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Archangel35757

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Everything posted by Archangel35757

  1. Could you create a screen capture video and post it for viewing?
  2. Well of course there are black stormtroopers... Here's proof:
  3. @@Rooxon - I will attach the head to a revamped body.
  4. The saber blade texture image/alpha.
  5. @@Rooxon -- what you can't see is my computer monitor and the transparency settings that show the eyes matching/overlaying the reference photos very nicely in both the front and side views. The lips are modeled to match the side, relaxed pose... and are not finished. It's still a work in progress.
  6. But wouldn't be the same image/alpha?
  7. How did that Ragnos Sith scepter workthat Tavion wielded in jKA? I believe this is JJ Abram's inception of a "Fire Blade" http://starwars.wikia.com/wiki/Fire_blade
  8. To make it look like "rippling fire" is what is so absurd to me! Even Darth Siduous, Darth Maul, Darth Vader, and the Inquisitor had/have proper lightsaber blades. In KOTOR did they ever have such a blade? I think not... @@DT85 -- I strongly believe it's Adam Driver... from his lanky walk and how he stepped when igniting that atrocious "sword" -- Ever noticed how Driver's nose looks similar to the Inquisitor's?
  9. Those goggles are not the official ones... but the official ones seem a bit cheap as well (...if they're suppose to be infrared goggles): I may make a tweak on them and put an LED-type infrared light in center above eyes...
  10. @@NumberWan -- I don't believe Adam Driver is Jonah (Han and Leia's son)... earlier rumors said it was Oscar Isaacs and he was the one piloting the X-wing. I believe Driver is the black-robed Sith we see with the suckass saber... because of his lanky walk... and the movies I've seen him in.
  11. Here's a side-by-side shot of the current WIP and her original front view picture (scaling between the two is not exact): Criticism of the nose is valid... the tip and bridge of her nose is a bit wider than I have modeled. But the nostril width lines up perfectly. And before anyone complains about the ears-- go back and read my earlier posts... the field-of-view/perspective of the front image impacts the ear scaling. In general a person's ears should be to the top of the eyelid to the bottom edge of nose.
  12. I'd like to know the fucktard that came up with the concept for that dumbass lightsaber... it looks more like blowtorches than a lightsaber blade! They need to edit that ScHIT out in post-production!
  13. Her front picture was proportionally scaled so that her eyeballs dimensionally match the location of the skeleton eye bones... so they are anatomically correct.
  14. The Kyle model looks great! I'm working on it I'm focusing my limited free-time on the Jan Ors head project... as soon as I get the mesh finished I will start on the facial rig. I've conceptualized and laid out how the lip-sync will work-- and discussed ideas with eezstreet and DT, I will need to have the rig/script export out the necessary text data files for the expression/phoneme data as @@eezstreet requested in his "challenge" thread. There will be the face_lip-sync.gla that will be driven by the humanoid head bone. I hope to have some demo stuff by Christmas.
  15. Try using your 3ds Max 7 and the MD3 exporter that works for it (Max 6 version I believe).
  16. But you can specify a scale factor to change character height in the game engine. I've never considered how one would go about modeling a Jawa or Yoda character to the skeleton.
  17. True... you'd have to animate it thru all of the animations (or let the cloak bones be clothFX driven) but I think it would be cleaner to have it be a cape_robe.gla, no? @@DT85 is there a single bone from humanoid that serves as parent to your cape/robe bone hierarchy?
  18. I can check my archives if you still need it.
  19. The new skeleton is still a work-in-progress... I'm working on the Jan Ors head which I will use for the new facial/lip-sync rig. I know DT has been working on the skeleton regarding the body-- but I have a suggestion: @@DT85 @@eezstreet -- instead of adding cape/cloak bones directly into the base skeleton... maybe they could be bolted on as a cape_robe.gla like @@eezstreet plans to do the new face (where the face.gla inherits the head bone transforms). Maybe a cape_robe.gla would get transforms from upper spine, or neck?
  20. I concur... I don't think they thought thru how that could even work-- to have the two emitters rotating around that circular track-- when supposedly the crystal chambers are in the handle portion, no? I think they just want to give him a General Grevious type-move.
  21. I read some time back (somewhere) that image is fan-art.
  22. On activating "force-catch/force-pull" on the in-flight saber... Maybe the code could be changed to cause the saber to stop in mid-flight, kinda like tumble in-place, while you versus the opponent fight like a saber lock over the airborne saber... like a force-tug-of-war. Edit: If you're winning the force-fight then the hilt is toward you for catching... if you're losing... the saber blade is pointed at you... and perhaps jerking in your direction with each flip. So you could catch it or accelerate your death-- depending on whether you win the force fight. Edit2: Depending on force powers and current force levels the "force-fight" could be immediately won or lost with only a slight hiccup in saber trajectory... which might even be provided by switching the ownership and saber animation. @@DT85, @@eezstreet, @@Xycaleth @@Raz0r -- care to join the discussion?
  23. On the contrary.... I think it would be quite foolish to throw your saber at a force-user opponent. It would simply play a different animation on the saber so that you catch the hilt (as if you had thrown it)-- assuming you successfully won the force fight over the "airborne" saber... and succeeded in "stealing" it. This would require coding changes of course to implement. You can "force-pull" a (projectile) weapon to you now and switch to using it... can't you? Then why not sabers also? If it's too complicated to code stealing it out of the air while in flight... perhaps at least it can be stolen if you knock it to the ground... then it'd be up for grabs.
  24. Would be awesome if there was a saber catch mechanism for when they throw a lightsaber at you. Then you could become a dual wielder.
  25. @@eezstreet -- Nope. carry on...
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