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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. Holy....O.o I'd like to see those Rikku reskin texture files so I can figure out how to reskin that model.
  2. G**...F***ing...D***mit, Scerendo. You are amazing. Just F***ing amazing. You should do some other models too in the future, because you are truly an amazing modeler.
  3. @@mrwonko I found your youtube and tutorials as well.
  4. The MBII mention was at DT specifically. And you're welcome.
  5. It's cool, dude. I know it's a quick google search, but since you and others are better experts than I am, I had to ask.
  6. Ah, good. So I should be alright. Where do I get it along with the GLM support for Blender?
  7. Well, right now I just want something better than Milkshape to modify sabers for personal use. And I'm willing to compensate if it means getting something better. How exactly do you have to adjust the mesh when you export it?
  8. This is mostly for weapon GLM files. I've been using Milkshape for sometime just to import lightsaber GLMs, switch some textures around for personal use, then export it back to the folders. But recently, my Milkshape hasn't been porting things correctly along sometimes just crashing altogether while exporting the GLM files. So do you guys have anything that you would recommend to me?
  9. I have that mod and the model with it!
  10. You wouldn't happen to be talking about the Imperial Officer General model form the Enter the Dark Lord model, would you, Jeff?
  11. @@DT85, I'd like to thank you and @@Archangel35757 for doing so much work for Jedi Academy Enhanced. I know that you're more busy with MBII these days, but you really are awesome for also finding time to focus on this too. So thanks, dude.
  12. I'd like to leave some feedback, @@Teancum. I tried using the DFMod and JKE together, and it worked great. The only thing is what @ said earlier about the textures being out of whack. Same goes for the roq videos being all static with it's sound and all. Other than that, things work pretty well.
  13. I've actually seen JKA models ported to Gmod, so it's possible to do that in reverse.
  14. I am getting anime vibes from this. But it's not really surprising.
  15. Well, we got a possible little future director there, Seven.
  16. It is an atrocity, but it has a sense of "Aww, that's cute. He's trying to skin a model on a computer. :3".
  17. I saw some of PCGameMods mods back in the day and even used some in my early modding days. Kinda screwed up my dad's computer after that. But those mods weren't half bad. I just wish people could've saved them. Except the ports. I don't know about those.
  18. Oh so THAT'S it. I used Haps Imperial Pistol, but it didn't show.
  19. I know this is old news by now. But still, if it wasn't for JK2/JK3Files, I never would've gotten into modding. So....Thanks JK2/JK3Files and FileFront....Thank you for everything.... ​
  20. Silver, do you think you can do a tutorial on how to add new weapons into JKE? I've been trying to do the same with the IMP Pistol and I've only been getting a normal DL-44 in game.
  21. Well, it gives me insight to what you guys are doing. And I have to say, it's sounds pretty good. Even though I'm not a modeller for JKA, I can tell by what you guys are talking about that you've had some success.
  22. Wait! I'm sorry, you need to go to Movie Battles Assets 3. The Normal Assets. Ugh, sorry. My bad. The skin files are in MBAssets3.
  23. Like I said, they're in MB2_Um_Assets_3.
  24. You talking about MovieBattles? look for MB2_UM_Assets_3. The model files are in there. It seems they're trying to keep the model files separate for some reason.
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