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Maui

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Posts posted by Maui

  1. Hmm, I have been practising abit with what the dude said about different colors, but yet that didn't help me out so much.

    I can't get the realistic effect or anything global orso, could anyone help me by teamviewer or something?

     

     ** Maui **

  2. Hey guys, Maui again.

     

    Does someone have good tutorials for lights?

    When I make a map I can't let it look good because I can't light up my map nicely.

    I also don't know anything about nice shadows and so on.

     

    So if someone could help me, I would be grateful (and helped :))

     

     ** Maui **

  3. Hey guys

     

    I have been trying to get my teleport to the roof of ffa3 working but it just doesn't want to work for some reason. I don't get it what im doing wrong.

    Could anyone help me out please (I'd really appreciate :)

     

    {
    "comment" "Roof message"
    "targetname" "mesm"
    "origin" "1648 -625 -40"
    "angle" "1"
    "wait" "2"
    "spawnflags" "3"
    "model" "*1"
    "target" "msgroof"
    "classname" "trigger_multiple"
    }
    {
    "comment" "Roof tele message"
    "targetname" "msgroof"
    "spawnflags" "4"
    "message" "^1Roof"
    "classname" "target_print"
    }
    {
    "comment" "Trigger tele to roof"
    "targetname" "mesm"
    "origin" "1648 -625 -40"
    "angle" "1"
    "wait" "1"
    "spawnflags" "7"
    "model" "*1"
    "target" "teleroof"
    "classname" "trigger_multiple"
    }
    {
    "target" "roofloc"
    "targetname" "teleroof"
    "classname" "target_teleporter"
    }
    {
    "origin" "1408 -668 708"
    "angle" "180"
    "targetname" "roofloc"
    "classname" "target_position"
    }
    

     

     ** Maui **

  4. Hey guys,

     

    I've installed and setup gtkradiant 1.6.2 on my computer last night (depends when you're reading this) and when I apply the textures and fit is all, it looks good in the editor itself.

    But when I go ingame, it made the textures being repeated for lets say 50 height 50 width.

     

    Is that normal because it's a new editor or did i do something wrong?

     

    Please help me, im getting histirical over here o.o

     

     ** Maui **

  5. Ok I got the sky to work. 

    But when I change a wall texture, it is getting dark and having other colors through what I actually wanted.

     

    As example: I took outside stone from Korriban to replace the walls in ffa3, but it changed to outside stone with diff black shaders and neon lights on it etc.

     

    Any help?

     

     ** Maui **

  6. Hey guys maui again, this time I got another important question about remapping textures/shaders.

     

    {
    "classname" "target_relay"
    "targetname" "ReplaceSky"
    "targetShaderName" "textures/mp/h_tatsky"
    "targetShaderNewName" "textures/skies/byss"
    "comment" "Sky replacement"
    }
     
    I got this to replace the sky of ffa3 with skies/byss.
    But when I go ingame I see no difference, what do I do wrong??
     
    Also, how can I remap normal textures from walls etc?
     
    Thanks in advance!
     
     ** Maui **
  7. Hey guys I got a fairly important question to ask.

     

    Is it possible to make a new map with gtkradiant and implement it into ffa3.bsp any use it on a server without other people having to download it?

    Like adding academy3.bsp into ffa3.bsp but when with an self-made map?

     

    Thanks in advance!

     

     ** Maui **

  8. Hey guys, while i want to play on my modded map it gave me the following crash error:

     

    The zone is using 85654126 bytes (81.69MB) in 16239 memory blocks.

    The zone peaked at 130944446 bytes (124.88MB)

    Shutting down OpenGL sybsystem

    (repeat): Z_Malloc(): Failed to alloc 268435456 bytes

    (TAG_TEMP_WORKSPACE) !!!!!

     

    What can I do?

     

     ** Maui **

     

    Also fixed, Nvm.

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