OlgO Posted October 6, 2013 Posted October 6, 2013 Hi all!Today I wanna show you our model of quarren. Enjoy!) Barricade24 and Jeff like this
MoonDog Posted October 6, 2013 Posted October 6, 2013 Is that an early test mesh and texture or the finished product?
Circa Posted October 7, 2013 Posted October 7, 2013 Looking good! I'm assuming it's a WIP, Zack. Could be wrong.
OlgO Posted October 7, 2013 Author Posted October 7, 2013 Is that an early test mesh and texture or the finished product?It's beta version. Looking good! I'm assuming it's a WIP, Zack. Could be wrong. Thanks!)Yes as I said above it's beta version) I hope we'll got time to continue to work on it before the final release.
Tempust85 Posted October 7, 2013 Posted October 7, 2013 Would be really cool if you added some bones to make those tentical things on its mouth move.
Futuza Posted October 7, 2013 Posted October 7, 2013 Yeah the skin looks plastic/cartoonish to me right now.
Tempust85 Posted October 7, 2013 Posted October 7, 2013 Hmmm, perhaps add some light veins to the diffuse in a randomised fashion along with some freakles. Also, it could use more simulated lighting. P.S What's going on with his hands? Make the edges of the fingers less sharp by welding verts or welding UVW seam lines.
ChalklYne Posted October 9, 2013 Posted October 9, 2013 know what would be awesome with this guy? if you exported his head, and inported into zbrush or mudbox or something and really spruced it up in high res.. then exported it back out and back into your 3d program and create shadow rendermaps from the high res mesh, then overlay those shadows in photoshop or something and adjust the layers until you get a real nice result. would fix all of that continuous color looking stuff
OlgO Posted October 15, 2013 Author Posted October 15, 2013 Good idea, we should try it out) but a little bit later) Thanks!
Asgarath83 Posted December 2, 2013 Posted December 2, 2013 make little better the textures of the head, and is perfect!
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