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About This File

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Jedi Knight: Jedi Academy

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AUTHOR**: Oobah

E-MAIL N/A

WEBSITE: N/A

 

FILENAME: mp/ffa_korac

FILESIZE: 20.8mbs

DATE RELEASED: 11/23/2014

GAME MODES: FFA Only

 

 

CREDITS AND FILES USED**:

 

A few textures are taken from the following maps:

 

Ported textures and models from kotor.

Kolto Tank is Inyri Forges.

Music is Sion from Kotor 2 from Youtube.

 

INSTALLATION INSTRUCTIONS**: Drop it into your base folder.

 

 

DESCRIPTION**: Sith Academy On Korriban

 

 

COMMENTS:

V1 is just the Sith Academy itself. Later versions will include more things on korriban based on kotor 1.

 

**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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You work fast  :mellow:  ...but it still doesnt look hastily done, it actually looks like a sith version of Luke's Yavin Academy -- Great work man!

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Looks really awesome, and while i hate to knit-pick, but doesn't admittedly ported textures and models violate the Hubs policy?

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what do you suggest? contacting the developers of Kotor and ask for their permission to use these models ?  :)

There has been many a good project denied because of admittedly ported models and textures.

A Dark Trooper model mod (ported from BF2 and DENIED in the forums), is just one example.

Its not like submitting another authors work when efforts to contact them for permission fail, its a blatant disregard of the copyright laws. Same reason we can't port models from JK2/JK3 and stuff into the old DF2:JK. 

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There has been many a good project denied because of admittedly ported models and textures.

A Dark Trooper model mod (ported from BF2 and DENIED in the forums), is just one example.

Its not like submitting another authors work when efforts to contact them for permission fail, its a blatant disregard of the copyright laws. Same reason we can't port models from JK2/JK3 and stuff into the old DF2:JK. 

 

People have been porting tons of content to all kinds of games for ages now.  It's really a rather pointless and waste of energy argument.  It's more so the players or hosters of the content denying said rights on major file hosting sites, enforcing the IP holders whims, typically since they don't wanna get into trouble or cause issues more so forcing these things.  Since quite honestly NO developer is scanning through every forum and website and place for said content.  Also this does bring up an argument of buying content and ownership and people who download the content do so of there own free will, etc.

 

Typically the whole IP issue more so comes into play with generating profit(typically) off anothers work most of the times.  A company can still send out cease and desists and say remove said content but honestly still wont stop the fact the creation and the files itself are released already and downloaded and utilized by said people not to mention the information to port said content is freely accessible to ANYONE out there if they really want to do it as well.  Trying to stop it is a waste of time and energy but it is understandable that places would like to cover there bases.  I acknowledge the ported content and give credit to the people who did it but am I going to specificly dig through game credits and everything to credit specific people who did the mesh, uv, and texture work?  Absolutely not that's a gigantic time waster.  If you already know the content is ported and you don't wanna use it, then don't. 

 

Movie Battles 2 has some ported models in it, no one bats an eyelash at it.

Modd still hosts far as I know the ported playable kotor models done years ago.

 

Also porting content to older games means you have to work with that games limitations and restrictions and honestly 3d models for games can only go so far back.  Ported contents been shunned by the face aka the big file hosting site in JK for ages.  That still never stopped servers and people from having said content regardless.  If people want something bad enough, they'll get it.  Considering it's 2014, this isn't filefront anymore and I'm sure more people are level headed enough to say give credit where credit is due.  Mean look at servers and how some admins run them.  Some of them can't even keep the peace on there own servers let alone between there own clan/guild mate/community mates.  How are you going to stop content from other games?  You don't have to like it or accept it.  Just don't download if you don't wanna feel you're apart of that.

 

http://gamebanana.com/wikis?page=porting_whitelist

 

Here's a forum for garry's mod that does nothing BUT port content.

http://forum.xentax.com/viewforum.php?f=16

 

Maybe it's just me but is steam hosting files that are ported content from Jedi Knight games?  Looks like it!

http://steamcommunity.com/sharedfiles/filedetails/?id=109284238

 

Oh look kotor models, force unleashed models, the whole 9 yards!

 

A hapslash model in San Andreas.

http://gta-starwars.ucoz.ru/ANAKIN951/gta_sa_2012-02-18_19-37-42-17.jpg

 

Oh look another game with hapslashes model.

http://deadlystream.com/forum/files/file/477-movie-robe-reskin/

 

You're not stealing candy from babies and throwing a bag of puppies off a bridge into a creek.  Giving credit is a lot better thing to do on ANY form of medium then being a greedy asshat making money off someone elses work even if it's free content(KOTF).  It's a lot more respectful as well as the fact your acknowledging some form of inspiration that got you to the point to learn the technicalities to even get that content into a nother game.  It's not like you push 1 button BAM there it is.  It still takes time energy and some level of work/tweaking to move the content.  The core grunt work is just already complete for you.  Also the content gets new life breathed into it and people can enjoy someones work in a new light rather then just letting said content vanish altogether.  How many people honestly read every single credit for games and movies on lighting effects, and so forth?  It's like asking if people read the fine print in an EULA or liscenesing agreement.  Most people don't.

 

I know it may sound like I'm being harsh but I'm honestly not, I'm just trying to clarify is all. :)

Vartex likes this
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