Droidy365 Posted January 21, 2018 Posted January 21, 2018 I wasn't sure if this fit better in Mod Requests or Modding Assistance, but it's here, for now. Okay, so pretty much I want to know if it's possible to basically play as a sprite. You know, playing as a 2D Image (*.png, *.tga, *.spr, etc.) I have made an attempt using a saber with a custom effect (which failed miserably, as I don't know how *.efx files work)Thanks guys
Psyk0Sith Posted January 21, 2018 Posted January 21, 2018 You could do a hybrid...it would be a flattened mesh that looks like a sprite but moves like a regular character. the_raven and Droidy365 like this
Daedra Posted January 21, 2018 Posted January 21, 2018 The closest thing I saw that resembled this was the minecraft playermodel. However if you mean something like this: Then I don't think that's entirely possible. Alvar007 and Droidy365 like this
AshuraDX Posted January 22, 2018 Posted January 22, 2018 An interesting question.We do have the ability to transform flat polygons into sprites that allways turn to the camera. You are limited to a still image or a continuous loop with max 8 frames with this though. If that works for what you have in mind - yeah, should be possible to do. But having "multi-sided sprites" like in the old DOOM 1/2 sadly won't be that easy to pull off, or atleast I don't have any ideas on how to do that. the_raven and Droidy365 like this
Droidy365 Posted January 22, 2018 Author Posted January 22, 2018 What @@AshuraDX is saying basically works for what I'm thinking of doing. The question is: How would I make it playable as a playermodel/NPC, while still having it face the camera? Could some one possibly make an *.efx that's just a sprite that never disappears? Perhaps that could work...... Thanks, again Also, @@Psyk0Sith also has a pretty good idea, but I would prefer having it face the camera That being said, a model like that could be like a blank canvas - easier to work with. So yeah, I'm not sure what would be best.
AshuraDX Posted January 22, 2018 Posted January 22, 2018 @@Droidy365 there are 2 shader parameters you can use to turn something into a sprite, check the q3a shader manual for them. I should say that I have not yet tried these shader parms on a character model. You have to keep in mind. That this will only allow a single still image on the surface that will allways turn to be dead-on the camera to every player - from any point of view Droidy365 likes this
the_raven Posted January 23, 2018 Posted January 23, 2018 Well this is interesting. Can't wait for a release! Best of luck! Droidy365 likes this
Teancum Posted January 27, 2018 Posted January 27, 2018 Well this is interesting. Can't wait for a release! Best of luck! Nobody committed to do it?
Daedra Posted January 27, 2018 Posted January 27, 2018 @@Droidy365 there are 2 shader parameters you can use to turn something into a sprite, check the q3a shader manual for them. I should say that I have not yet tried these shader parms on a character model. You have to keep in mind. That this will only allow a single still image on the surface that will allways turn to be dead-on the camera to every player - from any point of view If I recall wasn't there a way to animate a texture? I remember seeing something about getting a Rorschach face animated successfully. I don't know if that calls multiple textures and goes through them like frames of a gif or not though, or if it's just very clever shadering.
AshuraDX Posted January 27, 2018 Posted January 27, 2018 If I recall wasn't there a way to animate a texture? I remember seeing something about getting a Rorschach face animated successfully. I don't know if that calls multiple textures and goes through them like frames of a gif or not though, or if it's just very clever shadering.that is correct, I have created that illusion using both - 2x 8 frames in an animMap shader and some clever shader magic to make the animation a lot smoother. But that is only going to give you a never ending animation loop. And you can not change the texture animation by performing actions in the game. Daedra likes this
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