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AngelModders Jedi Temple on Coruscant - Knightfall


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  • 4 weeks later...
Posted
On 11/22/2023 at 10:48 PM, Aldro Koon said:

@AngelModder I don't know what you do for a living but you need to stop and go apply to one of the top game developers in the world

Well I wouldn't go that far, I'm just a nerd with a computer and a love for architecture that never got to be used irl. XD But thank you! ❤️ ^_^ 

Sorry it's been a minute since ya'll got an update. Some good news finally came and it has finally allowed the map to more than likely reach the full potential I wanted for it! 

Aldro Koon likes this
Posted

No pics tonight, but good news. Thanks to adjustments made we've now finally found a way around the maxmapsurfaces issue. The most recent compile now has all the area's I've built for this back in it which means, the rest is a skys the limit thing as long as I keep it balanced. 

The next week will be spent sewing all of these areas together and cleaning up the expansion of the great hall. It now runs the entire length it should and lead into the Kashyyyk sort of room and the other end to the hall of a thousand fountains. The fountain will be a closely guarded secret until official alpha release @ the 21rst anniversary. Where official hosting will be is still up for debate.  However you will get glimpses and peaks, but some of this map I want you all to just experience on your own or with your clan and just be floored. Whether you run base or Rend2 I promise this will be a map like you've never seen before! 

I am considering bringing on someone to help design some pbr textures. SP/SD are just not my thing. 

Zelanter and scp_chaos1 like this
Posted

Nice work & architecture. Seems you're maxed out on what can be done with this game. Interesting to see how this performs with a full server of 20. Would you consider a SP story development? I'm a little behind on things as I havn't gamed in years or touched any modding.

AngelModder likes this
Posted
On 3/14/2024 at 12:28 AM, RAILBACK said:

Nice work & architecture. Seems you're maxed out on what can be done with this game. Interesting to see how this performs with a full server of 20. Would you consider a SP story development? I'm a little behind on things as I havn't gamed in years or touched any modding.

It should honestly run fine for most people. I've improved the fps issues that were going on with the exterior only at celebration; to be fair that was last minute and rushed. I personally would love to create an SP story for/with this. A lot of painstaking research has gone into this. The next update of photos will begin to show the true direction of graphics this project will showcase. However I am taking my time with the development not just to make sure I get it right but there are certain developments with other mods I am hoping will continue and allow me to exploit all of the latest renovations in JKA's graphics. 

It's good to see you back Railback! ❤️

 

scp_chaos1 likes this
  • 1 month later...
Posted

The project is going fine, I spent some time tonight cleaning up some of the statue meshes. Cut out about 15% of the polys. I managed to remap the texture they are supposed to use back on, however, I went back to the default copper as in the end it just looked better so that was 45 minutes wasted haha...

To avoid burnout, I am working on some other various maps but mainly The Academy V4 at the moment. I bounce around to avoid getting fed up  So be sure to go over and check that out! It's quiet a different design type then this. However many of the elements of it's build have given me idea's for the JT to go even further than before. What if we go over to the senate building as well???

 

diogocs195, Delmi, Cor and 2 others like this
Posted

This is the best Jedi Temple Map I have ever seen, I love the ambiance and how big it is, It really feels like a 1:1 scale, I really hope we would be able to experience it finished one day, Amazing Work my friend!

 

Smoo and DarthValeria like this
  • 3 weeks later...
Posted

The Jedi Temple update - A LOT of work has been done to insure and stabilize vanilla player experience. cleaned up the vis for the veranda, fixed several things for this section in fact.  Got the entire map back together which so far includes...

*  Sections complete and ready to go, Archives wings 1, 3, 5, & 7 (May do more here), the Great Hall, Veranda, Yoda and the youngling's room, Immenor's Meditation Hall, & lower exterior

*  Coming Ahsoka's bedroom, Yoda's Bedroom, Anakin & Obi Wan's bedroom, Anakin and Obi Wan's Dueling room's 1 & 2,  Hall of Knighthood, The Back Door, Hanger (A lot of damn research went into this), & Roof Top. 

*  If nothing else the map will then be nearly finished. There are some personal touches I want to add making use of soo many statues. Around that time I'll be digging into a lot of old jkhub etc record(s) to compile a list of Modder's who've truly made incredible mods. Some may be entire overhauls, while other could be map or player models that set a new bar for people through out the year's. An example would be Rgoer, his sunset on Coruscant set a bat for a lot of us early on, many of his maps did. 

*  Rend2 Compatible - YES | Vulkan Compatible - YES | Vanilla Eternal/OJK/Tayst - YES | OG Base Vanilla - NO (May change in future or at least options made available | SP - Yes/Accept OG Vanilla.

*   So far we're sitting @ 36,547 Brushes - 23336 Patches - 154 Active Entities 

scp_chaos1 and diogocs195 like this
  • 3 weeks later...
Posted
On 5/17/2024 at 5:04 PM, AngelModder said:

Soo whos ready for some pictures?

I personally am waiting for this map more than any actual Star Wars Series or anything, Your work is a State-of-the-art, The best ever made for me. I can only say, Thank you so much in advance!!!!

AngelModder likes this
  • 8 months later...
Posted

Update - All models are currently in the workshup, finally being polished up all useless V's being removed @Pandora can share more on that as he's the man helping on that end! Also some other surprises!  And when I say models I mean a lot of them, poor pandora..
I am getting a new PC in about 2 weeks and you can expect some new photo's and video's, possibly a new demo around may. It will be a sort of a wreck, but it'll make sense as you'll see I'm again adjusting for canon accuracy. 

I thank you ALL for being patient. It WILL be rewarded. As many of you are aware by now I have shifted to mainly focusing on my YouTube channel, but I haven't forgotten you guys as Pandora will attest to, we always go back to JKA

AM

  • 1 month later...
Posted

Looking for a PBR texture artist if anyone is interested. There are a few textures that I do not wish to discuss on here that need created, some first of their kind. 

Started finishing up the wings of the Archive, this would be the South wing. 

shot2025-03-22_21-54-32.jpg

shot2025-03-22_23-36-09.jpg

Srethem, Torki, scp_chaos1 and 2 others like this
Posted
  1. The hallways wrapping around the base/lowest level of the floor are now in meaning you can go all the way around once the room of a thousand fountains is placed in. The hallways will have meditation rooms of different styles and classrooms off of them (simple low poly but pretty and good for RP). Once this is all done we move back up finishing the archives and the knights quarters and a few other rooms. Then once thats completed all 5 council rooms, and veranda will be finished and placed in finally... From there the temple will be primarily complete aside from adjustments I make till release day, the concentration after that will be functions and 1313's section.

Map.jpg

krkarr, scp_chaos1 and Torki like this
  • 2 weeks later...
Posted

Jedi Temple Map Update – Dev Notes

  1. Archives have been moved into their final position, now offering a real-time view through the main archive windows.

  2. A new secret has been added for players to discover.

  3. Yoda’s room has been plotted and placed.

  4. Another secret area has been implemented.

  5. Lifts connecting the Main Archive Wing to the Knights’ Training Level have been added.

  6. A new route now connects the South Archive Wing to the Knights’ Quarters.

  7. The Knights’ Quarters have been placed and plotted.

  8. All models in the North Archive Wing have been replaced with updated texture variants.

  9. A lift from the Veranda to the Archives has been added for smoother vertical navigation.

  10. Various portals have been cleaned up and optimized.

  11. Yoda’s room has been set to func_usable to prevent players from cheesing the mechanics. Additional teleport logic has been added to enforce this.

  12. The final layer of anti-cheese mechanics has been implemented:

  • A third violation results in death for the entire team as a consequence.

  • A fifth violation will teleport all players to a prison, where they must work together to escape.

  • Further disciplinary measures exist but will remain undisclosedimage.jpeg.f1960401369b3badb86f1c9a08ebdf60.jpeg

  • Note: Anti-cheese enforcement is non-negotiable.

    Lastly, Pod-racing is gonna be a thing in this map, flying courses and mazes, and a death stick stash.. That is all. 

    Modder out.

Sithani and Zelanter like this

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