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[WIP] Ragdoll Physics


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Posted

Hi

Just wanted to share a little something I've been working on - adding ragdoll physics to Jedi Academy's single player.

Still pretty rough, it's a big pain, not gonna lie, but I'm excited about how it's shaping up.

You can tell how much of a pain it is watching the progress in a few clips, from the very first basic test to where it stands today.

First test:

 

Starting to get bones to actually move:

 

Kinda starting to work?:

 

Current state, still very rough:

 

Circa, Lancelot, Goosto and 5 others like this
  • 2 weeks later...
  • 2 weeks later...
Posted
On 1/7/2025 at 6:51 PM, z3filus said:

Jedi Academy's single-player campaign already has ragdoll physics.

 

Right?

It has limited ragdoll with the broadsword command, but that's no-where near as advanced as something you'd find in say Garry's Mod or most games since then.

  • 4 months later...
Posted
On 1/22/2025 at 10:14 AM, Droidy365 said:

It has limited ragdoll with the broadsword command, but that's no-where near as advanced as something you'd find in say Garry's Mod or most games since then.

what is this command?

 

Posted
On 6/18/2025 at 5:56 PM, Sir Musiu said:

what is this command?

 

Type /broadsword 100 ingame, experiment with values like 1 to 100 to 1000 and do /kill to quickly check

It's ragdoll like death animations

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