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Everything posted by TheWhitePhoenix
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Updated EULA Regarding Porting Content
TheWhitePhoenix replied to eezstreet's topic in JKHub Feedback & Help
We must be careful. If it's modeling, I'd say add SOME JKA assets such as textures and stuff to the models to make them more of what is known as a "Kitbash" instead of just 100% porting. If it's music, I'm...in a grey area regarding that. -
Is this with the gloved hands, other hair options as well as the same hapslash face textures I take it?
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My Review of Jedi Academy Enhanced 1.0.
TheWhitePhoenix replied to TheWhitePhoenix's topic in Jedi Academy: Enhanced
I've tested it again, and it's on EVERY map where I summon someone with a blade, be it a sword or a Lightsaber. Blasters strangely enough, are okay. :/ Just blasting away, no pun intended. @@redsaurus, if I may, if you can figure out WHY exactly npcs are REQUIRED to have Saber Offense and Defense to be at least 1 and have a saber style in their NPC file and change it, that would be great. It's kinda...weird having Imperial Officers with swords Force Push me when I'm trying to Grip them and they're not supposed to be Force Sensitive. I save that for the commanders, which I change to Veamon with mass produced Darksabers. -
My Review of Jedi Academy Enhanced 1.0.
TheWhitePhoenix replied to TheWhitePhoenix's topic in Jedi Academy: Enhanced
The one I was using when I did this was being against a Player Npc. Which, also, the Player NPC has been the most guilty of this crash. And also, Yavin Hangar. This crash has also happens with, but is less occuring with other NPCs I engage in Lightsaber duels. -
My Review of Jedi Academy Enhanced 1.0.
TheWhitePhoenix replied to TheWhitePhoenix's topic in Jedi Academy: Enhanced
@@redsaurus, @@eezstreet, there's something you guys should know. I've encountered another error. After JKA Enhanced crashes after engaging in a saber duel with an NPC, here's what it says when it tries to close: The exception Integer division by zero. (0xc0000094) occured in the application at location 0x00000000E910F4. Does this mean anything to you guys? :/ -
Rurouni Kenshin: Redemption
TheWhitePhoenix replied to KyleKatarn1995's topic in Jedi Knight General Discussions
I know of Rurouni Kenshin, but not this mod. -
Frankensteins, ports, and my role in the community
TheWhitePhoenix replied to Seven's topic in General Modding Discussions
Maybe if you added JKA textures, along with some JKA parts to the model, like give Marris the typical female hands on the JKA models, I'd say you're alright. @@eezstreet? What do you think? -
Frankensteins, ports, and my role in the community
TheWhitePhoenix replied to Seven's topic in General Modding Discussions
To me personally, you've done a great job. I'm not a modder or a frankensteiner like you, but from what I understand is this: As long as the models you are working on don't use 100% porting material, like taking the model with textures and all, and porting it altogether, but rather taking pieces of the ported content, such as the head only, putting it on say, Hapslash's Anakin, which is completely JKA, then you're alright. I've coined the term of not using 100% ported content "Kitbashing". -
A Quick Refresher on the File Uploading Rules
TheWhitePhoenix replied to eezstreet's topic in JKHub Feedback & Help
Okay, so if you download the DFMod and then use the Darktrooper models for personal use in other things, you're fine. If you try uploading them individually here, that's gonna lead to trouble. Correct, Eez? -
That reminds me....Does anyone wanna program an extras where they show the stuff similar to the Gamecube version such as the character bios and such? Hell, how about the JKA version as well!? That would be GLORIOUS!
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Snowtrooper model port from TFU
TheWhitePhoenix replied to GLTh3Pr0's topic in Mod Requests & Suggestions
I gotta say....* Claps Slowly. * Disney...you may have made some questionable choices....*Glares at Marvel* But....This...it'll help keep LucasArts era games going for a long time in terms of content. As long as it doesn't violate the EULA, that is. -
Indeed. And in Legends, it canonically takes place AFTER JK2s story, as I've said, it should be right to put it there.
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Wouldn't the ones submitted to JKFiles count as kitbashes or frankensteins, and thus not violate the rules? They do use JKA assets after all, so they should be okay.
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I DID modify the JKA version of the JK2 Demo's scripts for personal use. So...I'd say let's make it how it was proclaimed in Legends, taking place after JK2 as shown in the opening crawls of the console versions.
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**OFFICIAL** Dark Forces Mod revival topic
TheWhitePhoenix replied to Teancum's topic in WIPs, Teasers & Releases
That gives me an idea. When the level is finished, how about you play the level with the first GITS opening theme? And...yeah....I know. ORIGA died a while ago....R.I.P.... -
**OFFICIAL** Dark Forces Mod revival topic
TheWhitePhoenix replied to Teancum's topic in WIPs, Teasers & Releases
@@Teancum, how was the break? You feeling better, Man? -
It was done before with the Lord Starkiller model. :/
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HOLY S***! SWEET!
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We need a more REALISTIC Durge, though. The cartoon colors and shades really clash with the game's "realisitc" feeling.
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Darth Vader Japanese Voice
TheWhitePhoenix replied to KyleKatarn1995's topic in Art, Media & Technology
I've already encountered too many people on Youtube who hated Goku's Jap Voice. Which is ironic, because if it wasn't for her, Sean Schemmel wouldn't have a job and be the voice of Goku right now. -
The Force Awakens Conversion Mod for SP
TheWhitePhoenix replied to GPChannel's topic in WIPs, Teasers & Releases
It would be nice if we got a video, but THIS is actually not that bad, dude. -
The Force Awakens Conversion Mod for SP
TheWhitePhoenix replied to GPChannel's topic in WIPs, Teasers & Releases
Also, the trailer should be MP4 format. MP3 is sound only. -
Strange, I can see him. :/ But anyways, don't over extend yourself with those 3 projects, Eez.