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Dumah 11523

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Everything posted by Dumah 11523

  1. * I know i'm pushing my luck now but i need to ask this: And what about a shirtless version?, Maul surely looks terrific with those tattoos that cover his entire body: http://www.christrevas.com/starwars/portfolio_starwars/boost_maul.jpg http://img2.wikia.nocookie.net/__cb20120107013257/es.starwars/images/3/3f/Tatuajes_de_Darth_maul.jpg http://img1.wikia.nocookie.net/__cb20120107013724/es.starwars/images/d/d6/Tatuajes_de_Darth_maul_%282%29.jpg http://www.jeditemplearchives.com/galleries/Review_DarthMaulShirtless/Review_DarthMaulShirtless_artwork01.jpg http://www.jeditemplearchives.com/galleries/Review_DarthMaulShirtless/Review_DarthMaulShirtless_artwork02.jpg * I strongly urge you to consider to make this version too. The model could be look pretty awesome indeed, like this one: http://img246.imageshack.us/img246/6280/maulvmsrjw2bl3.png
  2. * That's fine by me, the one we already have is decent enough. But what about the black tunic? It will be pretty cool if you make the full outfit since you model will be far better than the one from Mars Marshall : http://starwarspropaganda.com/posted_images/characters/darth maul/darthmaul10.19.11/dm_1.jpg http://img4.wikia.nocookie.net/__cb20130909180607/starwars/images/1/1b/Darth_Maul_Tatooine.png * I hope you consider it, it dont matter if it takes a bit more to finish.
  3. * SHHH! Don't encourage him to quit again, at least not before he finished this XD
  4. * Man, it doesn't matter if it takes months or a whole year to finish it but please just do it. The head alone looks pretty awesome.
  5. * Hi, for that model just try this pack then: http://jkhub.org/files/file/1770-scerendos-female-jedi-customisation/ Also, you should need to start a new thread for you request.
  6. * If you want i can share the models with you, so?...
  7. * Yep, I was lucky to get that jewell. And this is how it looks in the game anyway: http://imgbox.com/g/QwXbUSW7Kq Just check you mailbox. * And you can get the Plo Koon model from here: http://jkhub.org/topic/4077-plo-koon-clone-wars-model-help/?p=59547
  8. * The Plo Koon and Savage Opress models are both already ported to JKA. And waht Barricade say is true, those models are ported no more no less. All of them come from the Clone Wars Adventures game. And this site allegedly doesnt allow any ported material.
  9. * They still dont fit though. The whole point is about this kind of characters are totally out of place (or galaxy) here. Like if you play as Grievous in Grand Theft Auto, use Sidious in Mortal Kombat or Vader in God Of War. If any the type of characters who could fit here are the yautja and the xenomorph, or any character from star trek, far scape, battlestar galactica and some others from the same kind of sci fi stuff. Edit: And that shark model is simply... If i want to play as a shark then i should get the jaws game where you are a real shark killing surfist and eating any kind of marine creatures on the sea: I fraking love this game by the way: hunting and eat dogs, dolphins, turtles, whales and crocodriles is very funny
  10. * Hes talking about all those weird models that technically doesnt even belong to a game of Star Wars. For example I watched the Days of future past movie, but im not going to make a request for the whole x-men characters, since this is not the proper game to have these characters, Magneto wielding a lightsaber... Instead if I want to play as Magneto then i should play the proper X-Men game. If I want to play as Vegeta (Vegeta with a lightsaber? no thankz) then I should play a Dragon Ball game, if i like superman then i should get a Superman game and so on...
  11. * Thankz to both of you for make this possibly and for not keep this just for yourselves and shared it with everybody else. Yep, ported models are simply awesome
  12. * Only the leader of the commandos wear the horns. The rest of the soldiers just change the color of the armor to red so this still works. But those marks of the white hand of saruman are weird though. The hand should be marked only on the helmet and also it was a black hand but its a cool skin.
  13. * this is ridiculously, why waste the time of the modders with this lame request when you can ask for something worthy of this game like the request of this guy: http://jkhub.org/topic/4081-begging-request-custom-sith-model/ * Who would want to play like obama or lincoln anyway?...
  14. * "legality of sounds"? what about every map(the music composed from johnn w), model, skin (the voices of the actors) and weapons (the official sound effects) from star wars stuff hosted here? Has the authors ask permission to use the copyrighted material to lucasfilm or disney? no, i dont think so. You surely can add the original sounds from the Legacy Of Kain series if you had them without ask to square enix.
  15. * Here are some rock guitars: Http://jediknight3.filefront.com/file/Rickenbacker_4001;97347 http://jediknight3.filefront.com/file/Gibson_Flying_V;107391 http://jediknight3.filefront.com/file/Fender_Stratocaster;93332 http://jediknight3.filefront.com/file/Rickenbacker_4003_Bass;20102
  16. So it cant be done in that simply way i was thinking? Sith spit, then is more complicated than I thought
  17. No i dont think so, since this mod is from 2005. This is the mod: http://jediknight3.filefront.com/file/Dark_Force_Mod;46866
  18. * Hi there, I wanted to raise the limit from npcs and yes Im aware of the "JA Unlimited mod" but the problem is that i already have a mod and I cant use both mods. Then I think about simply change the limit from the mod Im using, and this is what i need to do: http://jkhub.org/topic/2885-jedi-academy-npc-limit/?do=findComment&comment=38245 For multiplayer you can increase the limit by increasing the following line in "codemp\game\NPC_stats.c": #define MAX_NPC_DATA_SIZE 0x40000 For example doubling it to 0x80000. And recompile the game. For singleplayer it's the same thing, but in the "code\game\NPC_stats.cpp" file instead. * It seems to be a easy, but I am noob at this thing of coding and I was looking for some tutorial and I cant find any. So, can anyone write one regarding the npc limit? I assume this kind of tutorial wiil be helpful not just for me but for any others who want to raise the limit of the npcs. After all, there is a tutorial for create a new force power and weapons. * And here are the main questions: 1- The only programs i need to do all this stuff are Visual, Git and Cmake? 2- Is it possible to change that single line from other mod? This mod just have unlimited force powers, but i can change the npc limit and leave the rest of the mod intact?
  19. * Hey, I have found the link to the original pack: http://jediknight3.filefront.com/file/ScorpDeathKnights_Complete_Saber_Pack;122154
  20. @ I get that shield from a weapon pack. The pack contains 15 different hilts, both staff and single versions. I dont remember the exactly name of the pack but let me see if I can find the whole thing again. But if you are interesed on the shield I already send you a PM.
  21. * A shield from the jackals?: https://www.google.com.mx/search?q=jackals+shield&client=firefox-a&hs=mOa&rls=org.mozilla:es-ES:official&channel=sb&source=lnms&tbm=isch&sa=X&ei=gPpwU-afA5Do8AGV0IDwDA&ved=0CAYQ_AUoAQ&biw=1280&bih=653 * Well something very similar to that it already exists and the color of this one is blue: http://imgbox.com/g/vpMZyEScc9
  22. * Are you going to release this for all the people out there, or it will be a personal job?
  23. * Have you try what i told you? Just make the rancor a bit smaller and then see whats happen, change the scale from 200 to 150 or even 100. By the way did you have the same problem with the original mutant rancor from the game, or with the normal rancor?
  24. @@ShenLong Kazama There is nothing wrong with the rancor pal, as you can see in the next pics this titan can smash you, grab you and finally eat you: http://imgbox.com/g/735liKAGgh The only issue seems to be the size, since the rancor is really big it takes a little more to grab someone who is so small.
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