This will be hard because i made a func_breakable and used model2 spawnflag to generate the ship model. And i just placed two misc_weapon_shooter next to the turrets oif the ship to make effect that it is shooting. When i destroy the model the misc_weapon_shooters stop working So this will be hard to make it work :/ I thought about one thing too. I can make a glm. model - give it the tags which will be named the same as ATST glm model tags. And just use this glm model as npc. But i dont know how to make it work in blender.