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Skeleton Mod


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Posted
  On 1/8/2019 at 1:11 PM, AshuraDX said:

I like this Idea, I actually have a partially done Skeletpn model for JKA somewhere in my "old abandoned projects" folder

 

Oh wow that's awesome. How much of it did you manage to do? Do you have a picture of what's already done? :D

Posted
  On 1/8/2019 at 3:18 PM, AshuraDX said:

I'll tty to dig it up, but it's rather old and I can do far better nowadays.

 

It think it is from around 2012ish

 

Nice pun digging up bones haha.

Posted
  On 1/8/2019 at 8:14 PM, AshuraDX said:

seems like I don't have it anymore :/

 

I once gave the skull from that model to Barricade for his Skeletor skin

 

Ah I see. No problem. :D It is a good head model.

Posted (edited)
  On 1/11/2019 at 9:56 PM, Daedra said:

I found this: https://archive3d.net/?a=download&id=39b8e042

 

It's more human looking. Just need someone to rig/weight it into JKA.

That one looks nice! 

 

Skeleton is NEEDED to JKA . But it is hard to make good one and time consuming too. Riggin it would be hard too i belive

 

Checked it in blender. It looks nice but TOO nice. 24k verts are beyond jk3 possibilites

Edited by Langerd
Posted
  On 1/11/2019 at 11:07 PM, Langerd said:

Riggin it would be hard too i belive

 Nope, easy, it's all "hard surface", in fact it would be perfect for beginners. Each bone rigged as a separate object (except some blended weights on the spine) to the corresponding bone on the skeleton. Like rigging robots.

Posted
  On 1/12/2019 at 3:35 AM, Psyk0Sith said:

 Nope, easy, it's all "hard surface", in fact it would be perfect for beginners. Each bone rigged as a separate object (except some blended weights on the spine) to the corresponding bone on the skeleton. Like rigging robots.

should also blend the forearms for twist motions

Posted
  On 1/12/2019 at 3:35 AM, Psyk0Sith said:

 Nope, easy, it's all "hard surface", in fact it would be perfect for beginners. Each bone rigged as a separate object (except some blended weights on the spine) to the corresponding bone on the skeleton. Like rigging robots.

Aaahhh yeah logical. More organic , with clothing models seems harder than robots or models like this. Specially because - rigging skeleton to skeleton :P.  

 

I looked from how many these objects this model has. Someone can make retopology on it and bake textures from this high poly version. 

but i am pretty sure we can just merge most of torso parts into one object. 

 

 

But it will take some time no doubt.

Posted
  On 1/13/2019 at 1:01 AM, AshuraDX said:

should also blend the forearms for twist motions

Doesn't matter, the hand bones are not attached to the radius anyway ;) Like i said super easy!

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