therfiles Posted June 10, 2013 Share Posted June 10, 2013 Hmmm...ensure that you've got all the correct syntax in your string file...like "" and so forth. If you keep having trouble, maybe PM the file to me and I'll try and isolate it, if you want. Link to comment
Botdra Posted June 10, 2013 Author Share Posted June 10, 2013 Hmmm...ensure that you've got all the correct syntax in your string file...like "" and so forth. If you keep having trouble, maybe PM the file to me and I'll try and isolate it, if you want. PM'd. Thanks man. Link to comment
Mandalorian Posted June 10, 2013 Share Posted June 10, 2013 Awesome work, I have the flamethrower mod atm. just figured out shaders enough to give Corto's model a metal shader instead of the ambient one. Hard work to get menu's right, I am happy to have electrocution effects replace to be flames. i at one point used the efx shader from the swoope when it catches you on fire and applied it to the existing flamethrower somehow.it was like two or three years ago but i can't remember exactly how i got it working, It looked really cool. Npc's it hit would actually be set on fire by the bobafett classes flamethrower. Link to comment
Botdra Posted June 10, 2013 Author Share Posted June 10, 2013 Awesome work, I have the flamethrower mod atm. just figured out shaders enough to give Corto's model a metal shader instead of the ambient one. Hard work to get menu's right, I am happy to have electrocution effects replace to be flames. i at one point used the efx shader from the swoope when it catches you on fire and applied it to the existing flamethrower somehow.it was like two or three years ago but i can't remember exactly how i got it working, It looked really cool. Npc's it hit would actually be set on fire by the bobafett classes flamethrower. Eventually there will be a fire effect on them, for now I just want to replace them with blank images for the sake of knowing which ones are which... and seeing what effect it has on the DEMP and other things that use those files. Mandalorian likes this Link to comment
therfiles Posted June 10, 2013 Share Posted June 10, 2013 @@Botdra, did my suggestions work? Link to comment
Botdra Posted June 11, 2013 Author Share Posted June 11, 2013 @@Botdra, did my suggestions work? Been out all day. Just putting it together now, will let you know. therfiles likes this Link to comment
Botdra Posted June 11, 2013 Author Share Posted June 11, 2013 Well your helpfulness has produced progress @@therfiles, but not completely fixed it yet. The icon in-game now says Flamethrower, but for some reason the force power menu still displays nothing where it used to say Lightning. Link to comment
therfiles Posted June 11, 2013 Share Posted June 11, 2013 Odd...pass me your menus.str via PM or just post in here...I'll see if there is anything minutely wrong. Link to comment
Botdra Posted June 17, 2013 Author Share Posted June 17, 2013 Odd...pass me your menus.str via PM or just post in here...I'll see if there is anything minutely wrong. Somehow it appears that the issue fixed itself... ? It now works and displays just fine. Which means progress! The only thing left to do is remove the graphic of electricity on the player and replace it with blank ones. I don't want to use the flame effect instead as I feel that would mess wit the game a bit too much. Still having trouble with that part but I'll work on it. therfiles likes this Link to comment
therfiles Posted June 17, 2013 Share Posted June 17, 2013 Somehow it appears that the issue fixed itself... ? It now works and displays just fine. Which means progress! The only thing left to do is remove the graphic of electricity on the player and replace it with blank ones. I don't want to use the flame effect instead as I feel that would mess wit the game a bit too much. Still having trouble with that part but I'll work on it. Yeah, I agree. Replacing the lightning shaders with flame will make a lot of other effects go wonky. Just keeping it invisible is a wise choice. Link to comment
Botdra Posted June 17, 2013 Author Share Posted June 17, 2013 Yeah, I agree. Replacing the lightning shaders with flame will make a lot of other effects go wonky. Just keeping it invisible is a wise choice. Definitely, I still can't figure out how to do it but I'll spend some time today sorting through the assets and see what I can do. Link to comment
Botdra Posted June 17, 2013 Author Share Posted June 17, 2013 Alright I'm tired of this, I need help. I can't find the damn lightning impact file for when lightning hits a player ANYWHERE. It's not in the .efx files for Force Lightning, DEMP2, or Stun Baton. Anyone have any ideas? Link to comment
therfiles Posted June 17, 2013 Share Posted June 17, 2013 To get rid of the stun effect, replace the electric shaders with blank ones. Try these shaders (I think) in the effects.shader: gfx/misc/electric { qer_editorimage gfx/misc/lightning3 cull twosided deformvertexes bulge 0 2 0 { map gfx/misc/lightning3 blendFunc GL_ONE GL_ONE rgbGen identity tcMod scroll 0.5 1 tcMod scale 3 4.5 } } gfx/misc/fullbodyelectric2 { cull twosided deformvertexes bulge 0 0.25 0 { map gfx/misc/lightning3 blendFunc GL_ONE GL_ONE rgbGen identity tcMod scroll 0.5 1 tcMod scale -2 -3.5 } } gfx/misc/lightningFlash { cull twosided { map gfx/misc/lightningflash blendFunc GL_ONE GL_ONE rgbGen vertex } } None of these worked? Link to comment
Botdra Posted June 17, 2013 Author Share Posted June 17, 2013 None of these worked? That's a negative. For the record, what I did was change the file paths for them to use gfx/blankelectric/lightning3 which was just a blank image. No change whatsoever. Link to comment
Mandalorian Posted June 18, 2013 Share Posted June 18, 2013 I had this problem too, I'll look into it see what I can find. Link to comment
Mandalorian Posted June 18, 2013 Share Posted June 18, 2013 shaders[gfx/exp/demp2]shaders[gfx/misc/lightningFlash]shaders[gfx/misc/sparkblue ]shaders[gfx/misc/blueLine] all of these have something to do with it, mainly the demp impact efx? Link to comment
Mandalorian Posted June 18, 2013 Share Posted June 18, 2013 Alright I'm tired of this, I need help. I can't find the damn lightning impact file for when lightning hits a player ANYWHERE. It's not in the .efx files for Force Lightning, DEMP2, or Stun Baton. Anyone have any ideas?never mind about the demp then Link to comment
eezstreet Posted June 19, 2013 Share Posted June 19, 2013 Lightning impact effect? Hardcoded I'm fairly sure. Link to comment
Archangel35757 Posted June 19, 2013 Share Posted June 19, 2013 Could you use the hit map (see SoF2 documentation) to generate some flame sprites or EFX? Link to comment
Botdra Posted June 19, 2013 Author Share Posted June 19, 2013 Lightning impact effect? Hardcoded I'm fairly sure. Difficult to change? If it's not too tough to mess with then I'll see if someone can do it for me, but if it's too much of a hassle I'll leave it as is. I still added the icon and changed all the text, so it's still a big step up from the original mod. Link to comment
Botdra Posted April 16, 2014 Author Share Posted April 16, 2014 Just uploaded this, pending approval. Will post here when it's approved.Just so you know what is and isn't in this version, I've taken Dark_Maul's original mod and added a new icon to replace the force lightning icons and changed the descriptions/text referencing Force Lightning to reflect the Flamethrower. I'm still having a ton of trouble with replacing the electricity effect that occurs on a player hit by the lightning/flamethrower. Hopefully I'll be able to add that in a later version, if not replacing it entirely with a fire effect of some kind. Link to comment
Circa Posted April 16, 2014 Share Posted April 16, 2014 I happened to be online and had time to approve. https://jkhub.org/files/file/1881-flamethrower-mod/ Botdra likes this Link to comment
Botdra Posted April 16, 2014 Author Share Posted April 16, 2014 Thanks @@Circa, much appreciated. Circa likes this Link to comment
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