the_raven Posted April 15, 2018 Share Posted April 15, 2018 You know how it is, you select a model in character creation, and it keeps rotating, so you can't see the whole model on your own terms, and have to wait for it to do a full 360. It's really a bitch when you have several models and want to check them all out, you know?I would like something similar to what @@redsaurus is doing/ did for JK:E: Note: Bitch isn't a swear word, or at least, it's admissible. Link to comment
Ramikad Posted April 15, 2018 Share Posted April 15, 2018 You can edit character.menu in the UI folder of assets1.pk3. It contains the code for the character selection screen. I guess you can look for examples of sliders in other .menu files and add one to character.menu so that you can manually rotate the character. And don't worry about swearing: JKHub is not necessarily family-friendly, and we have nothing against the use of expletives here and there. If you want to throw a stray 'fuck' into your post, go for it. Rooxon, RobiWanKen0bi, General Howard and 2 others like this Link to comment
the_raven Posted April 15, 2018 Author Share Posted April 15, 2018 You can edit character.menu in the UI folder of assets1.pk3. It contains the code for the character selection screen. I guess you can look for examples of sliders in other .menu files and add one to character.menu so that you can manually rotate the character. And don't worry about swearing:Cool!What do I need to open .menu files? If I remember correctly, they can't be opened with a simple notepad? Link to comment
AshuraDX Posted April 15, 2018 Share Posted April 15, 2018 Cool! What do I need to open .menu files? If I remember correctly, they can't be opened with a simple notepad?they can be opened with notepad, but I recommend notepad++ the_raven likes this Link to comment
Rooxon Posted April 15, 2018 Share Posted April 15, 2018 they can be opened with notepad, but I recommend notepad++Yeah to add to that, most of JKA's files inside the assets that hold commands for the game engine can be opened in Notepad++ (which is notepad, but better). There's also the Jedi Academy SDK which has some software, that *could* make your life easier and additional tools like the NPCtool, for easier NPC file creations and such. the_raven likes this Link to comment
RobiWanKen0bi Posted April 16, 2018 Share Posted April 16, 2018 This bothers me too. I've turned off the rotation, but it seems BOTH_WALK1 can't be replaced, or is it just me? Btw is there a simple tutorial or file to achieve this, but with sliders? Link to comment
MagSul Posted April 17, 2018 Share Posted April 17, 2018 I can confirm the same problem. I modified the ui/character.menu, ui/jamp/player2.menu/ingame_player.menu files to show BOTH_STAND4 instead of BOTH_WALK1 and the player model keeps walking instead of standing still. I'm going to simply assume that it's just simply neither of those 2 files that needed tweaking and there's another one we've overlooked. But it's strange! Link to comment
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