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Posts posted by Maui
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Thank you all for the worthy replies. I will check it out.
** Maui **
Asgarath83 likes this -
Hey guys, Maui again.
Does someone have good tutorials for lights?
When I make a map I can't let it look good because I can't light up my map nicely.
I also don't know anything about nice shadows and so on.
So if someone could help me, I would be grateful (and helped
)
** Maui **
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Thank you so much for your support!
** Maui **
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Hey guys maui again
This time I would like to know if there are any tutorials to learn making your own mods like JA+ and so on.
If there are any, which and where can I find them ?
Thanks in advance
** Maui **
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Oooh ok.
I understand.
Thank you for your help.
** Maui **
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The thing is, I can't be arsed about heal runners.. But I mean when I make a statue like a Sith Lord or anything like that, you're able to walk through. And I want that to be stopped.
How do I do that?
** Maui **
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How do I make it a spawnscript?
And I also can't get the script same made as yours.
Could you give me a more detailed instruction please?
** Maui **
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So that script would make my models like if they were misc_models ?
Thank you, I will try it out now.
** Maui **
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I am mapmodding ffa3, and I got those models in the map, but I can't get them in the same state as a misc_model.
Any other ideas?
** Maui **
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I've tried that before but it didn't work for an unknown reason :S
Thank you for your early respond.
** Maui **
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Hey guys
When I create a korriban/beam statue orso you're able to walk through.
Is there a possibility to make it solid? Like not being able to walk through like a normal misc_model.
Anyone?
Please help =3
** Maui **
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Thank you so much!
I know what to do now and it worked!
I owe you one!
** Maui **
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Thank you for your reply.
Could you explain me the difference between *1 and *8 and all of the others what I could use? (please)
** Maui **
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I can't see the message, I can't use it. I can't do a thing with it :S
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Hey guys
I have been trying to get my teleport to the roof of ffa3 working but it just doesn't want to work for some reason. I don't get it what im doing wrong.
Could anyone help me out please (I'd really appreciate
)
{ "comment" "Roof message" "targetname" "mesm" "origin" "1648 -625 -40" "angle" "1" "wait" "2" "spawnflags" "3" "model" "*1" "target" "msgroof" "classname" "trigger_multiple" } { "comment" "Roof tele message" "targetname" "msgroof" "spawnflags" "4" "message" "^1Roof" "classname" "target_print" } { "comment" "Trigger tele to roof" "targetname" "mesm" "origin" "1648 -625 -40" "angle" "1" "wait" "1" "spawnflags" "7" "model" "*1" "target" "teleroof" "classname" "trigger_multiple" } { "target" "roofloc" "targetname" "teleroof" "classname" "target_teleporter" } { "origin" "1408 -668 708" "angle" "180" "targetname" "roofloc" "classname" "target_position" }
** Maui **
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Hey guys,
I've installed and setup gtkradiant 1.6.2 on my computer last night (depends when you're reading this) and when I apply the textures and fit is all, it looks good in the editor itself.
But when I go ingame, it made the textures being repeated for lets say 50 height 50 width.
Is that normal because it's a new editor or did i do something wrong?
Please help me, im getting histirical over here o.o
** Maui **
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nvm it.. shaders only
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Hey guys again maui..
I have been trying for ages to get a simple texture remapped without any particles on it, or totally black.
I have tried very much amount of textures but all of them result the same?????????
What can i do?
** Maui **
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Ok I got the sky to work.
But when I change a wall texture, it is getting dark and having other colors through what I actually wanted.
As example: I took outside stone from Korriban to replace the walls in ffa3, but it changed to outside stone with diff black shaders and neon lights on it etc.
Any help?
** Maui **
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Hey guys maui again, this time I got another important question about remapping textures/shaders.
{"classname" "target_relay""targetname" "ReplaceSky""targetShaderName" "textures/mp/h_tatsky""targetShaderNewName" "textures/skies/byss""comment" "Sky replacement"}I got this to replace the sky of ffa3 with skies/byss.But when I go ingame I see no difference, what do I do wrong??Also, how can I remap normal textures from walls etc?Thanks in advance!** Maui ** -
Thank you both for your replies. Got wiser of it ^^.
Since this is for my clan server, I will just use default maps.
Again, Thank you!
** Maui **
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So editing brushes (new map) is not possible to implement?
Alright, thanks for the info!
** Maui **
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Hey guys I got a fairly important question to ask.
Is it possible to make a new map with gtkradiant and implement it into ffa3.bsp any use it on a server without other people having to download it?
Like adding academy3.bsp into ffa3.bsp but when with an self-made map?
Thanks in advance!
** Maui **
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Hey guys, while i want to play on my modded map it gave me the following crash error:
The zone is using 85654126 bytes (81.69MB) in 16239 memory blocks.
The zone peaked at 130944446 bytes (124.88MB)
Shutting down OpenGL sybsystem
(repeat): Z_Malloc(): Failed to alloc 268435456 bytes
(TAG_TEMP_WORKSPACE) !!!!!
What can I do?
** Maui **
Also fixed, Nvm.
Lights
in Modding Assistance
Posted
Hmm, I have been practising abit with what the dude said about different colors, but yet that didn't help me out so much.
I can't get the realistic effect or anything global orso, could anyone help me by teamviewer or something?
** Maui **