eezstreet Posted September 25, 2013 Posted September 25, 2013 2D menu will look better. 3D based with map will just look bad.
Pande Posted September 25, 2013 Posted September 25, 2013 Use a panoramic photo and use tcmod scroll Omicron likes this
Onysfx Posted September 25, 2013 Posted September 25, 2013 Will be interested to see how this turns out xD. therfiles likes this
Circa Posted September 25, 2013 Posted September 25, 2013 2D menu will look better. 3D based with map will just look bad.I still don't understand how this would look "bad".
therfiles Posted September 25, 2013 Author Posted September 25, 2013 3D Elements are used all of the time in menus. I mean JK2 even uses 3D elements, along with KOTOR. Circa likes this
Tempust85 Posted September 25, 2013 Posted September 25, 2013 So how do you add a map to a menu file? I'll give this a go and show the results.
Circa Posted September 25, 2013 Posted September 25, 2013 So how do you add a map to a menu file? I'll give this a go and show the results. Well, there's a video he posted in the original post that shows it in action, in case you missed it.
therfiles Posted September 26, 2013 Author Posted September 26, 2013 So how do you add a map to a menu file? I'll give this a go and show the results. Shoot me a PM sometime. It will be a little bit tricky to explain
eezstreet Posted September 26, 2013 Posted September 26, 2013 I still don't understand how this would look "bad". Because there isn't any lighting in the menus, for starters. So you're going to wind up with an ugly, unlit map. @@therfiles, irrelevant because a) JK2 used a /model/, not a map, and it coated it in a shiny shader which didn't look bad at all, and b) KOTOR is on a completely different engine You can get a lot better results with just 2D stuff. afiNity's old menu work in particular looked REALLY good.
Circa Posted September 26, 2013 Posted September 26, 2013 Because there isn't any lighting in the menus, for starters. So you're going to wind up with an ugly, unlit map. @@therfiles, irrelevant because a) JK2 used a /model/, not a map, and it coated it in a shiny shader which didn't look bad at all, and B) KOTOR is on a completely different engine You can get a lot better results with just 2D stuff. afiNity's old menu work in particular looked REALLY good.It looked fine in @@therfiles' video. It's a menu on top of a map, not a map under a menu.
therfiles Posted September 26, 2013 Author Posted September 26, 2013 @@eezstreet The method places the menu above the map, so whatever the lighting was, it is preserved. The example is fullbright because the test map was only basically compiled for testing purposes. Also, 2D work looks great. I mean look at Skyline, look at afiNity's work. It's all great. I have nothing against 2D menus, I've made TONS of them. For JKB, Secret Santa, and many other mods, I've used 2D. Using this method will be something NEW. Like I said before, this is an optional plugin, so users against the look/performance dip can really take the 2D menu. I understand your fears, I feel them too. 2D is trusted and true and this method is new and relatively untested. So lets wait until we pass judgement on this before we even have one map done. Circa likes this
Tempust85 Posted September 26, 2013 Posted September 26, 2013 I'm currently guinea pigging this, will post the results here once I have it going. Circa and therfiles like this
MoonDog Posted September 26, 2013 Posted September 26, 2013 Use a panoramic photo and use tcmod scroll This would be way easier and less taxing. Futuza and eezstreet like this
Futuza Posted September 26, 2013 Posted September 26, 2013 This would be way easier and less taxing.But it would require taking a shot for each map...I suppose that's the only advantage to this map thing, no need to prepare a levelshot ahead of time, as long as there is a map there is a preview of it. therfiles likes this
therfiles Posted September 26, 2013 Author Posted September 26, 2013 This would be way easier and less taxing. That would work, but that would severely limit the camera paths and force us to do a 360 angle, rather than an actual path.
Tempust85 Posted September 26, 2013 Posted September 26, 2013 I have models working in the menus (like JK2) and it has like 0 noticeable load time. Perhaps you could utilise this somewhere?
katanamaru Posted September 26, 2013 Posted September 26, 2013 At this point everyone is talking in circles. Everyone has presented their case for or against the idea. I say let DT85 try it out and if he likes it he can use it.
Tempust85 Posted September 26, 2013 Posted September 26, 2013 So far, not impressed that I can't use it in mainMenu lol. While I haven't gotten it to fully work with a menu overlayed, it will still display the load map screen no matter what which just looks crappy lol. I think the only thing we can do here is add models ala JK2. The idea is there therfiles, but it's just not at a decent useable state with the code as-is.
therfiles Posted September 26, 2013 Author Posted September 26, 2013 So far, not impressed that I can't use it in mainMenu lol. While I haven't gotten it to fully work with a menu overlayed, it will still display the load map screen no matter what which just looks crappy lol. I think the only thing we can do here is add models ala JK2. The idea is there therfiles, but it's just not at a decent useable state with the code as-is. B)Don't judge until the method is fully used bro. Your getting there, but it still has some more work to do. Getting this to work is very tricky. At this point everyone is talking in circles. Everyone has presented their case for or against the idea. I say let DT85 try it out and if he likes it he can use it. Great idea! We can't really discuss this until I have at least 1 level done. Imma workin' Circa likes this
NumberWan Posted September 27, 2013 Posted September 27, 2013 We've been thinking about changing our menu in Dark Pastime mod as well. I made some sketches and friends of mine tried to do smth, but so far to no avail.
Scorpion Posted September 27, 2013 Posted September 27, 2013 Here's my thoughts : If it only allows models then can't we make a diagonal-angle-like rotating 3d mini-map of the mission on the side of the menu? That way it'd be a model, and not a map, and it'd be a small edition which means it wouldn't take long to load. And would give away MORE information as to how the map looks like than a few shots of walls. So, whaddya say?And you could add like a holoprojector under it or something, so it looks like a cool briefing room or something Onysfx, Circa, Omicron and 1 other like this
Circa Posted September 27, 2013 Posted September 27, 2013 That actually sounds pretty cool. Scorpion likes this
Onysfx Posted September 27, 2013 Posted September 27, 2013 (edited) Here's my thoughts : If it only allows models then can't we make a diagonal-angle-like rotating 3d mini-map of the mission on the side of the menu? That way it'd be a model, and not a map, and it'd be a small edition which means it wouldn't take long to load. And would give away MORE information as to how the map looks like than a few shots of walls. So, whaddya say? And you could add like a holoprojector under it or something, so it looks like a cool briefing room or something Almost like way the map system looks in metroid prime! (I know people hate external links, BUT I CAN'T SEEM TO POST THE PIC BECAUSE I DON'T APPARENTLY HAVE PERMISSION!) Edited September 27, 2013 by Circa I think it's a time for a lesson in image posting. ;) Scorpion likes this
Scorpion Posted September 27, 2013 Posted September 27, 2013 Almost like way the map system looks in metroid prime! http://2.bp.blogspot.com/-RJjEHTZI06o/Ujc2FfDLduI/AAAAAAAAAa8/oEZ0T-9MHko/s1600/CxJkV.png (I know people hate external links, BUT I CAN'T SEEM TO POST THE PIC BECAUSE I DON'T APPARENTLY HAVE PERMISSION!)My point exactly.
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