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About This File

NpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP?

 

Function Overview
General

  • Over 100+ diverse NPCs available for selection
  • Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly)
  • The ability to collapse and expand NPC categories, for a cleaner screen
  • The ability to toggle NPC freezing
  • Notarget functionality for the player
  • A "Kill all NPCs" button, for easy usage
  • The ability to modify the player's team affiliation
  • Select the likelihood of NPC surrender (Unlikely, Moderate, Likely)
  • Set how long NPC corpses take to be removed
  • Noclip, for quick access
  • Display or hide NPC bounding boxes (just for fun)
  • Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error!


Spawning

  • BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases)
  • A random spawner (spawn a random NPC from a list of 50)
  • A random Jedi spawner (spawn a random Jedi NPC from the list of SP species)
  • A quick bind key to spawn multiple of your selected NPC on the fly
  • PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well.
  • PLEASE NOTE: Vehicles kept in saved games will crash them!


Playermodel Selection

  • Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers).


Controling

  • Exit NPC option allows you to exit your controlled NPC at any time
  • The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs
  • PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned)
  • PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk!


NPC Killing

  • Kill NPCs by name


About Saved Games:
Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works.

 


Installation
VERY IMPORTANT STEPS
Please uninstall all previous versions of NPCSP before attempting to install again.
1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder
2. Edit "npcsp.cfg" with a basic text editor, such as notepad
3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]"
4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs.
5. Save your changes
6. Boot up Single Player
7. When ingame, open the console
8. Type "exec npcsp" into the console and press ENTER
9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg
10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg
11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning
12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry

 

Copyright/License

  • You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! :D)
  • Please contact me if you wish to include this modification with your mod


This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them!

 

Version 2 Progress

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.1

Released

  • Fixed in 1.1:
  • -Fixed minor bug on page 2 where the NPC entries were using outdated code
  • -Fixed minor UI bug that glitched the description of the Prisoner NPC
  • Added in 1.1:
  • -Added custom NPC spawning. Simply open customNpcs/npcsp_custom_registry.cfg to get started
  • Please uninstall NpcSP v1, as 'NPCSP.cfg' has been updated (adds the custom spawning)
Darkish likes this

User Feedback

Recommended Comments



Circa

Posted

Amazing work! Can't wait to try this out!

therfiles likes this
liosk

Posted

wow this is awesome i need test it

therfiles likes this
therfiles

Posted

Thanks guys!

 

There are a couple things I'd like to add for v1.1:

 

-Custom NPC spawn

-Item Spawn

-Fix the allied following, etc

-Fix minor UI bug

Lancelot and Keyten like this
Lancelot

Posted

It's not perfect yet, but it's definitely worth downloading.

therfiles and z3filus like this
therfiles

Posted

Thanks, Lancelot! Any suggestions?

Onysfx

Posted

Very useful for new players, and perhaps even master console users as well xD.

therfiles and z3filus like this
z3filus

Posted

is this a jedi academy mod?  sweet!

therfiles likes this
therfiles

Posted

Yep! I haven't tested it on JKO, and it uses all of JKA's npcs!

dan992

Posted

So sad
I dont get it to work...

 

Can anyone help me please?

 

sorry 4 my bad english...

therfiles likes this
therfiles

Posted

Dan: I pm'd you. :)

scp_chaos1

Posted

me saca del juego este mod el mensaje que meda es max opath

therfiles

Posted

¿Está ejecutando cualquier otra modificación? ¿Qué hay de otras modificaciones relacionadas con el menú y modificaciones de HUD?

Asgarath83

Posted

Incredible! I download it! it's a useful tool for the testing! :)

therfiles likes this
Dusty

Posted

How do you control NPC likeliness to surrender?! G_aisurrender? IIRC this doesn't do anything and is only a boolean value anyway if it worked... i.e. either surrendering is on or off...

 

Too bad we can't run scripts on NPCs that are spawned... or can we? If you give them a target name then use "runscript scriptname"?

therfiles

Posted

@Dusty: I think its a cvar...g_surrender or something like that. I'll have to poke it to be sure.

ScaryNight

Posted

A awesome Mod and the best is, to spawn Custom NPCs. Maybe can you add a Map list or to skip Missions.

Thanks :)

Futuza

Posted

Has anyone encountered issues trying to use this mod with openjk?

Rooxon

Posted

Something like this exists?! Well done, I'll be using this A LOT!

therfiles likes this
BruceJohnJenner

Posted

Has anyone encountered issues trying to use this mod with openjk?

yes, I had an issue with running out of memory, on Ubuntu linux. I was able to fix it though

 

http://jkhub.org/topic/5114-where-to-start/

 

If you like, I can submit the fix to the main OpenJK branch

UltraSloth

Posted

Does this mod still have support? And I take it there's no chance it'll work with ojp in multiplayer?

therfiles

Posted

Hi there! Yes, I'm still around to help! :) And yes, this is an SP only mod. Sorry! I just can't pull off a lot of the stuff in MP without coding.


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