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Stoiss

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Posts posted by Stoiss

  1. here is some small info for the game :)

    http://www.tweaktown.com/news/57151/battlefront-2-screenshots-released/index.html

     

    Full singleplayer campaign that bridges Return of the Jedi and The Force Awakens, play as Imperial special forces commander Iden Versio

     

    New heroes from across all three eras: Darth Maul, Yoda, Luke Skywalker, Kylo Ren and Rey confirmed Maps from all three eras: prequel, original trilogy, expanded universe - Theed, Takodana, Hoth, Endor, Kamino, Mos Eisley, Yavin-4 and Starkiller Base confirmed

     

    20 vs 20 multiplayer mode

    Galactic space battles

    Offline 2-player split-screen co-op

    Customizable characters and heroes

    No season pass, but may have microtransactions

    EA Access and Origin Access subscribers get 8-day early access trial starting Nov 9 Releases Nov 17, 2017 on PS4, Xbox One and PC

    Read more: http://www.tweaktown.com/news/57151/battlefront-2-screenshots-released/index.html

    General Howard likes this
  2. Hello, i have a question regarding NPC stats (aggression, move, aim, evasion, reactions and intelligence), as for now you can set them in the .npc file between 1-5, i'd like to edit the code to increase them to maybe 1-20 to make an Npc more dangerous.

    Can you help me with this?

    im pretty sure that stuff is hard coded, and if you should have more dangerous npc's out of this i think it would need more then just edit some numbers, but also increase the damage output and more coding to it

    Asgarath83 likes this
  3. you might not have the correct same way the saber lock system is done in jko from how it is in jka @

    i have not looked at it my self, but i know the code change in jka and might not be they same calls for it in the saber lock code

    plus a lot of other stuff. i know the mp code from jko over to jka is very diff from each others so could be same thing here for the sp code.

    you haft to remember stuff can have been rewrite and networked in new and maybe better ways from how it was done in jko. just saying

     

    a change i notes when i had a look at the jko code was the way saber stance used to be call from anims and not from stance names like SS_DESANN and so on, and if i remember correct which i might not do, but then they are call in the jka code for each stance name to know what anim can be play in the saber lock

    MGummelt likes this
  4. hey guys i tested out some stuff today and wanted to make a small video of me playing abit, there is really nothing new in this video that not has been show before from our videos. but Uniq did a small video the other day and i wanted to show some more of it. i have most of the GFX settings set up on this for my likeing of how i think it runs best and smooth on my PC

     

    its has more or less stable fps at the cap of 60 fps and shows it when i do a fast map run in this first video. there is also some combat with some npcs but is really that a big deal with that :P i will at some point show some more cool stuff when it is time for it.

     

    hope u like what u see and plz lets us know if there is something u would like to provide with, can be models for rebels npc's or empire, or even animals or bounty hunters, can even be objects of models we can use like a empire/rebels base with parts of models that can be place in the game world with our system that can auto generate and place the models in the world around the player . if u have some good links for this on the forum you are more then welcome to post them in here for me so i can have a look at them :)

     

     

    Smoo, z3filus, Mand'alor and 3 others like this
  5. Well, if they can make something of the Serenity engine you and him worked on, then by all means, let it be so. I'd like to see where it goes and it does look pretty good so far. :)

    i never worked on serenity engine at all. i started EoC and in my days this was not a thing at all i gave him the project in 2011-12 becours i didn't have time and a real life going on and me and serenity didnt have the same gaols for it anymore so i left.

  6. this is not serenity's work anymore... what ever he have to say is really up to him, go on with u own stuff and leave this behind really, there is no reason to pull this topic even more up then it was. the man did something he might not should have done and left it behind becours of other reason, leave it to that, no matter what and didn't care if he used of other ppl stuff or if he really did forget to give the credits is something there have been taking care of. he left his work behind to this new guy and he try's to make it new again with out credits issues. lets see what comes out of it :)

    swegmaster and TheWhitePhoenix like this
  7. would the bullet physic engine be able to do particle physic like snow and rain or any other stort of effect there use tiny small physic particles, like fill up a empty hold with water with tiny rain particles, and also destroying walls and what else there could be a option for it to be used hope that was a bit more clear :)

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