Jump to content

TheWhitePhoenix

Members
  • Posts

    1,632
  • Joined

  • Last visited

Everything posted by TheWhitePhoenix

  1. You know you can always copy the skin, rename it to "model_default" and presto, right swag?
  2. This looks pretty damn good, Seven.
  3. You hear that @? Go crazy, man!
  4. @@DT85 & @@Archangel35757 you guys really are working very hard. Just don't overwork yourselves.
  5. I know. I was just asking if he would be happy with your help.
  6. @@Teancum, do you mind if he helps? It could be a big help for you.
  7. Maybe...you two can work together?
  8. I take it that the Kyle customization will be remade sometime in the future, though?
  9. And as long as you have OpenJK, it can be used, correct?
  10. Ohhh man, this is gonna be a great step towards the full completion of the Dark Forces JKA mod. Tean, you are a valuable member of the JKA Modding Community.
  11. What the difficulty is gonna be is this: Making all the default models in JKA, along with any custom models, that skeleton.
  12. Like I told you before dude, don't push yourself. If you need a break, take a break.
  13. It can be added to Npcs via NPC File. I did that for my own Kyle Katarn NPC file. But so far, the only level 4 power that exists is Mind Trick.
  14. Okay, that explains a bit more. Plus it makes sense that JKA can do it with a JK2 model easily, as we've all seen the text in the console "Converting JK2 Model *********" before. But of course, we can all imagine what such a GLM model with both skeleton's animations can do for both modders and animators.
  15. Wow, you and DT did a lot of work, Mini. So what I got from that is, the bones for the JO skeleton were there in the JKA skeleton, but when JA was made, when they imported things, it didn't go through because the model wasn't weighed right. I hope I got that right, and if I did, that just sucks. Of course, JKA was made only A YEAR after JKO came out, so...they had very little time to fully work on things because of a certain deadline....And that sucks even more. And like I said, even if there is a slight chance of it happening, then it should be taken. But we have to find someone who is even willing to do that kind of work. And there's a very slim chance of that happening. But still....Can't give up, right? Things have happened in the past people never thought would happen before.
  16. Ohhhhhhhh this topic is getting better and better with each turn. I'm glad I brought this up!
  17. Got Red Wolf to focus on, right? BTW, great work as always, Dark.
  18. Well, if anyone wants to see that concept art brought to life in some way, I say yes.
  19. Err...don't you mean DT's Maul?
  20. I know you didn't say that, dude. I was actually agreeing with you that no matter what, Kyle has a place that NO ONE ELSE can fill. And I saw those photos. Not too bad, if I must say.
  21. I guess we just gave @@eezstreet and @@redsaurus more feedback, then. And thanks on my end. So far, with my custom NPCs, I've been experimenting one by one seeing what causes crashes or not. And I think I'm figuring out how to make things work.
×
×
  • Create New...