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Deathtrooper

   (32 reviews)

5 Screenshots

About This File

Character models of the Deathtrooper from Rogue One.

 

Originally made for Movie Battles II, sadly spawning npcs in vanilla singleplayer will cause the heapsize error.

 

So adjusting your heapsize or using Open_JK client is advised.

 

Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader.

 

Npc Support.
Bot Support.
New sounds.

 

Npc Spawn List:

 

st_deathtrooper
st_deathtrooper_commander

 

 

 

Known Bugs: Minor clipping

 

Comments: Let me know if there are any issues.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


User Feedback

Recommended Comments

GPChannel

Posted

god that looks amazing :o 

Kualan

Posted

Man, Scerendo's coming in hot with those new models.

Hankerchief104

Posted

good job but plz this mod make single plaer support plz im love this mod

Torki

Posted

Any more surprises? I hope so :P

Guest Redemption

Posted

"Oh... It's beautiful."

Jameson

Posted

*AHSUAGHAJSUDIIFIS* - deathtrooper

*translates*

‘THIS IS AMAZING’

rory likes this
The Punisher

Posted

Pure awesomeness!!!

 

Hope there is a "Beach trooper" (or a new order snowtrooper) in the future.

;)

Lancelot

Posted

Instant download!

Jolly

Posted

Makes me curious to see what a Scerendo Stormtrooper would look like.

Lancelot likes this
Rooxon

Posted

Really top-notch models, allthough as a Substance Painter user i still can't shake the "plastic" look i gather from the model's textures which quixel suite produces. I hope that i will one day see a model from you by using substance painter for texturing - imo by far superior to quixel. 
#constructivecriticism 5 stars all the way for each and every one of your products nevertheless, not to be missunderstood. At such a level of talent it's really down to the details - so software you use and work with. Most people will not understand what i am talking about - but you certainly will Scerendo. Models can only be this good - it's textures where a product as good as this shines.

To add another suggestion, Substance Painter has a far superior baker as xNormal as well. Really, just try it out and be amazed. I never learned substance painter, my mods are purely self-taught routines. You seem to have been tought by others - put that knowledge to use with the currently best software availible. You'll become an even bigger god to the community than you already are + you'd reduce texturing to *only* substance painter and nothing else. In case you are interested, hit me up and i will set you up, either on discord or PM here on jkhub.org

rory and Noodle like this
Tompa9

Posted

Oh my god! I can´t even breath! Many surprises from you recently! Thank you, my god! 

Lolok

Posted

I don't seem to get any errors, but when I shoot it with a blaster or hit with a lightsaber it crashes, most likely because of all my other enhancement mods. Could you try a less detailed one, it's probably because of the high resolution and shaders on it. Other than that, awesome model!

Psyk0Sith

Posted

Really top-notch models, allthough as a Substance Painter user i still can't shake the "plastic" look i gather from the model's textures which quixel suite produces.

You get the results when you put the additional effort in, quixel or substance shouldn't have anything to do with the outcome, if you treat your textures as PBR for a diffuse game it won't look right. There's a tendency to just click the "make art button" with those tools and it doesn't always work ;).

Encritary

Posted

:o
Can't wait for MBII 1.4.9!!!

Mr. Ren

Posted

Wow, it's pretty nicely done!

 

The only thing I can suggest is to make textures darker, because in the game it looks like light grey or more silver, than dark grey or black.

Lolok

Posted

Awesome! Also, what blasters are they and where can I get them?

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