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ModView bones error?


Go to solution Solved by minilogoguy18,

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Posted

error1_zps208985de.png

Got this trying to open a model in ModView. It works perfectly fine in-game. Also, anyone find it hilarious how it's a bones issues with a skeleton model? Just me? Well then...

Posted

the pk3 for that particular model probably has a _humanoid folder in it with it's own modified gla you should try and replace your base one in c:gamedata or whatever for the one in the pk3.

Posted

the pk3 for that particular model probably has a _humanoid folder in it with it's own modified gla you should try and replace your base one in c:gamedata or whatever for the one in the pk3.

 

So I need to replace the base JA _humanoid folder with the one for this model? And what affect does this have on models that use the standard .JA gla? If it makes any difference, this is in desktop/base/players/models for modding with, not in my game directory.

Posted

you'll have to swap it back for the other ones. i'm just helping you view this1. It obviously has a diff skeletal structure than the rest

Posted

I've only seen that with what Chalk said, or when using a JO model. If it's a JO model, you need the JO skeleton, as they are not the same.

  • Solution
Posted

The model you're trying to load is a model that was compiled with the JK2 skeleton, it has 72 bones. The only way you can view it is if you put the JK2 _humanoid.gla in the /models/players/_humanoid/ folder.

Tempust85 likes this
Posted

So I need to swap between the two if I want to view different models in ModView then? Could I just create a 2nd desktop base folder with that gla for any JO models I'm working on?

Posted

So I need to swap between the two if I want to view different models in ModView then? Could I just create a 2nd desktop base folder with that gla for any JO models I'm working on?

Yep that's what I do

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