 4x MSAA in JKA since I had a Geforce 7800GS... of course I'm no longer on that, but my framerates were always fine, even on that old card when I had it. I wouldn't worry about it.

Posted

MSAA is almost guaranteed to be the fastest antialiasing technique as there are dedicated transistors on the GPU to handle it. Any other technique would essentially be "emulated" (not quite but it's the closest analogy I could think of).

Posted

Did anybody write a guide on how to setup and use rend2 yet ?

couldn't find anything on my quick search and while I'm sure there have been posts containing pieces of information all over the place

would anybody mind writing a quick guide and post it under tutorials ?

Posted

I'm cautious of doing so because people might assume that rend2 is production-ready, when the truth is it's far from it. I suppose I can add a disclaimer at the beginning of the tutorial if that's fine with people.

Posted

ah I see , building OJK with rend2 atm - so far nothing exploded as expected I'll report any problems I run into that I can't fix with a quick search here

Posted

I'm cautious of doing so because people might assume that rend2 is production-ready, when the truth is it's far from it. I suppose I can add a disclaimer at the beginning of the tutorial if that's fine with people.

I don't think it'd hurt, I say go for it.

JKG Developer

Posted

He left JKA ages ago and he admitted himself that he didn't get very far with adding physics to his mod

...but that was before all of the source code was released, right? Is he aware that all of the source code is available now?

Posted

I think so, I'm not sure. I can't remember exactly when he disappeared. Last I heard of him, he was studying a software engineering course at university.

Posted

after he did his come back and maked his source open source he more or less stop working on it and that was in 2010/2011

Posted

At least he made a good proof of concept. If he could do that much without the source code, I imagine someone would be able to get a fully functional physics system running in OpenJK.

Posted

Imagine how much of a pain it would be to integrate and it would not work with a vanilla OpenJK, you'd be making your own engine+mod at that point.

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Please return to rd-rend2 discussion.

AshuraDX likes this
Posted

stalax physics system was done in lua, for what i remember of together wtih that source code for that physics engine Xycaleth used :)

Posted

How about motion blur?  :lol:

 

I think it's a pointless feature in any game anyways. It would be terrible for saber fighting and is only useful in games that are locked at low framerates. It certainly doesn't make things look more realistic or fluid.

Posted

I think it's a pointless feature in any game anyways. It would be terrible for saber fighting and is only useful in games that are locked at low framerates. It certainly doesn't make things look more realistic or fluid.

I agree it isn't useful for base jka.  Mods on the other hand...

...drink too much blue milk?  There's a motion blur for that.

 

http://www.moddb.com/media/iframe/110387

JKG Developer

Posted

I agree it isn't useful for base jka.  Mods on the other hand...

...drink too much blue milk?  There's a motion blur for that.

 

http://www.moddb.com/media/iframe/110387

It's not a motion blur. it's keeping previous frame on the screen for few time.

The motion blur has to have every frame just once w/o any lifetime.

Posted

...but that was before all of the source code was released, right? Is he aware that all of the source code is available now?

Yes, he did a lot of work on the Linux port of OpenJK.
Posted

I think it's a pointless feature in any game anyways. It would be terrible for saber fighting and is only useful in games that are locked at low framerates. It certainly doesn't make things look more realistic or fluid.

You could argue that the whole of rd-rend2 is pointless. :P

Posted

You could argue that the whole of rd-rend2 is pointless. :P

 

I disagree. It serves the important function of making my balls explode with excitement since it's the closest thing to JK4 we'll ever get looks-wise.

eezstreet likes this
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