-
Posts
1,054 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Posts posted by Szico VII
-
-
I think some effects have the orientation coded into the .efx file - you may need to edit the original so it goes the right way.
-
Most are baseJA (with shader changes) some are from old maps or made-new (atlantica, midgar) and a couple are from the Doom3 high-res texture pack.
Ive never been able to successfuly film radiant - if anyone can help by all means I could try.
-
One word: celshader.
-
Why duel when you can make ffa?
-
Which will make it even more win
therfiles likes this -
Yeah, wall as previously said, I am using doom3 as a base
-
Don't forget to compile with lighting!
-
I already like that last shot better coz it has a nice shadow
-
Looks like Doom 3. I'm guessing that's your inspiration?
Uh-huh uh-huh yup yup
-
Updates - Lighting and textures sorted:
Fighter likes this -
-
Or you'll just die from frustration.
Morabis likes this -
I find enviro shaders excellent if the env image is used properly and I do see his point, however I have no idea of the original design so really dont want to support either opinion.
Me = fence sitter.
P.S. ENVIRO GLOWS = YUMMY. (Maps ofc)
-
Looks like this map a bit, which I love btw... same statue too apparently...
-
Whilst everyone appreciates that things do get forgotten accidentally in mods (especially large multi-dev mods) it can be very galling if credits are forgotten, regardless of intent. If this is indeed the case I'm sure it will be rectified ASAP by the team (because I dont think any omissions were malicious)
Astral Serpent and therfiles like this -
bad dum dum tssssh.......
-
It was personal.
-
Please dont scrap icarus unless you intend to replace it with something better.
MUG likes this -
Dude, I had that exact same wallpaper at christmas. *high five*
-
-
I do think there should be a list of complete credits...or maybe Im just missing it?
-
Why has no one hired you to do stuff like this professionally?
Actually, someone did offer me a paid position as a level designer for a (online q3 type game apparently) but had to turn it down as really don't have the time what with med school and girlfriend and everything else that eats away at stuff
-
Yeah, because you actually walk through the road patch meshes (to simulate deep snow) - (and apparently the q3map+_material snow) doesn't work on solid patch surfaces either, I needed to make the caulk underneath have that material property, hence the custom shader. Looks identical in radiant though, same editor image. Same goes for the physics clip on some of the outside models like the cave and the lamps e.t.c.
-
http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/
is there a fix for the q3map2 for 32-bit OS Szico? (I know most use 64, some machines im forced to use 32, eg my laptop)Theres a workaround version by Robophred called q3map LAE (large something address) which uses a bypass to get 1.5Gigs on a 32bit system I think.... Cant find it tho...
Moonbase Labs
in WIPs, Teasers & Releases
Posted
...maybe solved. (We havent actually tried it on my pc yet.)
Resolution: 1280x1024