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Stoiss

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Posts posted by Stoiss

  1. DT you haft to remember that a lot of this stuff here is WIP stuff and may not be used when it come to the better version of rend2 when xycaleth have a good version of it.

    a lot of this stuff is testing stuff to see what can be done and maybe will be used later on :)

  2. If the mod implements a makermod/lugormod style ingame building system I'd be happy to help build map interactivity.

    we have really no plans for such a system in it really not from what i know of.

     

    How's performance going? Was pretty bad last time I played.

    it goes up and down from time to time, as when we add new stuff to the grafx stuff we need to improve it. but we still wait for a better rend2 from Xycaleth witch he is working on now and makes good progress with it from what i have seeing :)

  3. most of the stuff here i do know a little about but learn more in a really good and understanding way would help me but also a lot others who maybe not know that much about it. i hope this is what you wanted to hear about or else correct me on it :)

     

    i think the best way is to tell.

    How to use a Function a sec maybe from bg_saber,c in to w_saber.c just as a eksimpel 

    what it means when you have a static function call

    why you need a extern function call

    why you are using Int Function_NAME instead of float, qboolean, void.

    what it means in side this stuff here a function caller ?? what ever it is call :D (gentity_t *ent, int somthing, qbooloean somthing, float somthing )

    what it means when you use when you use qboolean, int, float, vec1,2,3_t in a statement

    some standard operators in jka

    how to make a cvar

  4. does effects have been scale down as i also didn't like it, still things there i s metal and such, plus stormies armor or other players semi to that will have a little glow on them, not to heavy, as we get the plastic look on them :) also this stuff here is Still WIP and things can or will be change in time :)

    but thx for all the feedbacks :)

  5. Sry m8 but SP is not my place to work with really. i do see what you mean, but im only a MP guy

    modified SP is not something i been working with at all so what is there and not is there i can't speak of, ask for a request on help with this in a new topic :)

  6. we have redone a lot of stuff like how fx are done and how the weapons use them in the code and it is way more complex from how Q3 is doing it,

    i would not recommend try using it if you not have and idea how to do it right, i think eezstreets way adding weapons in his Tutorial is a good start, i used it to start with when i did this guns here.

    for the weapon limit i'am not even sure how was done as i didn't do it.


    This is... wow. I couldnt imagine these graphics on my cloudy map O_O

    make it MP support and i will show you how awesome it can look ;)

  7. Just doesn't look very 'professional' to me when your screenshots are surrounded by porn-related links. I tend to use dropbox for sharing my images, but imgur is good; although it automatically deletes them after x many months if not viewed iirc.

    yeah you are right, anyway i edit the links to a better site :)

  8. we are starting small with this project and don't have to high ideas for something there not is possible yet, we do which in the future is to make it possible to make it a MMO game, but we need mappers to help us out in the last end to make that possible

    and ofc and better Rend2 @@Xycaleth :P

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