MaceMadunusus Posted July 26, 2014 Posted July 26, 2014 It achieves nearly the same thing while giving almost no performance hit. Not a big deal in a game as old as this, but hey. Not everyone is running a GTX 770 like myself I always forced 4x MSAA in JKA since I had a Geforce 7800GS... of course I'm no longer on that, but my framerates were always fine, even on that old card when I had it. I wouldn't worry about it.
Xycaleth Posted July 26, 2014 Posted July 26, 2014 MSAA is almost guaranteed to be the fastest antialiasing technique as there are dedicated transistors on the GPU to handle it. Any other technique would essentially be "emulated" (not quite but it's the closest analogy I could think of).
AshuraDX Posted July 26, 2014 Posted July 26, 2014 Did anybody write a guide on how to setup and use rend2 yet ? couldn't find anything on my quick search and while I'm sure there have been posts containing pieces of information all over the place would anybody mind writing a quick guide and post it under tutorials ?
Xycaleth Posted July 26, 2014 Posted July 26, 2014 I'm cautious of doing so because people might assume that rend2 is production-ready, when the truth is it's far from it. I suppose I can add a disclaimer at the beginning of the tutorial if that's fine with people. Boothand, Exmirai and Archangel35757 like this
AshuraDX Posted July 26, 2014 Posted July 26, 2014 ah I see , building OJK with rend2 atm - so far nothing exploded as expected I'll report any problems I run into that I can't fix with a quick search here
Futuza Posted July 26, 2014 Posted July 26, 2014 I'm cautious of doing so because people might assume that rend2 is production-ready, when the truth is it's far from it. I suppose I can add a disclaimer at the beginning of the tutorial if that's fine with people.I don't think it'd hurt, I say go for it.
OmarFW Posted July 29, 2014 Posted July 29, 2014 Nothing is stopping you/someone else from implementing it yourself in a separate branch though. Someone should get in touch with this guy, http://www.moddb.com/mods/stalax Archangel35757 likes this
Xycaleth Posted July 29, 2014 Posted July 29, 2014 He left JKA ages ago and he admitted himself that he didn't get very far with adding physics to his mod
Archangel35757 Posted July 30, 2014 Posted July 30, 2014 He left JKA ages ago and he admitted himself that he didn't get very far with adding physics to his mod...but that was before all of the source code was released, right? Is he aware that all of the source code is available now?
Xycaleth Posted July 30, 2014 Posted July 30, 2014 I think so, I'm not sure. I can't remember exactly when he disappeared. Last I heard of him, he was studying a software engineering course at university.
Stoiss Posted July 30, 2014 Posted July 30, 2014 after he did his come back and maked his source open source he more or less stop working on it and that was in 2010/2011
OmarFW Posted July 31, 2014 Posted July 31, 2014 At least he made a good proof of concept. If he could do that much without the source code, I imagine someone would be able to get a fully functional physics system running in OpenJK.
ensiform Posted July 31, 2014 Posted July 31, 2014 Imagine how much of a pain it would be to integrate and it would not work with a vanilla OpenJK, you'd be making your own engine+mod at that point.---------------------------------------------------Please return to rd-rend2 discussion. AshuraDX likes this
Stoiss Posted July 31, 2014 Posted July 31, 2014 stalax physics system was done in lua, for what i remember of together wtih that source code for that physics engine Xycaleth used
Futuza Posted August 3, 2014 Posted August 3, 2014 How about motion blur? That can be implemented using rend2, JKG will soon have it back in.
Exmirai Posted August 3, 2014 Posted August 3, 2014 openjk already have rend2-motionblur branch, but there are no activity(
Tempust85 Posted August 3, 2014 Posted August 3, 2014 Just wait until rend2 is fully ported before worrying about extra stuff. Having rend2 itself will be amazing enough. gerbilOFdoom likes this
OmarFW Posted August 5, 2014 Posted August 5, 2014 How about motion blur? I think it's a pointless feature in any game anyways. It would be terrible for saber fighting and is only useful in games that are locked at low framerates. It certainly doesn't make things look more realistic or fluid.
Futuza Posted August 6, 2014 Posted August 6, 2014 I think it's a pointless feature in any game anyways. It would be terrible for saber fighting and is only useful in games that are locked at low framerates. It certainly doesn't make things look more realistic or fluid.I agree it isn't useful for base jka. Mods on the other hand......drink too much blue milk? There's a motion blur for that. http://www.moddb.com/media/iframe/110387
ent Posted August 6, 2014 Posted August 6, 2014 I agree it isn't useful for base jka. Mods on the other hand......drink too much blue milk? There's a motion blur for that. http://www.moddb.com/media/iframe/110387It's not a motion blur. it's keeping previous frame on the screen for few time.The motion blur has to have every frame just once w/o any lifetime.
Raz0r Posted August 6, 2014 Posted August 6, 2014 ...but that was before all of the source code was released, right? Is he aware that all of the source code is available now?Yes, he did a lot of work on the Linux port of OpenJK.
eezstreet Posted August 6, 2014 Author Posted August 6, 2014 I think it's a pointless feature in any game anyways. It would be terrible for saber fighting and is only useful in games that are locked at low framerates. It certainly doesn't make things look more realistic or fluid.You could argue that the whole of rd-rend2 is pointless.
Omicron Posted August 6, 2014 Posted August 6, 2014 I agree it isn't useful for base jka. Mods on the other hand......drink too much blue milk? There's a motion blur for that. http://www.moddb.com/media/iframe/110387That "Even more motion blur" could be good when players are hit by explosives and stuff, and their vision goes wonky. (and hearing)
OmarFW Posted August 6, 2014 Posted August 6, 2014 You could argue that the whole of rd-rend2 is pointless. I disagree. It serves the important function of making my balls explode with excitement since it's the closest thing to JK4 we'll ever get looks-wise. eezstreet likes this
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