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Maui

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Posts posted by Maui

  1. Hey guys

     

    I have been trying to get my teleport to the roof of ffa3 working but it just doesn't want to work for some reason. I don't get it what im doing wrong.

    Could anyone help me out please (I'd really appreciate :)

     

    {
    "comment" "Roof message"
    "targetname" "mesm"
    "origin" "1648 -625 -40"
    "angle" "1"
    "wait" "2"
    "spawnflags" "3"
    "model" "*1"
    "target" "msgroof"
    "classname" "trigger_multiple"
    }
    {
    "comment" "Roof tele message"
    "targetname" "msgroof"
    "spawnflags" "4"
    "message" "^1Roof"
    "classname" "target_print"
    }
    {
    "comment" "Trigger tele to roof"
    "targetname" "mesm"
    "origin" "1648 -625 -40"
    "angle" "1"
    "wait" "1"
    "spawnflags" "7"
    "model" "*1"
    "target" "teleroof"
    "classname" "trigger_multiple"
    }
    {
    "target" "roofloc"
    "targetname" "teleroof"
    "classname" "target_teleporter"
    }
    {
    "origin" "1408 -668 708"
    "angle" "180"
    "targetname" "roofloc"
    "classname" "target_position"
    }
    

     

     ** Maui **

  2. Hey guys,

     

    I've installed and setup gtkradiant 1.6.2 on my computer last night (depends when you're reading this) and when I apply the textures and fit is all, it looks good in the editor itself.

    But when I go ingame, it made the textures being repeated for lets say 50 height 50 width.

     

    Is that normal because it's a new editor or did i do something wrong?

     

    Please help me, im getting histirical over here o.o

     

     ** Maui **

  3. Ok I got the sky to work. 

    But when I change a wall texture, it is getting dark and having other colors through what I actually wanted.

     

    As example: I took outside stone from Korriban to replace the walls in ffa3, but it changed to outside stone with diff black shaders and neon lights on it etc.

     

    Any help?

     

     ** Maui **

  4. Hey guys maui again, this time I got another important question about remapping textures/shaders.

     

    {
    "classname" "target_relay"
    "targetname" "ReplaceSky"
    "targetShaderName" "textures/mp/h_tatsky"
    "targetShaderNewName" "textures/skies/byss"
    "comment" "Sky replacement"
    }
     
    I got this to replace the sky of ffa3 with skies/byss.
    But when I go ingame I see no difference, what do I do wrong??
     
    Also, how can I remap normal textures from walls etc?
     
    Thanks in advance!
     
     ** Maui **
  5. Hey guys I got a fairly important question to ask.

     

    Is it possible to make a new map with gtkradiant and implement it into ffa3.bsp any use it on a server without other people having to download it?

    Like adding academy3.bsp into ffa3.bsp but when with an self-made map?

     

    Thanks in advance!

     

     ** Maui **

  6. Hey guys, while i want to play on my modded map it gave me the following crash error:

     

    The zone is using 85654126 bytes (81.69MB) in 16239 memory blocks.

    The zone peaked at 130944446 bytes (124.88MB)

    Shutting down OpenGL sybsystem

    (repeat): Z_Malloc(): Failed to alloc 268435456 bytes

    (TAG_TEMP_WORKSPACE) !!!!!

     

    What can I do?

     

     ** Maui **

     

    Also fixed, Nvm.

  7. Hello guys

    Not sure if I am in the right section, but...

     

    When I try to compile my ffa3.ent into my ffa3.bsp file with:

     

    @echo off
    cls
    title Entity Recompiler - Wrapper made by BobaFett
    echo q3map2 entity recompile wrapper
    echo by BobaFett
    echo.
    m:
    cd C:\Users\Zergs\Desktop\Radiant-1.4
    q3map2.exe -game ja -v -onlyents %1
    echo.
    echo Compiling finished, press any key to close this window
    pause>nul
     
    Then it gives me the error:
    ffa3.bsp is not a RBSP file. 
     
    How can I fix this?
     
    Thanks in advance!
     
     ** Maui **
     
     
     
    Not needed anymore. FIXED.
  8. Well my main idea was to use map modding together with Icarus scripting to accomplish many cool stuff. Like locking doors for people not using our tags and stuff you know what I mean? ^^

    I would also like to learn map modding completely and Icarus Scripting the most ^^

     

    PS: Thank you for your reply! :)

     

     ** Maui **

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