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Szico VII

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Posts posted by Szico VII

  1. Pretty sure info_null, info_notnull and target_position are all identical.

     

    Theyre not - the main difference is that a target_position/info_notnull remains ingame as an entity after compile wheras info_null and the like are removed at compile time and simply serve to give the engine an exact set of co-ordinates. Go with info_null wherever you can to save entities.

    MUG likes this
  2. Most are baseJA (with shader changes) some are from old maps or made-new (atlantica, midgar) and a couple are from the Doom3 high-res texture pack.

     

    Ive never been able to successfuly film radiant - if anyone can help by all means I could try.

     

    moonbase14.jpg

    moonbase15.jpg

    moonbase16.jpg

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