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Maximum Number of PK3's


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Posted

I know this has been asked so many times over the years but I only ran into the problem last night. Does anyone know the approximate number/size allowed in the base folder? This has nothing to do with JA+ or any of that, just baseJA. It might be less on mine because I'm using the Mac App Store version because I don't remember it being this low of an amount. I only have about 12 or so.

Posted
  On 3/7/2013 at 11:29 PM, redsaurus said:

what error/problem are you having?

The app just crashes. I took some out and it stopped happening. I guess I can try to see if it's actually an error with a specific file, but it doesn't give any errors.

 

I'll play the elimination game to find out I suppose.

Posted
  On 3/7/2013 at 11:29 PM, redsaurus said:

what error/problem are you having?

Well I've been messing around with it. It seems to be the amount of files. I'm still not sure if it's size or number, but its definitely not a specific file.

 

I've also tried going through and deleting things from each PK3 that I don't want or use like bot files and those sorts of things, and combined a few of them, like putting all Obi-Wan models in the same pk3.

 

I have 18 PK3's total, besides the assets. 12 of them are just models/skins and the rest are personal mods/tweaks. The total size of all them total is 102 MB.

 

Does anyone else running the Mac App Store version have this issue?

Posted
  On 3/8/2013 at 6:19 PM, Mog said:

So....basically, you're having an issue with having too many PK3 files and it's crashing?

 

 

if so, this might help you.

 

If not....then I don't know.

 That site is requiring me to login to view it.

 

  On 3/8/2013 at 6:20 PM, redsaurus said:

where are you putting the pk3 files?

The base folder in the .app file where the assets are.
Posted

Try putting them in the other base folder. I posted where it was here.

 

If that doesn't work, check in Console.app (at /Applications/Utilities/) to see if there are any error messages.

Posted
  On 3/8/2013 at 7:25 PM, redsaurus said:

Try putting them in the other base folder. I posted where it was here.

 

If that doesn't work, check in Console.app (at /Applications/Utilities/) to see if there are any error messages.

Oh wow. I didn't even see that portion of your post. I just saw the Steam version part and I guess I completely skipped over the part I needed.

 

Unfortunately it still didn't work.

 

Console gives a crash report but it won't open the whole report.

 

ScreenShot2013-03-08at20129PM_zpse14dbac

 

ScreenShot2013-03-08at20520PM_zpsbef6099

Posted

Okay, I found one there, but it was from a couple days ago. It should still be the same problem though.

 

 

  Reveal hidden contents

 

Posted

Hmm that's strange. And you're launching normally from the .app in Applications not the other one inside the application bundle?

Posted

Oh...well..here was what I tried to link to:

 

by venturous » Fri Mar 01, 2013 1:01 am

"I think it's because you have too many skin files in your base folder and need to delete a few in order to play as the one you want. I know certain skins have more issues with the memory thing than others, so try removing a few from the base folder and try it again."

Posted
  On 3/8/2013 at 8:26 PM, redsaurus said:

Hmm that's strange. And you're launching normally from the .app in Applications not the other one inside the application bundle?

Yeah I am.

 

 

I guess it is the skins then. That kinda sucks.

 

I use them for NPCs mostly. That's why I have so many.

Posted

I think if I remember right, OJP basic/enhanced had a fix for removing this limit.  But its been a while and I could be mixing up things.  You could try looking into that.

JKG Developer

Posted

Well after some more testing, I discovered that it was actually the NPC's that were causing the issue. I deleted the npc files from a few folders but left the models there. It ran fine.

  • 5 weeks later...
Posted
  On 3/7/2013 at 11:08 PM, eezstreet said:

4096 PK3s appears to be the limit in Quake 3. It wouldn't surprise me if the limit in JA is higher.

 

So the real question is who here has reached that limit? 

Posted

I would not surprise me if DeFRaG players have reached that limit. There are countless maps for that, and the engine they use had to rewrite portions of that code to allow large amounts of PK3 files to be used.

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